Commit Graph

14244 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
52370ac94d refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
87d5da86a1 Fix recent regression in "debug lludp throttles get" command that stopped it printing any information. Also fix max throttle displayed to be properly kbps 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
a13022c296 minor: in "show server throttles", display unset if new client throttle value is not set rather than 0 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
44e0a2f906 Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.
Doesn't yet adjust until clients submit new throttle settings.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
5c13980eb7 Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).
This will still work with "debug lludp throttle" anyway.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
d20aeefef2 Fix console set and get of max scene rate. Was performing wrong calculation - throttle buckets are set in bytes, not bits 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
10d09e287c Eliminate 'max' throttle setting from server throttles report since this never applies. 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
679eaec22f Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a142edec03 minor: add apparant total to logging when client sets throttles 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c73e62ea3a minor: fix bug in throttle logging where arguments were mismatched 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
1d33a40f59 Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly. 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a5eabdade3 Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"
THis allows us to see the rates when no client is connected to the region.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c8f5add2fc Add "show server throttles" command for showing server specific information about throttles
This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
51eb8facd6 Add OutgoingPacketsQueuedCount clientstack stat.
This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
4c5fbf8b0a minor: Remove compiler warnings from unused fields in TokenBucket 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
12daa3c3d9 refactor: Move LLUDPServer console commands into their own class. 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
f0fd2fa325 refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command 2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
e144958e03 Add "debug lludp throttle set" command to allow setting of parameters at runtime
Can currently only set adaptive true|false, where adaptive = false
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
b9b483151f Eliminate a few unnecessary calculations in the maintenance loop.
Also uses wait event instead of sleep for periodicity control.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
7d30bb13be Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
Caused some regression tests to fail.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
8d72145112 If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.
In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
23561239ee Make BulletSim thread be ThreadPriority.Highest if running
Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied
For test purposes
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
cfc4055991 Make outboudn and packet inbox handling threads highest priority.
Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
5b6fb7245a Set ThreadPriority on main scene thread to highest.
This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
9fb3065d33 Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.
Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
859b1c5ba4 Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
2014-11-25 23:18:37 +00:00
Justin Clark-Casey (justincc)
c5a0f0ba36 Temporary hack to disable av to av collisions in bulletsim.
Need to do this for a test.  Final implementation will be properly controlled through a property.
2014-11-25 23:18:37 +00:00
Diva Canto
0997ce8629 Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL 2014-11-22 20:14:09 -08:00
Diva Canto
8d3cb424a8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-11-21 08:54:30 -08:00
Diva Canto
27512f3b42 Cleanup extraneous comments from viewer support modules 2014-11-21 08:54:10 -08:00
Cinder
cfaf904a3b LSL key should be implicitly cast to a boolean value
Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
2014-11-20 11:32:46 -06:00
Justin Clark-Casey
3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 2014-11-19 20:12:28 +00:00
Justin Clark-Casey
7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
2014-11-19 20:06:56 +00:00
Justin Clark-Casey
bdebd525db Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568 2014-11-19 19:16:03 +00:00
Justin Clark-Casey
67e56872f3 If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.
Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
2014-11-19 19:08:33 +00:00
Dev Random
d3b43a96fb Add 'terrain feature' command 2014-11-19 18:18:18 +00:00
Diva Canto
6a8353af36 Improved SpecialUIModule so that it sends the floater data properly. 2014-11-16 10:27:10 -08:00
Diva Canto
1a02e5d2db Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-11-11 20:42:42 -08:00
Diva Canto
32293cfd6b Fix the fetching of module references in the viewer support modules.
Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move.
2014-11-11 20:42:13 -08:00
Justin Clark-Casey
5aa8ba1b45 Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
2014-11-11 17:59:56 +00:00
Diva Canto
89cb07eb49 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-11-10 21:18:33 -08:00
Diva Canto
5e34727b7e Add additional viewer support modules that allow certain viewers to modify their UI on the fly. 2014-11-10 19:03:06 -08:00
Justin Clark-Casey
4123b0fdbd minor: correct console response when setting attachments logging level 2014-11-10 23:48:59 +00:00
Diva Canto
f1fc557715 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-11-06 17:49:36 -08:00
Diva Canto
ac051ef4ab Added grid information to SimFeatures response, so that the viewer can show it. 2014-11-06 17:49:04 -08:00
Justin Clark-Casey (justincc)
f084320976 Actually persist a changed console set agent-limit via "region set".
Unfortunately, it's not currently easy to do this with "max-agent-limit"
- this must be separately set as MaxAgents in region config if it's to persist over restarts.
2014-10-31 22:36:08 +00:00
Justin Clark-Casey (justincc)
a05be7bd65 Add "region set" console command.
This current allows one to set two region parameters
agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100).
max-agent-limit <int> will set the maximum allowed root agent limit.  This can also be set via the MaxAgent parameter in region config.
2014-10-31 21:47:12 +00:00
Justin Clark-Casey (justincc)
23fb4f2221 Add "region get" command as a synononym for "show region" console command.
This matches existing similar commands and a soon to be added "region set" command.
2014-10-31 21:47:07 +00:00
Kevin Cozens
466657375a Revert my commit that fixed unexpected behaviour re: parcel prim limits.
Others think different about how limits work so another solution is needed.

This reverts commit ff62b90636.
2014-10-30 18:05:16 -04:00