Justin Clark-Casey (justincc)
712d44635a
refactor: Move sanity checks to the top of IAM.RezObject() to make the code more readable
2011-09-01 23:14:50 +01:00
Justin Clark-Casey (justincc)
e30651b931
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UUID);
2011-09-01 23:09:14 +01:00
Justin Clark-Casey (justincc)
8b83c4a433
Remove pointless NRE check in IAM.RezObject() since this can never occur
2011-09-01 23:06:57 +01:00
Justin Clark-Casey (justincc)
1bf29d60e1
Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.
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Looks like this code was accidentally uncommented in e1b5c612 from feb 2010.
Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
2011-09-01 22:05:05 +01:00
Justin Clark-Casey (justincc)
616e672fce
If the user receiving an inventory folder has left the scene by the time the acceptence message arrives, then don't send them an inventory update.
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Doing so causes a NullReferenceException
2011-09-01 02:43:17 +01:00
Justin Clark-Casey (justincc)
7eca929686
Eliminate pointless checks of SOG.RootPart != null
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It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc)
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
ca9a054bba
Don't set a GridUser entry for NPCs.
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Resolves http://opensimulator.org/mantis/view.php?id=5665
2011-08-31 18:03:07 +01:00
Justin Clark-Casey (justincc)
7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
2011-08-31 17:53:58 +01:00
Justin Clark-Casey (justincc)
e69f246b86
refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()
2011-08-31 17:25:18 +01:00
Justin Clark-Casey (justincc)
8c703022c1
In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead
2011-08-31 16:50:18 +01:00
Justin Clark-Casey (justincc)
5a5206449f
minor: seal up another instance of using the appearance list without locking
2011-08-31 16:41:58 +01:00
Justin Clark-Casey (justincc)
32444d98cb
Make SP.Attachments available as sp.GetAttachments() instead.
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The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings.
2011-08-31 16:29:51 +01:00
Justin Clark-Casey (justincc)
2acfff9f6d
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
2011-08-30 23:39:26 +01:00
Justin Clark-Casey (justincc)
1809aaf74c
minor: remove already processed avatar null check in Scene.RemoveClient()
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remove some now duplicated method doc
2011-08-30 23:36:45 +01:00
Justin Clark-Casey (justincc)
ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
2011-08-30 23:32:30 +01:00
Justin Clark-Casey (justincc)
04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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This adds an incomplete IScenePresence to match ISceneEntity
2011-08-30 23:06:10 +01:00
Justin Clark-Casey (justincc)
1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
2011-08-30 22:25:38 +01:00
Justin Clark-Casey (justincc)
e7a515bab0
Fix bug where attachments were remaining on the avatar after being dropped.
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If the inventory service is configured not to allow deletion then these will not disappear from inventory
2011-08-30 22:06:24 +01:00
Justin Clark-Casey (justincc)
be357f8fee
Fix bug in persisting saved appearances for npcs
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Assets have to be marked non-local as well as non-temporary to persist. This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-30 01:58:32 +01:00
Justin Clark-Casey (justincc)
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
2011-08-27 00:33:24 +01:00
Justin Clark-Casey (justincc)
b7700428ec
refactor: camel case AttachmentPoint method arg as per code standards
2011-08-27 00:20:15 +01:00
Justin Clark-Casey (justincc)
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
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This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Justin Clark-Casey (justincc)
5f3ffc195f
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
2011-08-26 22:49:11 +01:00
Justin Clark-Casey (justincc)
ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
2011-08-26 22:37:53 +01:00
Justin Clark-Casey (justincc)
040ad11e61
refactor: remove common presence set up in attachments tests
2011-08-26 22:24:51 +01:00
Justin Clark-Casey (justincc)
dc61bf4b1f
comment out verbose test logging from last commit
2011-08-26 22:17:27 +01:00
Justin Clark-Casey (justincc)
1dba047e4d
add regression test for detaching an attachment to the scene
2011-08-26 22:17:05 +01:00
Justin Clark-Casey (justincc)
002313bf13
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()
2011-08-26 22:02:23 +01:00
Justin Clark-Casey (justincc)
fcbed6479a
Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying
2011-08-26 21:46:12 +01:00
Justin Clark-Casey (justincc)
6c692d2e21
Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach
2011-08-26 21:26:29 +01:00
Justin Clark-Casey (justincc)
4b4c5e69e5
Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
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As per Melanie
2011-08-24 22:45:51 +01:00
Justin Clark-Casey (justincc)
21f1b68fdf
extend initial rez regression test to check that attachment is phantom
2011-08-24 22:25:23 +01:00
Justin Clark-Casey (justincc)
73d913dad2
Make objects attached from the ground phantom
2011-08-24 22:12:51 +01:00
Justin Clark-Casey (justincc)
801b7f18a7
return InventoryItemBase from AddSceneObjectAsAttachment()
2011-08-24 21:40:36 +01:00
Justin Clark-Casey (justincc)
5eeee480d4
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()
2011-08-24 21:35:44 +01:00
Justin Clark-Casey (justincc)
ccf07f6ae3
refactor: remove pointless AgentId argument from attachObjectAssetStore()
2011-08-24 21:14:57 +01:00
Justin Clark-Casey (justincc)
b9ec625dbf
add TestAddAttachmentFromGround() regression test
2011-08-24 21:07:46 +01:00
Justin Clark-Casey (justincc)
cf3ffe5bb4
Fix llAttachToAvatar()
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Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc)
97b207240e
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
2011-08-23 22:05:22 +01:00
Justin Clark-Casey (justincc)
014cd4f8bb
remove mono compiler warnings
2011-08-23 21:41:16 +01:00
Justin Clark-Casey (justincc)
805ba268d5
replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
2011-08-23 21:37:36 +01:00
Justin Clark-Casey (justincc)
34aed96a2f
replace old TestAddAttachments() with a more thorough TestAddAttachment()
2011-08-23 21:20:23 +01:00
Justin Clark-Casey (justincc)
1f3ce48be1
If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.
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This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
2011-08-23 00:04:38 +01:00
Justin Clark-Casey (justincc)
d328046efb
If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
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This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
2011-08-22 23:59:48 +01:00
Snoopy Pfeffer
db91044593
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items.
2011-08-22 14:51:43 +02:00
BlueWall
5e231acdce
Add avatar and attachments to llRegionSay
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llRegionSay will now message avatars on chan 0
and will message attachments on the avatar that
listen on channels other than 0.
This behavior is consistant with the LL
implementation as tested on regions in Agni
with one exception: this implementation does
not include issue:
https://jira.secondlife.com/browse/SCR-66 ?
2011-08-20 12:36:35 -04:00
BlueWall
2787207aa2
Add llRegionSayTo
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llRegionSayTo(key target, integer channel, string messasge)
Allows messages to be sent region-wide
to a particular prim.
2011-08-19 18:47:21 -04:00
Justin Clark-Casey (justincc)
c9e6b7bd10
Stop NPC's getting hypergrid like names in some circumstances.
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This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645
2011-08-19 00:45:22 +01:00