Commit Graph

141 Commits

Author SHA1 Message Date
Vegaslon
738c60459c BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag.
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-07-18 19:07:00 -07:00
Oren Hurvitz
998d7009a6 Eliminated many warnings 2014-04-23 16:37:36 +03:00
Vegaslon
3c5b7d7b79 BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 13:07:48 -04:00
Robert Adams
3a7c8d1f32 BulletSim: the minimum vehicle velocity was set too low so moving slow
was getting zeroed too easily. Added VehicleMinVelocity parameter.
2014-02-11 21:07:55 -08:00
Robert Adams
766a31431e BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
the vehicle buoyancy if the vehicle is above its hover height.

This is a known misfeature of this vehicle flag which has been accepted
since it would break too many implementations. The problem is noticed
when creating a jetski-like vehicle that jumps over sand bars. A boat
normally is configured with neutral buoyancy and hovering at water
height. When it jumps the sandbar, it needs to have gravity applied
to get back to water level.
2013-10-15 17:02:22 -07:00
Robert Adams
0d189165a8 BulletSim: distribute vehicle physical settings to all members of
a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
2013-07-30 15:23:33 -07:00
Robert Adams
75686e0e49 Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit 7b187deb19.
2013-07-23 08:13:56 -07:00
Robert Adams
aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit c45659863d.
2013-07-23 08:13:01 -07:00
Robert Adams
af9deed135 Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Found that the vehicle movement problem was not caused by these physics changes.

This reverts commit 44543ebe63.
2013-07-23 08:11:21 -07:00
Robert Adams
44543ebe63 Revert "BulletSim: freshen up the code for constraint based linksets."
The changes don't seem to be ready for prime time.

This reverts commit 803632f8f3.
2013-07-22 12:10:23 -07:00
Robert Adams
c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
The changes don't seem to be ready for prime time.

This reverts commit b4c3a791aa.
2013-07-22 12:09:17 -07:00
Robert Adams
7b187deb19 Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
The changes don't seem to be ready for prime time.

This reverts commit d0d654e218.
2013-07-22 12:08:25 -07:00
Robert Adams
d0d654e218 BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
and start changing the logic to handle the base prim as a complex
object (ie, a linkset).
2013-07-22 10:27:21 -07:00
Robert Adams
b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable
into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
   a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
   IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
   of a linkset.
2013-07-22 10:27:15 -07:00
Robert Adams
803632f8f3 BulletSim: freshen up the code for constraint based linksets. 2013-07-22 10:27:06 -07:00
Robert Adams
2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection.
Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply.
2013-07-09 09:37:42 -07:00
Robert Adams
fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms
selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
2013-07-08 16:24:31 -07:00
Vegaslon
bbc40fab62 BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-07-07 06:18:50 -07:00
Robert Adams
5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting.
Update TODO list.
2013-07-06 08:25:13 -07:00
Robert Adams
8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems.
Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams
74539659f6 BulletSim: move new linear deflection code to own routine.
Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams
5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Vegaslon
ac6dcd35fb Bulletsim: and the rotational friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:10 -07:00
Vegaslon
f247ae1a75 BulletSim: Another way to create vehicle framed friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:06 -07:00
Robert Adams
93e1986d69 BulletSim: apply linear and angular friction in vehicle coordinates
and not world coordinates.
2013-05-06 16:48:01 -07:00
Robert Adams
045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams
bf31896983 BulletSim: simplify parameter specification by reducing the number of
specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams
5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type.
Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Robert Adams
d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams
92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
Robert Adams
ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 2013-04-29 07:38:55 -07:00
Robert Adams
e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 2013-04-29 07:38:40 -07:00
Robert Adams
b53713cdda BulletSim: some formatting changes. 2013-04-09 18:00:27 -07:00
Vegaslon
9cc41d5118 Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-09 18:00:25 -07:00
Robert Adams
7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 2013-03-31 22:19:42 -07:00
Robert Adams
747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams
285dc554ec BulletSim: new algorithm for vertical attraction which uses quaternion
arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams
8360223fed BulletSim: code to generate a higher resolution terrain mesh. Parameter
TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams
464201b41d BulletSim: add INI parameter for angular banking timescale fudge parameter. 2013-03-16 15:34:07 -07:00
Vegaslon
fc84ebb819 BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-16 15:13:40 -07:00
Vegaslon
78b25094dc BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-15 14:05:38 -07:00
Robert Adams
1c740798b4 BulletSim: add parameters, code cleanup around checking and enforcing
maximum velocity and angular velocity values for prims.
2013-03-01 09:44:37 -08:00
Robert Adams
885b45b112 BulletSim: rework parameter setting for different types of values
(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
Robert Adams
1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 2013-02-08 16:29:29 -08:00
Robert Adams
2b6d226911 BulletSim: correct angular vertical attraction to properly correct an upside down vehicle. 2013-02-05 16:56:17 -08:00
Robert Adams
ed71c939fc BulletSim: make sure vehicle physical properties are set when going
physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
2013-01-31 15:56:02 -08:00
Robert Adams
47f09ed4c1 BulletSim: enable angular vertical attraction.
Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams
531d0429d1 BulletSim: first unit test: vehicle angular attraction 2013-01-28 17:08:34 -08:00
Robert Adams
b546af9ac2 BulletSim: simplify the initialization of some of the parameters.
Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
   certain speed.
2013-01-27 12:50:07 -08:00