Commit Graph

540 Commits

Author SHA1 Message Date
Teravus Ovares
52491d4fca * It's probably safe to remove the 'Warning Duplicate packet detected Packet Dropping.' message 2008-06-03 05:44:28 +00:00
Justin Clarke Casey
15d41c2fc2 * Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean
* Hook all server startups into base opensim server startup method
2008-06-01 01:34:46 +00:00
Justin Clarke Casey
45fef8589d * Move log version printing up into BaseOpenSimServer 2008-06-01 01:22:19 +00:00
Justin Clarke Casey
8cb5ec5fdd * Make version information common to all servers
* Now all servers respond to the "show version" command on the console
2008-05-31 20:35:12 +00:00
Charles Krinke
48d0084e53 Mantis#1422. Thank you kindly, Xantor for a patch that :
- volume doesn't change with a new llLoopSound(same sound, new volume);
- SendFullUpdateToClients sends 0's in all sound related fields when 
there's no sound on the prim, thereby improving the amount of data being 
sent out on these prims (fixes zeropack)
- Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
2008-05-30 15:34:54 +00:00
Jeff Ames
0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Charles Krinke
06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore 
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object 
inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28 14:03:08 +00:00
Teravus Ovares
715fbecd79 * Implements duplicate packet tracking. This virtually eliminates object duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc.
* It's verbose currently since this is new.  You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping.  After this is sufficiently tested we'll remove that m_log.info line.
2008-05-28 08:40:22 +00:00
Charles Krinke
ed717ec181 Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
2008-05-26 16:16:48 +00:00
Justin Clarke Casey
5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
2008-05-26 01:50:40 +00:00
Jeff Ames
5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Teravus Ovares
c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
2008-05-25 20:50:45 +00:00
Teravus Ovares
042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 2008-05-25 11:22:05 +00:00
Justin Clarke Casey
0b7f82153b * Temporary fix for mantis 1374
* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24 18:17:31 +00:00
Teravus Ovares
375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares
3965fa2ff3 * Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not....  oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Dr Scofield
09188d5d10 IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
finding out which region a new avatar was logging in to; the same problem
occurred when the client/avatar logged out. the reason was mani-fold:

- Scene.AddNewClient(...) would call SubscribeToClientEvents(client)
  which would subscribe to all client events and then call 
  TriggerOnNewClient(...) BEFORE the ScenePresence object had even been
  created and added. i've moved the TriggerOnNewClient() call to the
  end of Scene.AddNewClient()
- Scene.AddNewClient(...) is called with child == true; a later call
  to ScenePresence.MakeRootAgent() will turn child to false. When
  OnNewClient is triggered, child is still true, causing IRCBridgeModule's
  FindClientRegion to ignore the ScenePresence of the new avatar.

i've changed IRCBridgeModule to still use OnNewClient and also OnLogout
and OnConnectionClosed but only to signal that the avatar has logged on
(logged off respectively). to track whether an avatar has actually entered
a region i've added EventManager.OnMakeRootAgent (complementing 
OnMakeChildAgent). 

also, i've cleaned up the internal IRCModule code a bit. currently it 
still uses IClientAPI.SendChatMessage() which replicates the code in
ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23 16:07:47 +00:00
Charles Krinke
066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
MW
811cd3e0bf change to how initial terrain data is sent. Instead of sending the 64 packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone.
10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22 19:44:57 +00:00
Teravus Ovares
c124bb58ec * Limiting the Quaternion reset to x=y=z=w=0 2008-05-22 19:09:51 +00:00
Justin Clarke Casey
203017f554 * Refactor: Move enhancement of version string with operating system information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22 00:32:04 +00:00
Teravus Ovares
0b719286a4 IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE 2008-05-21 17:29:03 +00:00
Jeff Ames
535d64b66b Add copyright notices.
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Justin Clarke Casey
682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Teravus Ovares
2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 2008-05-18 03:21:22 +00:00
Teravus Ovares
349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames
a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares
aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares
d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Teravus Ovares
2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Teravus Ovares
5b4d7922ea * Adding the very bare minimum for the client to register user as having the group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. 2008-05-14 06:58:32 +00:00
Jeff Ames
6a1b787436 More formatting cleanup. 2008-05-14 05:33:32 +00:00
Jeff Ames
c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Teravus Ovares
9e8dd941f1 * Refactored OutPacket out of ScenePresence
* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares
9e1cc72c6e * Refactored OutPacket and FirstName/LastName out of Friends Module. 2008-05-14 03:57:30 +00:00
mingchen
32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Justin Clarke Casey
d3fb6039ca * If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message) 2008-05-12 16:57:56 +00:00
Jeff Ames
2382342c65 Formatting cleanup. 2008-05-12 01:23:03 +00:00
Teravus Ovares
a01b415d6c 0001199: [PATCH] Add support for default animations
From Melanie...   Thanks Melanie!  











































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2008-05-11 21:27:12 +00:00
Adam Frisby
0c831a0c2e * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink! 2008-05-11 04:38:02 +00:00
Teravus Ovares
05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 2008-05-10 20:25:40 +00:00
Teravus Ovares
1ba51dd2fd * More OutPacket refactors.
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares
b67f88a3a2 * Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares
536a92ca84 Refactored out a few warnings related to Adam's bane OutPacket 2008-05-10 12:01:36 +00:00
Teravus Ovares
e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
Teravus Ovares
646df0dc2c * remove 2 warnings. 2008-05-08 20:45:50 +00:00
mingchen
6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Adam Frisby
afd08c7477 * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. 2008-05-08 14:09:12 +00:00
Adam Frisby
4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00