Commit Graph

98 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
c0f3a4c833 Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin
See http://opensimulator.org/mantis/view.php?id=4418
Thanks StrawberryFride
See
2009-12-04 18:26:58 +00:00
Melanie
9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie
88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled
internally
2009-11-26 12:08:20 +00:00
Justin Clark-Casey (justincc)
59caa68e08 minor: add doc to a few parcel methods 2009-11-25 17:49:38 +00:00
Justin Clark-Casey (justincc)
88ead9ee63 pass all command parameters to load/save oar, not just the filename
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24 17:28:38 +00:00
Justin Clark-Casey (justincc)
2606bf4a53 minor: very minor formatting change 2009-11-16 19:16:24 +00:00
Melanie
ba99081bbe Add IScriptModuleComms interface and region module to handle dispatch of
script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
Melanie
81c439bcaa Patch from Snoopy2. Fixes Mantis #4342
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.

Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-08 20:36:00 +00:00
Melanie
ec0d5b408a Change the permissions module to use the friend list cache already in the
friends module instead of requesting the entire friends list over the
network each time a prim is touched.
2009-11-05 17:29:52 +00:00
John Hurliman
edd393ff30 Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed 2009-10-20 11:58:23 -07:00
John Hurliman
9a5e7222ce * Removing cruft left over from the conversion to the new texture sending and UDP code
* Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
2009-10-20 10:33:23 -07:00
John Hurliman
4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Diva Canto
0cfbdf3894 Added this one file for the previous commit to work. 2009-10-12 17:01:03 -07:00
Melanie
ce8974539e Merge branch 'master' into diva-textures 2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann)
2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie
31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
Jeff Ames
606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman
f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K

* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Rob Smart
4f3975f04e addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-18 15:47:15 +02:00
Melanie
7c925744f6 Some OSGrid specific changes, please use this or later for OSGrid use 2009-09-15 07:55:29 +01:00
Justin Clark-Casey (justincc)
fa1d79533e Only allow iar load/save if user is logged in to the region simulator 2009-09-07 19:57:44 +01:00
Justin Clark-Casey (justincc)
7ca61e0174 Add ids to iar requests
Stop save iar test wrongly relying on thread pulsing (still disabled though)
2009-09-04 21:10:56 +01:00
Jeff Ames
bbef5c344e Remove typo version of ReplaceableInterface property from RegionCombinerModule. 2009-08-31 14:16:16 +09:00
Melanie
eba23048ca Replace the Replaceable modules name 2009-08-10 23:08:22 +01:00
Melanie
17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-08-04 03:17:13 +01:00
Melanie Thielker
8ecfc9a717 Committing the interface change and the addition to the modules to get
the ball rolling on replacable modules. No user functionality yet
2009-07-10 20:17:13 +00:00
Jeff Ames
715f2f2798 Update svn properties, add copyright header, formatting cleanup. 2009-06-29 15:40:00 +00:00
Jeff Ames
2d173d7556 Update svn properties. 2009-06-27 04:31:49 +00:00
MW
7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00
Arthur Valadares
f243dddc04 * Corrected CAPS namespaces
* "luke, use the sed"
2009-06-18 14:33:35 +00:00
diva
7a9c85526c Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right. 2009-06-14 15:35:09 +00:00
Dr Scofield
759636f37e From: Alan Webb <alan_webb@us.ibm.com>
This change addresses two issues:

  [1] It adds a flag field to the blendface call which allows the
      caller to indicate whether or not the generated asset is
      temporary, and whether or not the asset being replaced should
      be explicitly retired fromt the memory cache. The decimal
      values correspond to:
      0 - Permanent asset, do not expire old asset
      1 - Permanent asset, expire old asset
      2 - Temporary asset, do not expire old asset
      3 - Temporary asset, expire old asset
      '3' corresponds to the default behavior seen today, and is
          the continued behavior of the non-blendface calls.
  [2] The dynamic texture routines are highly-asynchronous and can
      be scheduled simultaneously on a multi-core machine. The nature
      of the texture management interfaece is such that updates may
      be lost, and the nature of asynchornous operation means that
      they may be processed out of order. A lock has been added to
      ensure that updates are at least atomic. No attempt has been
      made to enforce ordering. The lock applies to the SceneObjectPart
      being updated and is held for the lifetime of the TextureEntry
      used to carry texture updates (the one instance carries all
      faces supported by the prim).

   Users of these services should remember that the dynamic texture
   call is asynchronous and control will be returned *before* the
   texture update has actually occurred. As a result, a isubsequent
   GetTexture call may not return the expected asset id. A script
   must wait for the corresponding TEXTURE_CHANGED event before
   retrieving any texture information.
2009-06-09 06:39:27 +00:00
Justin Clarke Casey
412295ccde * Add simple original sog xml serialization test 2009-06-01 18:03:51 +00:00
Justin Clarke Casey
f6badc528b * minor: change the name of one serialization method to match its counterpart 2009-06-01 17:38:11 +00:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Jeff Ames
35b450d41d Add copyright headers, formatting cleanup, ignore some generated files. 2009-05-31 18:35:00 +00:00
Jeff Ames
d4957dd9be Update svn properties. 2009-05-25 01:59:50 +00:00
Dr Scofield
3b689e506f From: Alan Webb <alan_webb@us.ibm.com>
Changes to support client-side image pre-caching in the region. This
  commit adds an additional calling sequence to the DynamicTexture data
  and URL calls. The new interface allows a dynamic image to be loaded
  into a specific object face (rather than the mandatory ALL_SIDES
  supported today.
  This is in part fulfilment of ticket #458.
2009-05-22 16:22:49 +00:00
MW
e4d68964dd Added ITeleportModule interface, and added a hook into scene so if a module has registered this interface then that handles teleport requests rather the SceneCommunicationService.
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
2009-05-21 10:41:16 +00:00
Melanie Thielker
9248300596 Remove a misleading event that was only used internally 2009-05-14 21:28:02 +00:00
Justin Clarke Casey
303aa4b65e * refactor: move bottom part of 'xml2' serializaton to separate class 2009-05-14 18:08:54 +00:00
Melanie Thielker
d843b897b2 Move the connector for the new asset server to a connectors project. Inherit
the region module version from this. This enables inter-server connections
to reuse connetor code from region modules.
2009-05-14 06:18:18 +00:00
Melanie Thielker
1196f3eac7 Add most of the meat to the LSL HTTP server 2009-05-13 04:04:26 +00:00
Melanie Thielker
ba8850f254 Plumb request and return URL functions.
Implements llRequestURL, llRequestSecureURL, llReleaseURL
2009-05-13 03:09:30 +00:00
Melanie Thielker
80ce08d8b2 Add a skeleton for the LSLHttpServer 2009-05-13 02:54:13 +00:00
Melanie Thielker
fca73f3ae4 Add more group notify glue 2009-05-12 15:52:28 +00:00
Melanie Thielker
1b7d0a6c93 Paving the way for syncing group permissions across a grid 2009-05-12 14:59:11 +00:00
Melanie Thielker
d8e1842d25 Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
2009-05-10 12:27:05 +00:00
Melanie Thielker
89d921c3b2 COmmitting the asset cache skeleton 2009-05-09 23:47:20 +00:00