John Hurliman
0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Kunnis
f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
2009-08-19 23:45:22 +01:00
Melanie
430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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R.O.B.U.S.T.# show digest b8d3965a-ad78-bf43-699b-bff8eca6c975
Name: Terrain Dirt
Description:
Type: 0
Content-type: image/jp2
0000: FF-4F-FF-51-00-2F-00-00-00-00-00-80-00-00-00-80
2009-08-09 23:22:59 +01:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
diva
fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
2009-05-23 17:51:13 +00:00
diva
aac8ca0411
HG asset transfers starting to work -- GETs only for now.
2009-05-17 01:38:43 +00:00
Justin Clarke Casey
c11e047410
* Resolve bug where save oar would never complete if any assets were missing
2009-05-15 20:20:55 +00:00
Melanie Thielker
461e213a39
Plumb the HG asset broker. More naming changes to clarify things. Lots more
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config options.
2009-05-11 02:59:26 +00:00
Melanie Thielker
1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
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for asset retrieval (full asset only) to ease migration to the new system
2009-05-10 14:03:06 +00:00
Melanie Thielker
cc2b072f6e
FInish basic asset server functionality on the new asset server
2009-05-09 01:00:21 +00:00
Melanie Thielker
a1631c496e
The new asset server now actually serves existing assets
2009-05-08 18:45:52 +00:00
Melanie Thielker
aec069d161
More additions to the nextgen reference UGAIM
2009-05-08 14:08:41 +00:00