Commit Graph

23 Commits

Author SHA1 Message Date
Teravus Ovares
e57c2b47a8 * This fixes the Sculpty seam. Unfortunately not all sculpties will survive. A tiny fraction of them will turn into a torus. 2008-05-18 21:05:48 +00:00
Teravus Ovares
7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
Teravus Ovares
646df0dc2c * remove 2 warnings. 2008-05-08 20:45:50 +00:00
Teravus Ovares
4b924f2eb6 * Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals. 2008-05-08 19:22:20 +00:00
Teravus Ovares
92c03978e1 * Fixes Prim ExtraParams
* Fixes Sculpty handling
* Fixes Light handling
* Fixes Flexi handling
* Fixes Sculpty + Flexi handling
* Fixes handling of Flexi type
* Fixes Changing prim type after changing to sculpty corrupting prim.
* Ugly code.
2008-05-08 04:58:44 +00:00
Adam Frisby
375163a6fe * Spring cleaning.
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-29 14:04:55 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames
7d1dcf3e68 Replaced some magic PCode numbers with enum values. 2008-03-17 17:23:49 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
lbsa71
2f023f6362 * removed unused PrimScale on PrimitiveBaseShape (use Scale instead)
* ignored bin
2008-01-10 13:37:59 +00:00
lbsa71
690a7a347b * Undid XmlIgnore thingy as it did cause breakage 2008-01-10 12:07:49 +00:00
lbsa71
ed314e19ff * Sorted members for great justice 2008-01-10 11:17:26 +00:00
lbsa71
f1c2dca7c1 * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape and ProfileHollow 2008-01-10 08:56:03 +00:00
lbsa71
b469990972 * Added helpers to convert from LSL PrimitiveParams values to PrimitiveBaseShape values 2008-01-09 18:26:40 +00:00
lbsa71
8cd72beb86 * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
Teravus Ovares
5bd5770ed2 * Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71
87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
lbsa71
1cf4278862 * Debugging Shape
* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
MW
909fcd554f A few minor changes/additions/fixes. 2007-12-11 16:05:53 +00:00
lbsa71
ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
lbsa71
9414d6a1e1 * miniscule changes just to keep myself in synch 2007-12-07 13:49:33 +00:00
lbsa71
064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00