Commit Graph

54 Commits

Author SHA1 Message Date
Jeff Ames
6ec680918b Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. 2008-05-18 23:06:50 +00:00
Teravus Ovares
349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames
a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares
aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Teravus Ovares
abc06daefd * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie. 2008-05-16 22:57:46 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares
d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Jeff Ames
c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Justin Clarke Casey
f16c997a74 * Minor: Normalise prim inventory log headers 2008-05-01 21:53:02 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Teravus Ovares
b70da6ac19 * Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-30 16:52:12 +00:00
Justin Clarke Casey
b1632bd222 * Tidy up and comments related to last inventory related commit 2008-04-26 20:44:27 +00:00
Justin Clarke Casey
accd89b3f1 * First draft implementation of copying prim inventory items back to agent inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
2008-04-26 20:31:01 +00:00
Justin Clarke Casey
6fec9c789b * Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
2008-04-25 21:31:40 +00:00
Sean Dague
2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
2008-04-24 12:27:24 +00:00
Adam Frisby
e456cb7533 * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion! 2008-04-23 13:22:06 +00:00
Adam Frisby
bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. 2008-04-23 11:52:25 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Teravus Ovares
3358d70c5b * Updates LSL2CS converter
* All objects are not touchable by default now
* When a script listens for one of the touch events in the state, an object becomes touchable.
* All LSL scripts report which events they consume now
** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event.
** Tedd may figure out a better way to do this in the future.  For now, this works for LSL.
2008-04-20 04:19:44 +00:00
Justin Clarke Casey
2caea75aa8 * Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session    
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
2008-04-07 16:30:29 +00:00
Teravus Ovares
072b5faa34 * I XmlIgnored the TaskInventory Property as a temporary measure. Taking things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back. 2008-04-07 11:21:44 +00:00
Justin Clarke Casey
57afbdbdbd From: Kurt Taylor <krtaylor@us.ibm.com>
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Justin Clarke Casey
6ef4f1bdae * Resolve mantis 849
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Justin Clarke Casey
272fbef65f Minor: just some method comments 2008-04-02 17:34:53 +00:00
Justin Clarke Casey
96ecb62197 * Fix for mantis #678
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
Justin Clarke Casey
f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 2008-03-18 20:11:35 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Sean Dague
dba37a8722 From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
Sean Dague
4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Justin Clarke Casey
877713999c * Report 'asset not found' situations back to UserTextureDownloadService
* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-20 17:34:10 +00:00
lbsa71
4c6e5a5090 * re-enabled AssetNotFound code
* turned script asset fetching asynchronous
2008-02-20 13:11:19 +00:00
Jeff Ames
e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
Teravus Ovares
0e771c8d39 * didn't save :P so, this is the other half to my last commit 2008-02-07 06:11:02 +00:00
Teravus Ovares
1b8e89751a * Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object. 2008-02-07 01:52:39 +00:00
Teravus Ovares
530d24da14 * Fixed script count incrementer. Was decrementing but only incrementing when a script was requested by UUID 2008-02-06 10:11:46 +00:00
Teravus Ovares
d842699ef3 * Put the script run limiter on the SceneObjectPart as otherwise you can drop scripts in prim and they'll still run with scripts disabled. 2008-02-06 09:53:59 +00:00
Teravus Ovares
9cd9e90e7f * Added Active Scripts to report the number of scripts running to Sim Stats
* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
2008-02-06 08:03:22 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Justin Clarke Casey
46fe6e2f97 * Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Justin Clarke Casey
331aef2bae Method rename 2008-01-21 15:17:09 +00:00
Justin Clarke Casey
504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 2008-01-21 15:06:49 +00:00
Teravus Ovares
c2863df49d * Added and implemented the LSL changed event.
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-17 02:23:48 +00:00
Justin Clarke Casey
b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud.
2008-01-16 20:27:12 +00:00
Justin Clarke Casey
57519b6dba * Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16 18:35:34 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Justin Clarke Casey
1e981a7c1c Switch prim items type representation to use int rather than strings. 2008-01-11 14:55:27 +00:00
Justin Clarke Casey
796ae57bea Prim inventory script saving phase 2.
* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory.  Not quite sure why this is yet - the perms all look very permissive.
2008-01-09 15:46:45 +00:00
Justin Clarke Casey
348b79d801 Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
2008-01-07 22:11:26 +00:00