Commit Graph

23 Commits

Author SHA1 Message Date
Charles Krinke
7794fc3766 Change handler001 through handler009 to more
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move 
forward without numbered handlers.
2008-03-02 22:28:48 +00:00
Teravus Ovares
9b675a6888 * Converted the last of the events to the private delegate instance method to avoid race conditions. 2008-02-22 21:18:08 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Teravus Ovares
3fe6b2280d * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Teravus Ovares
f2b175ef08 * Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.
* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-09 05:59:49 +00:00
Teravus Ovares
5f516c9fb2 * All remoting calls are now using Serializable values
* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required.
2007-12-07 23:21:32 +00:00
Teravus Ovares
25ec01311d * Serialized data properly for the InterRegionSingleton InformRegionChild method
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07 18:20:34 +00:00
Teravus Ovares
81ba94fde8 * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
Teravus Ovares
b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
Teravus Ovares
175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
Teravus Ovares
7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
MW
70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby
be11cddc00 * Once more into the breach! 2007-07-18 00:14:17 +00:00
Adam Frisby
32a82019c3 * and again... 2007-07-18 00:10:11 +00:00
Adam Frisby
3d0d7cb74c * More attempts at fixing Ckrinke's phantom remoting error. Heh. 2007-07-18 00:02:09 +00:00
Sean Dague
2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
lbsa71
9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
mingchen
fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
2007-06-28 19:09:50 +00:00