Adam Frisby
c9eb051936
* Fix for exception in landmanager crash.
2008-03-06 23:14:24 +00:00
Adam Frisby
a360116502
* Disabled ancient TerrainEngine.
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* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Teravus Ovares
1afe38b319
* Added a way for the friends module to definitively know if an avatar's root agent is on the instance and if so, which region the avatar's root agent is in.
2008-02-28 05:20:23 +00:00
Teravus Ovares
740ce20d9d
* Found the land bug, yay
2008-02-20 20:07:12 +00:00
Jeff Ames
a8cfbbe963
Minor cleanup.
2008-02-20 18:38:20 +00:00
Teravus Ovares
5944d5e7f6
* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))
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* Trapped a few more into little self contained boxes with padlocks on them.
2008-02-18 18:22:50 +00:00
Sean Dague
28c808446d
a new attempt at converting to the right types
2008-02-18 15:34:03 +00:00
Sean Dague
5314f397b2
Attempt to fix casting issue introduced by RegionSize constant. I think this
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should actually all be uints, but this will hopefully let people log in again.
2008-02-18 15:25:47 +00:00
Adam Frisby
f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Teravus Ovares
d2e66872ed
*Neb try this update. It might fix it.. it might also cause no parcel to be sent.
2008-02-09 22:05:00 +00:00
Teravus Ovares
3674257095
* This update contains a bucket-full of network optimizations.
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* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-07 08:15:38 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Tedd Hansen
cc635a651a
Most is back in its original state :) Hope I didn't break anything... *looks innocent*
2008-01-19 22:23:22 +00:00
Tedd Hansen
4b56e0e324
removed additional debugging, added temp mega-debugging to StoreLandObject
2008-01-19 21:33:39 +00:00
Tedd Hansen
9e9ba262f7
More debugging
2008-01-19 21:16:22 +00:00
Tedd Hansen
65ea917d34
Added exception handler to LandManager IncomingLandObjectFromStorage
2008-01-19 20:59:47 +00:00
Tedd Hansen
57ae2ce300
Getting closer to that crash .. :)
2008-01-19 20:50:54 +00:00
Tedd Hansen
4ab19afc0a
More debugging
2008-01-19 20:45:09 +00:00
Teravus Ovares
d9e4533202
* Fixed an overflow in the land manager
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* Did some goofy math undoing in the Sim Stats Reporter
* More reduction to the amount of calls per second to UnManaged ODE code
* Added a significant amount of comments to ODE
2008-01-13 07:14:54 +00:00
Johan Berntsson
047aba2067
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems
2008-01-03 00:59:12 +00:00
Teravus Ovares
32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Adam Johnson
79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
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recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
lbsa71
efd90b56b7
* Optimized usings
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* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
mingchen
21e32196c7
*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected
2007-12-21 21:04:27 +00:00
mingchen
169e176f47
*RemoteAdminPlugin can now be password protected. Add the password in the INI under [RemoteAdmin] with the name access_password
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*Removed a few more unneeded exceptions in land that has been fixed
2007-12-21 03:34:51 +00:00
Teravus Ovares
9f3170b49f
* Update to send the parcel gathering error to a .Debug message.. so that a developer can see it in the environment, but it doesn't cause any adverse effects.
2007-12-21 03:16:42 +00:00
mingchen
37ea050886
*Removed some exceptions that were thrown in Land that is no longer needed.
2007-12-21 00:35:55 +00:00
mingchen
0e6915ae48
*Ban lines now work if they are enabled grid wide.
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*Restricted lines just give you a friendly warning for now
2007-12-20 16:50:16 +00:00
Teravus Ovares
2641f78a20
* Fixed a null NewPack error in ClientView.InPacket (object pool returning null objects?)
2007-12-20 14:44:59 +00:00
mingchen
8d84156551
*Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness
2007-12-20 03:24:34 +00:00
mingchen
a596b7696a
*Made a much more network friendly method of ban and pass line sending
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*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
mingchen
bd16dddce5
*Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
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*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
mingchen
30b7c047fa
*Removed Unneeded Debug I added in my last revison
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*Fixed typo causing access lists not to be stored correctly in sqlite
2007-12-18 18:32:20 +00:00
mingchen
128f2b1e1b
*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
2007-12-18 17:42:02 +00:00
mingchen
d845da215f
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
2007-12-17 03:49:13 +00:00
mingchen
bd6720b349
*Access/Ban list now copies correctly to a new parcel after a subdivision occurs.
2007-12-16 20:34:08 +00:00
mingchen
e2ed1a4e1f
*Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done.
2007-12-16 19:53:27 +00:00
Jeff Ames
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
2007-12-10 05:25:16 +00:00
Jeff Ames
a24b6fe924
fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
2007-12-05 04:16:20 +00:00
Adam Frisby
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
2007-11-24 10:36:54 +00:00
Adam Frisby
39a3784b43
* Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.
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* Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
2007-11-24 10:05:42 +00:00
Teravus Ovares
615b40b68b
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18 15:54:05 +00:00
Jeff Ames
dbcab80520
fixed bug with user not getting land properties on login
2007-10-31 09:50:36 +00:00
lbsa71
67e12b95ea
* Optimized usings
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* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
dd770c384c
* Made EstateSetting static since there's only one instance, and we only need to create it once
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* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
lbsa71
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
2007-10-15 07:10:21 +00:00
lbsa71
b3eeb5a8dc
* Purged 'Regions' code pending Agent layer grok.
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* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
lbsa71
409bcd999d
* Continuing refactoring of presence
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* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
lbsa71
ca611c6668
* even more renaming and refactoring; the cleaning woman is on call.
2007-09-20 23:47:32 +00:00