Adam Frisby
53e8d91c06
* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
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* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Adam Frisby
be6d8f6d9a
* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
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* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby
d626125825
* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
2008-03-12 13:03:44 +00:00
Jeff Ames
3e47389f9a
Update svn properties.
2008-03-09 06:39:15 +00:00
Adam Frisby
8f6f85e530
* Implemented 'Revert' channel in Terrain Module.
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* Added Revert Area, flood brush.
* Added Revert Sphere, paint brush.
2008-03-08 19:11:22 +00:00
Jeff Ames
cd6f4a57e7
Added copyright heaaders. Minor cleanup.
2008-03-04 04:11:37 +00:00
Jeff Ames
d50eb9d2b3
Updated svn properties.
2008-03-03 09:29:21 +00:00
Adam Frisby
c5d1f87cd2
* Removed and sorted using clauses in a number of files.
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* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Adam Frisby
5dc5214c5e
* Implemented - Terragen File Format Loader for new Terrain Module.
2008-02-26 16:18:57 +00:00
Jeff Ames
74940c7b1d
Update svn properties.
2008-02-26 15:36:17 +00:00
Adam Frisby
eae7be1e36
* Reimplementing Terrain as Region Modules
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* New method involves interfaces for
** Terrain Paint Brushes (ie raise brush, lower brush, etc)
** Terrain Flood Brushes (ie raise area, lower area, etc)
** Terrain Effects (ie erosion, etc) [= W.I.P, not committed]
* Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-26 14:51:13 +00:00