Commit Graph

58 Commits

Author SHA1 Message Date
alondria
62ae3c9bf5 Hit a dead end with llParticleSystem (libsecondlife issues) so no functionality added yet, but did not want to loose work. 2008-01-31 06:59:48 +00:00
Charles Krinke
a759ff5ea3 Surround the "non implemented" in an else clause if face is inappropriate for:
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, 
llRotateTexture & llGetTexture
2008-01-21 03:14:38 +00:00
Tedd Hansen
82d43db1cc Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. 2008-01-17 15:22:35 +00:00
Teravus Ovares
18c959df12 * Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim. 2008-01-17 14:59:05 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Charles Krinke
fa83249db8 Thank you very much, Kinoc for implementing llGetSubString and llDeleteSubString:
from the c# implementations of string.SubString(start,len) and string.Remove(start,len).
Especially since negative indexing and exclusion are included in the LSL versions. 
This patch is closer to the LSL version. Maybe an osSubString and osRemoveString 
would be appropriate?
2008-01-12 22:25:10 +00:00
Tedd Hansen
0081c060d0 Set eol 2008-01-12 14:45:59 +00:00
Tedd Hansen
bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00