Commit Graph

1920 Commits

Author SHA1 Message Date
dan miller
00d4d5a21b once more, without the debug statements (ODE multi-region fixes, various debugging) 2007-09-01 11:06:48 +00:00
dan miller
0901dfded1 umm, nevermind all that -- this is the real ODE region fix. I'll get subversion someday 2007-09-01 11:01:11 +00:00
Sean Dague
2163fc75eb remove some more rote Verbose strings, leave only ones that actually have something
interesting to say
2007-08-31 13:03:39 +00:00
MW
f388a47254 Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
2007-08-31 12:19:36 +00:00
Sean Dague
a37275fe40 change debugging around failed prim loading. I have one prim that doesn't
like loading in my environment, and hopefully this will help figure out
what is going on
2007-08-31 11:48:29 +00:00
dan miller
e158a45b09 danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug 2007-08-30 23:23:44 +00:00
Tedd Hansen
d03000062a Config option for loading ScriptEngine (wjordan)
Removed project file for ExcensionsScriptModule
2007-08-30 18:51:22 +00:00
MW
e1505be97f Added some place holder classes for various modules.
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-30 13:47:04 +00:00
MW
a7f7dfc0dc few small changes (all work in progress). 2007-08-29 19:09:45 +00:00
MW
9c0a855088 Remove a debug line. 2007-08-29 16:48:44 +00:00
MW
334dce42e7 Fixed the problem of prims not being loaded from the database (that my last commit created). 2007-08-29 16:35:22 +00:00
MW
36fba5e7e2 Various small changes (some likely to be removed again soon) 2007-08-29 15:39:57 +00:00
MW
1a33582c05 Attempt to cut down how often objects are backed up to the database. 2007-08-29 15:32:48 +00:00
Brian McBee
34b836307d Partial fix for corner-handle prim resize bug. Doesn't work correctly with linked-prims yet, but single prims are good (Thanks Dharma!) 2007-08-29 01:14:03 +00:00
MW
3a97f3f597 Applied danx0r's ODE patch [mantis number 340].
Corrected a few out dated things in the ExtensionsScriptModule.
2007-08-28 19:55:42 +00:00
MW
7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 2007-08-28 18:40:40 +00:00
MW
c16aafee09 Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) 2007-08-28 18:30:28 +00:00
Tedd Hansen
5a149084d4 startup event on script added to object, not all inside object. 2007-08-28 18:22:48 +00:00
MW
31b895681a As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename". 2007-08-28 18:09:36 +00:00
Sean Dague
2b3b1faf6d use order by ParentID to ensure root prims are selected first 2007-08-28 15:33:22 +00:00
MW
9a09b7532d Removed last commit, as sdague has also done a fix. 2007-08-28 15:29:37 +00:00
MW
1c503ad270 Attempt to track down the loading prims error. So Temporary fix to see if it is what we think. 2007-08-28 15:27:27 +00:00
MW
e4fea6d11b Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory. 2007-08-28 14:26:23 +00:00
MW
8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
MW
a45c4626fe Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port. 2007-08-27 16:21:16 +00:00
Sean Dague
ac0d58fd33 get rid of my debugging, it causes a crash on multiple backups 2007-08-27 16:14:48 +00:00
Sean Dague
247b9c3573 some debugging to see if there are easy optimizations here for update 2007-08-27 15:51:39 +00:00
MW
653a4ff22d Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW
6181191a03 Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27 11:18:50 +00:00
MW
4c3be4e91f Another small tweak to image sending.
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
Brian McBee
f6706e6cf8 Fixing llList2double issue (Thanks ldvoipeng) 2007-08-27 01:58:56 +00:00
Tedd Hansen
7e06df5f83 llList-commands from ldvoipeng, new Default.lsl from dalien 2007-08-26 21:21:21 +00:00
MW
291eb48fb0 Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
Tedd Hansen
87711c5869 Danxors patch for >30prims with ODE 2007-08-26 15:56:42 +00:00
Tedd Hansen
83d5df3979 in-world run-time error-message no-w con-tains function-name. 2007-08-26 14:04:22 +00:00
Tedd Hansen
ebb0099816 Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information. 2007-08-26 13:31:58 +00:00
Tedd Hansen
fda97aa3c5 Bugfix for last commit, { instead of ( 2007-08-26 08:43:46 +00:00
Tedd Hansen
25e200c46a Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded. 2007-08-26 08:20:48 +00:00
Tedd Hansen
0cd6d26adb Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke 2007-08-25 22:26:27 +00:00
Tedd Hansen
53ef427e9e Forgot mutex lock on List<> for timers 2007-08-25 21:50:28 +00:00
Tedd Hansen
d9b9b16513 Script compiler should now show error on correct line number in original LSL-script. 2007-08-25 21:35:03 +00:00
MW
9bb22e3f06 Applied dalien's "show users" patch 2007-08-25 20:44:06 +00:00
MW
4b42bc5311 oops , shouldn't have committed my local testing changes 2007-08-25 20:38:57 +00:00
Tedd Hansen
80234b98e5 Removal of script that was unable to compile no longer crashes server.
Displays script compile error messages in-world.
2007-08-25 20:34:54 +00:00
MW
65d6ef1bc1 Test to see if this change improves or makes worse the texture sending bug 2007-08-25 20:33:53 +00:00
Tedd Hansen
05a7f44d73 testing Tedds temporary CIA-standin 2007-08-25 20:07:46 +00:00
Tedd Hansen
370f36e4e1 testing Tedds temporary CIA-standin 2007-08-25 20:04:05 +00:00
Tedd Hansen
b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). 2007-08-25 19:08:15 +00:00
Tedd Hansen
53be4774b3 Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. 2007-08-25 15:31:47 +00:00
MW
573fb3a609 Hopefully fixed the bugs in primitives rotation editing 2007-08-25 14:12:40 +00:00