Commit Graph

3564 Commits

Author SHA1 Message Date
Jeff Ames
08701ee7fc set svn:eol-style 2007-11-08 00:06:01 +00:00
Sean Dague
428d603e87 get rid of the debug line, that's just going to drive everyone nuts 2007-11-07 22:24:38 +00:00
Sean Dague
2884112227 move Sun into a Region Module, pass 1. Currently this works fine with
a fixed 30 minute day and the sun going East -> West again.  It gets rid of
super noon as well.  It's a bit debug heavy right now, which I'll clean up
tomorrow.  I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow.
2007-11-07 22:22:32 +00:00
darok
f016ef76db Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs. 2007-11-07 20:49:31 +00:00
Sean Dague
65eb1852a3 add SendSunPos function to IClientAPI to let us pull all the sun
calculation logic into a module
2007-11-07 20:29:30 +00:00
Sean Dague
9b6c8ba7d1 disable profuse logging messages for not saving physical
objects, as it clouds up the console a bit too much
2007-11-07 20:26:03 +00:00
Jeff Ames
f86a65f14b refactored some duplicate SceneObjectGroup searching code in Scene 2007-11-07 02:42:18 +00:00
Adam Frisby
c0010e4940 * Moved /branches/ruby to /trunk/share/ruby 2007-11-06 21:41:11 +00:00
Jeff Ames
3b77597c82 set svn:eol-style 2007-11-06 18:22:54 +00:00
Teravus Ovares
919118f0ef * fix for Bug 563
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06 17:19:10 +00:00
lbsa71
ee1fcc729c * Added better logging to AssetCache
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
dan miller
06e7b6bd98 teravus debug patch of libode.so from libs 2007-11-05 23:18:40 +00:00
dan miller
ec85a31140 physical prims AND other changes in ODE (Teravus) -- note this is experimental! 2007-11-05 22:20:18 +00:00
dan miller
62a43affe4 physical prims 2007-11-05 22:18:12 +00:00
MW
a07769db41 New ode.dll from Teravus. 2007-11-05 20:38:14 +00:00
dan miller
cf47e03ad1 tevarus ODE debug patch. note: NOT TESTED! 2007-11-05 19:16:04 +00:00
dan miller
92ceb036e1 teravus debugging patched ode.dll, windows 2007-11-05 18:30:01 +00:00
dan miller
c7628fc77e added ODE back to prebuild 2007-11-05 18:07:20 +00:00
dan miller
c1d05740e5 adding missing ODE files for mesh 2007-11-05 18:05:21 +00:00
lbsa71
44f3e4fc50 * Reverted local xsd copy 2007-11-05 15:33:03 +00:00
lbsa71
ce33db72cb * prebuild now creates .exe references in NAntTarget
* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
MW
7fb9665cf5 Fixed the MyNpcCharacter errors 2007-11-05 15:08:56 +00:00
Sean Dague
53235e1e05 disable ODE as it is breaking the build 2007-11-05 14:53:23 +00:00
lbsa71
f6c8c10d3f * Substituted som 'GenericCall' with Action<>
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
Sean Dague
3aac47f769 add a fixup for linux building 2007-11-05 14:31:33 +00:00
MW
73fbacea1f Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
dan miller
fdb57b28b1 prim cuts in ODE
Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
2007-11-05 12:25:53 +00:00
MW
6bb1e91d41 Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted). 2007-11-05 12:24:07 +00:00
lbsa71
e1e611452b * UpdateWearable should SendOurAppearance
* Ignored some bins
2007-11-05 09:16:42 +00:00
Charles Krinke
7eff1572cb Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. 2007-11-05 04:33:06 +00:00
Jeff Ames
76aa5b81b0 removed duplicated BOMs 2007-11-05 02:48:05 +00:00
Adam Frisby
7896a0c453 * Temporarily reverted SQL syntax. 2007-11-05 01:35:17 +00:00
Adam Frisby
181dd8d8dc * Changed MySQL Syntax on Region Updates for Grid Server. 2007-11-04 23:31:35 +00:00
MW
d56ed8fe9c Some more refactoring 2007-11-04 22:22:53 +00:00
MW
1467720f60 Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
Adam Frisby
9f4ae7230f * Small touchup of console messages 2007-11-04 20:37:55 +00:00
MW
878f9d8b02 forgot change in prebuild.xml 2007-11-04 16:46:49 +00:00
MW
3237773efc another attempt to fix problem 2007-11-04 16:36:27 +00:00
MW
6df3a56805 trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it. 2007-11-04 16:27:57 +00:00
Jeff Ames
e0cfa89d83 normalized line endings 2007-11-04 14:52:19 +00:00
MW
18ae60db37 Deleted Regionloader .csproj files. 2007-11-04 14:40:16 +00:00
MW
ef2cea41ce Added forgotten IApplicationPlugin file 2007-11-04 14:38:12 +00:00
Jeff Ames
2d1c255e8c normalized line endings 2007-11-04 14:34:45 +00:00
MW
e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 2007-11-04 14:06:41 +00:00
MW
039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
MW
d34ee746e7 add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file. 2007-11-04 10:46:05 +00:00
MW
19fe9a0208 Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice. 2007-11-04 10:40:28 +00:00
Tleiades Hax
dfc6108f1b removed our own inplementation of UUID's, it wasn't used anywhere. 2007-11-04 06:15:43 +00:00
darok
bcc0f3265d Fixes a bug with a ZERO Quaternion when creating a prim. 2007-11-03 20:50:11 +00:00
darok
fbf3c6a768 Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 2007-11-03 19:33:00 +00:00