Commit Graph

3564 Commits

Author SHA1 Message Date
lbsa71
d66ef8f428 * worked a little bit more on straigthening the startup procedure out 2007-03-28 05:27:20 +00:00
gareth
24b27487c0 Who dropped my child_agent flag? It returns 2007-03-27 23:33:15 +00:00
lbsa71
f42d1fc825 * revert the revert - begin the beguine 2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb * Reverting todays work. It was worth a try. 2007-03-27 20:45:04 +00:00
lbsa71
64aa87765b * Config should be loaded before login server startup... 2007-03-27 20:33:02 +00:00
lbsa71
81f01a1296 * vaseline + duct-tape. 2007-03-27 20:19:35 +00:00
lbsa71
92553928a5 * Added OpenSim.Framework ref to phys mgr 2007-03-27 19:56:27 +00:00
lbsa71
002d7dba30 * Fixed yet another project ref fuck-up in Prebuild. 2007-03-27 19:47:23 +00:00
lbsa71
ccfddd1775 * Continued refactoring away OpenSimRoot - now it's down to the final 2. 2007-03-27 19:12:55 +00:00
lbsa71
893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71
f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file 2007-03-27 10:51:41 +00:00
lbsa71
b9c73c4859 * Enabled the OpenSim.Servers project 2007-03-27 10:40:25 +00:00
MW
39c7fe5ec7 Added REST-handler interface for the http server and changed the Admin Web front end to one. 2007-03-27 09:35:03 +00:00
lbsa71
a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth
b43f0801eb Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right)
Why am I using SVN logs to talk? It's bedtime.......
2007-03-27 03:22:40 +00:00
gareth
8b8f62f019 ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) 2007-03-27 02:42:06 +00:00
gareth
60385e7525 Movement? 2007-03-27 00:56:08 +00:00
gareth
99c837f067 ZOMG! CAPSULES AS BOUNDING VOLUMES! 2007-03-27 00:12:45 +00:00
MW
7cb8ef79cb 2007-03-26 19:11:03 +00:00
MW
ff71d2d4cd preparing to add full clothes/body part support.
Currently you can:
now create new body parts and clothes. 
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW
42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. 2007-03-26 16:51:50 +00:00
lbsa71
7f18a96763 * Added Prebuild exe (just delete the old one)
* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth
c41acdd2a8 Fresh prebuild + nant sets 2007-03-26 14:22:26 +00:00
lbsa71
67ed203685 * Deleted unused OGS directory 2007-03-26 14:10:54 +00:00
lbsa71
52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
gareth
abd45596a7 Added -ode parameter
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
gareth
cafdc8c8ae Brought in ODE native binaries 2007-03-26 00:51:11 +00:00
gareth
95e45e5b63 Added height field building to ODE plugin 2007-03-26 00:27:22 +00:00
MW
84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. 2007-03-25 20:23:06 +00:00
lbsa71
fb9562e419 * Hopefully it builds again... 2007-03-25 18:40:36 +00:00
MW
a3ed563023 2007-03-25 18:05:58 +00:00
MW
dd64c163ac 2007-03-25 17:43:27 +00:00
MW
40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth
2fc543e0ab Adding the only stuff that makes sense 2007-03-25 01:40:26 +00:00
gareth
a31f7e21e9 Added skeleton ODE plugin 2007-03-25 01:23:34 +00:00
jmalthus
298cdf6ded .pdb files shouldn't reside in SVN. 2007-03-25 01:15:15 +00:00
gareth
0b524caf14 Brought in ODE binding 2007-03-25 01:01:11 +00:00
gareth
a5b17a42a3 All shall become clear soon....
Renamed SimConfig stuff, ready to abstract both it and ServerConsole
yay for code reuse
2007-03-25 00:48:07 +00:00
gareth
11d7cc89a9 Finished adding the grid server to prebuild 2007-03-25 00:27:36 +00:00
gareth
d9dcc6fa8b Moved gridserver into main trunk (but no prebuild yet) 2007-03-24 18:29:35 +00:00
gareth
d1fbe870af Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
gareth
3c6dc8e7a8 Uncommented line 2007-03-24 16:57:42 +00:00
Adam Frisby
47c682075c Applying Randomskk's patches 2007-03-24 16:06:43 +00:00
lbsa71
2408efece5 * Removed old prebuild prebuild file 2007-03-24 08:07:30 +00:00
lbsa71
50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
MW
0e6ded8714 Added Fly animation 2007-03-23 18:54:42 +00:00
MW
7eeb6d1a10 Fixed the nant build file 2007-03-23 16:18:32 +00:00
MW
085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
lbsa71
574797015d * whoops - missing project... 2007-03-23 15:25:06 +00:00
lbsa71
f8d2e6c66d * not needed 2007-03-23 15:18:04 +00:00