UbitUmarov
|
23daf5340b
|
add some missing matovr full updates
|
2023-12-12 21:15:58 +00:00 |
|
UbitUmarov
|
5e627f909b
|
avoid prims sort on FindNextAvailableSitTarget
|
2023-06-22 16:09:07 +01:00 |
|
UbitUmarov
|
8bb644159e
|
a few more changes to texturesentry handling on libomv and os
|
2019-01-14 00:35:45 +00:00 |
|
UbitUmarov
|
950b605b42
|
more changes on scenegraph etc
|
2019-01-06 20:10:43 +00:00 |
|
UbitUmarov
|
f2b447a08f
|
change mapandarray array update time
|
2019-01-06 00:47:32 +00:00 |
|
Melanie Thielker
|
b16abc8166
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
|
Justin Clark-Casey (justincc)
|
2501372d3b
|
Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe
|
2010-09-18 01:57:13 +01:00 |
|
John Hurliman
|
860b2a502f
|
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
|
2010-09-16 17:30:46 -07:00 |
|