Commit Graph

126 Commits

Author SHA1 Message Date
UbitUmarov
cdcf468e5c Enable NPCs by default. They are a major opensim feature 2021-07-16 02:04:37 +01:00
UbitUmarov
fbc10387c8 add a optional limit on number of npcs per scene default = 40 2021-07-16 01:52:03 +01:00
UbitUmarov
011868adc7 mantis 8909: take number of npcs out of avatars limit check 2021-07-16 01:14:51 +01:00
UbitUmarov
9e7f77135d minor cosmetics 2021-07-16 00:17:59 +01:00
UbitUmarov
545e196226 do init new acd circuit code + cosmetics 2021-01-17 15:07:35 +00:00
UbitUmarov
775420c46a set object select on demand, not when it is created 2020-06-05 01:57:17 +01:00
UbitUmarov
aca62392ac mantis 8250: make same changes to avatar move to target (still no new OSSL) 2020-05-19 15:59:53 +01:00
Mandarinka Tasty
5b7986e6be Setting precise date of creation in NPC's profile.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-10 22:45:11 +00:00
UbitUmarov
a08c354a07 fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it. 2016-06-28 18:14:30 +01:00
UbitUmarov
3a498b0637 change NPC restriction options default from restricted to all allowed, as master 2015-10-08 02:39:14 +01:00
UbitUmarov
feb78b2910 add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED 2015-09-30 02:45:11 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
tglion
b4347cf214 Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatars
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-18 08:08:33 -05:00
Justin Clark-Casey (justincc)
bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc)
2d3072f053 When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.
Resolves http://opensimulator.org/mantis/view.php?id=7311
2014-09-12 23:37:44 +01:00
UbitUmarov
01981fdf58 dont fire a thread on npc creation keeping the main one just waiting 2014-08-02 18:57:43 +01:00
Justin Clark-Casey (justincc)
c31d93cb6f Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one.
This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-05-01 22:24:21 +01:00
dahlia
a8e64cd59a Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts. 2014-02-01 04:09:20 -08:00
Melanie
75c68fa29e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Justin Clark-Casey (justincc)
2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 2013-09-27 22:27:39 +01:00
Justin Clark-Casey (justincc)
b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
Justin Clark-Casey (justincc)
6bdef1f70b minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups 2013-09-19 20:49:55 +01:00
Melanie
4a6eff1ee8 Merge branch 'master' into careminster 2013-08-13 22:53:47 +01:00
Justin Clark-Casey (justincc)
de6ad380f6 Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().
This exception was actually harmless since it occurred at the very last stage of the remove client process.
2013-08-12 19:31:45 +01:00
Melanie
a7eb1b5b85 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-07-24 03:50:09 +01:00
Dan Lake
9f129938c9 Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. 2013-07-16 17:43:36 -07:00
Melanie
9a5679876e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
	OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto
86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Melanie
d9b149b375 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
	OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-11-12 15:46:45 +00:00
SignpostMarv
f560d581bb document & 80-character width terminal formatting
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
SignpostMarv
23605cf93d converting NPC module to ISharedRegionModule
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
Justin Clark-Casey (justincc)
c42fe6c159 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-14 21:44:06 +01:00
Melanie
4a969b45bd Remove NPC debug spam 2012-08-14 22:02:40 +02:00
Melanie
5546757931 Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination 2012-08-14 21:37:30 +02:00
Melanie
9ec35d09f8 Merge branch 'master' into careminster 2012-08-14 21:43:23 +01:00
Melanie
20b66cf654 Removed more spammy NPC crap 2012-08-14 03:02:43 +02:00
Melanie
12a329eb85 Comment spammy debug 2012-08-14 02:28:23 +02:00
Melanie
0bc8238a6c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Watchdog.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Talun
1b1f841c6a Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Melanie
df7abbb367 Merge branch 'master' into careminster 2012-05-07 12:07:47 +01:00
dahlia
4186fa10f0 remove default values from prior commit since mono cant deal with them 2012-05-07 00:08:56 -07:00
dahlia
b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs 2012-05-06 23:54:50 -07:00
Melanie
90305001de Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
BlueWall
fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 16:13:47 -04:00
Talun
b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Melanie
def65cd94a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Oren Hurvitz
2f398231ac Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie
5936e0c376 Allow scripts in attachments owned by the NPC to control the NPC 2012-04-18 19:51:27 +02:00
Justin Clark-Casey (justincc)
d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00