Commit Graph

224 Commits

Author SHA1 Message Date
Teravus Ovares
bf82148152 * Added base thread pool based presence informing to the message server.
* Not ready yet for use.
2008-02-26 09:16:31 +00:00
Teravus Ovares
cb828c9824 * More Message server stuff. Still not ready. 2008-02-26 08:31:00 +00:00
Teravus Ovares
b831a91852 * Message Server Linkages (still not ready for use so don't start it yet) 2008-02-25 06:33:14 +00:00
Teravus Ovares
582964800c * Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions 2008-02-22 19:44:46 +00:00
Tedd Hansen
7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 2008-02-21 10:43:24 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Justin Clarke Casey
b331e96e25 Remove "Loading inventory" messages from item inventory loads 2008-02-19 20:21:25 +00:00
Tedd Hansen
47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 2008-02-19 12:02:53 +00:00
Justin Clarke Casey
359f84ee43 * Output XmlRpc error message if user server gets a fault response from the region server on login
* This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do)
* We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
2008-02-18 18:48:55 +00:00
Justin Clarke Casey
b37b71b273 * Make RegionProfileData.RequestSimProfileData static
* Minor documentation bits
2008-02-18 17:31:05 +00:00
Justin Clarke Casey
500d259c25 * Do not allow a user to be created if one with the same name already exists 2008-02-18 15:50:18 +00:00
Charles Krinke
df04345e3f Thank you very much, Diva for a patch to increase the
grid server reliability.
2008-02-17 02:03:27 +00:00
lbsa71
2d066c4136 * Took a stab at getting keys to work as intended
[Provided by openlifegrid.com]
2008-02-14 13:09:33 +00:00
lbsa71
cf6e268d6d * Added more debugging output to GridManager to pin down the key exchange weirdness
[Provided by openlifegrid.com]
2008-02-14 13:02:41 +00:00
Adam Frisby
f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Tedd Hansen
44385800cf Changed UserServer create user password input to cleartext so we can see what the all the fuzz/blur is about. Make sure that you hide your monitor and that there are no black vans with large antennas parked outside while you type the password.
Actually, turn off your monitor while typing password. Then press reset button on your computer.
2008-02-14 10:04:14 +00:00
lbsa71
952cdd4166 * Added some more comprehensive log entries on region login.
[Provided by openlifegrid.com]
2008-02-13 21:05:26 +00:00
lbsa71
b05409b03f * Minor guard for null case.
[Provided by openlifegrid.com]
2008-02-13 20:51:59 +00:00
Jeff Ames
e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
Jeff Ames
49622dfbc5 Update version numbers to 0.5 2008-02-07 04:41:08 +00:00
Charles Krinke
d6f4656032 Shorten root inventory create folder message. 2008-02-07 03:06:34 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Jeff Ames
99844ee4c0 Added copyright statements. 2008-02-05 03:20:51 +00:00
Justin Clarke Casey
baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers.  More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04 18:52:24 +00:00
Justin Clarke Casey
a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton 2008-02-04 16:22:58 +00:00
Brian McBee
e2680342d1 Turn on fastMode for map block queries to grid server if and only if grid is running MYSQL as the data source. 2008-02-02 18:25:17 +00:00
Charles Krinke
6a1d9e8da1 Thank you very much daTwitch for your first contribution to the C# simulator.
This is the beginnings of support for storage of region owner in the MySQLManager
table and the use of "owner_uuid".
2008-02-02 16:43:57 +00:00
Tedd Hansen
667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Justin Clarke Casey
a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey
881f295e70 * Add 'asset not found' statistics to grid asset server stats 2008-01-30 22:13:47 +00:00
Justin Clarke Casey
a70e9c8c2c * Minor asset server message tweak 2008-01-30 18:36:59 +00:00
Justin Clarke Casey
a5b719e161 * Deal with asset requests with malformed guids to the asset server in more user-friendly way than throwing an Exception
* Compact status messages to reduce verbosity and be more informative
2008-01-30 18:33:44 +00:00
Justin Clarke Casey
beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey
fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Jeff Ames
429d14f3e5 Removed ScriptServer.csproj from svn. 2008-01-26 09:36:19 +00:00
Justin Clarke Casey
90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey
dfbfa856bb * Timer wants, ms, not secs!
* May also be another bug lurking
2008-01-23 19:12:15 +00:00
Justin Clarke Casey
257f2b5583 * Add very very very basic initial statistical information collection to asset server
* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover
2008-01-23 19:09:50 +00:00
Teravus Ovares
a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Adam Frisby
f59f4e476d * Made it so that if you don't specify a key, the defaults will not be assumed.
* If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
2008-01-12 19:28:50 +00:00
Adam Frisby
0b0df333dc * In the interests of making life difficult for everyone, the Grid Server now actually checks your authentication keys rather than ignoring them. 2008-01-12 19:23:56 +00:00
Tedd Hansen
33d82aa532 Added license to new files 2008-01-12 14:40:28 +00:00
Tedd Hansen
bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Jeff Ames
730f0d9311 Set svn:eol-style. 2008-01-12 11:10:53 +00:00
Tedd Hansen
39880f2b45 Added references for last commit 2008-01-12 11:07:49 +00:00
Tedd Hansen
a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
2008-01-12 10:25:08 +00:00
Tedd Hansen
e7dbaad04f New ScriptServer protocol successfully implemented.
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12 01:14:31 +00:00
Tedd Hansen
1e9a66cbaa ScriptServer communication protocol (v1), primitive RPC-like TCP client/server 2008-01-12 00:48:58 +00:00
Jeff Ames
5a6fd21a2c Whitespace cleanup. 2008-01-10 06:49:29 +00:00