Commit Graph

22 Commits

Author SHA1 Message Date
Master ScienceSim
68666efd25 Configuration of persistent baked textures and save/send delays. 2010-10-28 12:00:04 -07:00
Master ScienceSim
b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Melanie
6ac6ca057d Kill some magic numbers in the caps module 2010-10-14 07:28:20 +01:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Melanie Thielker
7128e1a4ba Implement UploadBakedTexture cap 2010-09-02 16:20:44 +01:00
Diva Canto
f347d25675 Unit test breakage fix. 2010-08-20 11:09:02 -07:00
Melanie Thielker
e15f6905a5 Clean up IMoneyModule and adjust the other modules to the changes 2010-07-02 06:13:58 +01:00
Diva Canto
2a1e45f657 Finalized the client's TCP IP address verification process for HG1.5. 2010-05-15 19:25:14 -07:00
John Hurliman
df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman
7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
root
05e8b4e72c Add a data path for error messages
Committed from my other box where git is not configured properly

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-22 04:55:43 +00:00
Justin Clark-Casey (justincc)
1fa037a0c3 minor: remove some mono compiler warnings 2009-11-11 15:56:14 +00:00
John Hurliman
afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
Melanie
c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie
0034dd043f Many databases contain folders with invalid folder ID. Folder IDs are
supposed to be within -1 .. 22 and other values break inventory loading.
This patch fixes it and allows inventory to load. Invalid folder types
will be treated as ordinary folders.
2009-09-10 00:33:00 +01:00
Melanie
65d7644993 Correct the icons on wearables in agent inventory. To fully correct the issue
immediately, run
update inventoryfolders set version=version+1;
2009-09-02 16:27:08 +01:00
Melanie
994c5e2094 Prevent the Viewer's threaded inventory retrieval causing a OOM and overload
the inventory server by serializing upstream requests.
2009-09-02 05:04:24 +01:00
Melanie
976cf4284b Fix up WebFetchInventoryDescendents to really return all data needed,
especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
2009-08-29 03:26:44 +01:00
Melanie
22a0dff226 Modify CAPS inventory code. Currently this is not executed 2009-08-28 23:28:32 +01:00
Jeff Ames
142b481e03 Update svn properties. 2009-06-22 10:07:27 +00:00
Arthur Valadares
f243dddc04 * Corrected CAPS namespaces
* "luke, use the sed"
2009-06-18 14:33:35 +00:00
diva
913bc3bdb3 Moved OpenSim/Framework/Communications/Capabilities up to OpenSim/Framework/Capabilities. Didn't change the namespace because VC# is not helping, and this would imply manually changing more than 50 files. So the namespace is still OpenSim.Framework.Communications.Capabilities, to be cleaned up later by someone with more energy. 2009-06-18 00:48:39 +00:00