Sean Dague
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ffe9c9374a
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mass update of urls in source code to new website
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2007-09-10 08:14:38 +00:00 |
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MW
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7915adc6c5
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Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
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2007-08-28 18:40:40 +00:00 |
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lbsa71
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25fd8d0273
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* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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2007-08-16 17:08:03 +00:00 |
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lbsa71
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39b64564dc
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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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2007-07-26 14:55:42 +00:00 |
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Sean Dague
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2a3c79df83
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
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MW
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93f3ef7e0d
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Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
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2007-07-09 15:59:35 +00:00 |
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lbsa71
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9b6b6d05d4
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
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2007-07-03 14:37:29 +00:00 |
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MW
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54ef77f0fd
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Can change the name and description of a prim.
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2007-07-01 18:33:44 +00:00 |
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MW
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9800c05c1b
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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2007-07-01 17:26:33 +00:00 |
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MW
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3456d951d8
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Imported the scripting changes, so now should be up to date with sugilite.
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2007-06-28 13:13:17 +00:00 |
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mingchen
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0232f01a58
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*Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
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2007-06-27 19:43:46 +00:00 |
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