Commit Graph

1430 Commits

Author SHA1 Message Date
Melanie
5b4e0b72bc Send a null result search packet when no results are passsed in 2010-08-26 23:38:35 +01:00
Melanie
de85aabcbe Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
Justin Clark-Casey (justincc)
74e5fe5aa9 Remove various warnings and improve logging messages. No functional changes. 2010-08-23 22:24:23 +01:00
Melanie Thielker
954329ec85 Don't allow oversized search reply packets 2010-08-21 17:30:41 +01:00
John Hurliman
a8c0b131f9 * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() to fix the build 2010-08-17 13:50:04 -07:00
Diva Canto
77de28965a Work on TeleportStart: renamed method from TeleportLocationStart to TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule). 2010-08-16 11:33:59 -07:00
randomhuman
8eeb3f2fd2 Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console. 2010-08-13 23:29:01 +01:00
Justin Clark-Casey (justincc)
c64bef146b minor: remove mono compiler warnings 2010-08-13 23:18:05 +01:00
Justin Clark-Casey (justincc)
2a1c11fda9 On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Justin Clark-Casey (justincc)
a5dab074a0 Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously
At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update.
There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
2010-08-10 16:00:35 +01:00
Melanie
cd2c7b9ac9 In my crusade against facelights, I am striking the killing blow. Add a
DisableFacelights option to OpenSim.ini to finally kill those immersion-
breaking, silly vanity lights that destroy nighttime RP. Girls, you look
just fine without them. Guys, you too. Thank you. Melanie has left the building.
2010-08-08 01:57:02 +01:00
Melanie Thielker
00fd2e0446 Correct display of landmark about info. Also correct region maturity rating
in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
2010-08-07 05:33:49 +01:00
Justin Clark-Casey (justincc)
1270727c96 Merge branch 'moap' 2010-08-06 18:29:30 +01:00
Justin Clark-Casey (justincc)
315b065bce Remove unused LLFileTransfer 2010-07-30 19:58:29 +01:00
Justin Clark-Casey (justincc)
b1eb83ed6c start sending media url in object full updates 2010-07-26 23:34:18 +01:00
Melanie
e1ea82b329 Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:51:12 +01:00
Melanie Thielker
a7b5fe6a88 Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:49:54 +01:00
Diva Canto
657056a73f Fixes mantis #4845 2010-07-05 08:48:02 -07:00
Diva Canto
b84f72df0b Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 14:59:15 -07:00
Diva Canto
02a15bc787 Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory. 2010-07-04 13:56:03 -07:00
Melanie Thielker
4cdda2cae9 Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
nonworking ownership assignment in SOG, which messed things up before.
No longer trust the client to send the ID of the person something is copied
as, since it allows to run a script with someone else's permissions. Properly
adjust inventory ownership and perms.
2010-06-28 01:36:40 +01:00
Teravus Ovares (Dan Olivares)
99f2a1c347 * Tweak the StopFlying() method in LLClientView to fabricate a suitable landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f 2010-06-11 21:46:01 -04:00
Melanie
c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
we used to send before slimupdates and explicitly send it
2010-06-12 01:25:25 +01:00
Dan Lake
ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
Justin Clark-Casey (justincc)
21246395be Comment out the attachment update reordering mechanism in LLClientView since this doesn't appear necessary when the prim priorities are adjusted so that root prim updates are always sent before child prim updates. 2010-06-08 15:38:53 +01:00
Justin Clark-Casey (justincc)
b6076d7b33 Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-08 15:07:57 +01:00
Melanie Thielker
e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 17:55:56 +01:00
Melanie
a48d7f62a7 Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
Some other stuff snuck in.

This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27 19:02:20 +01:00
Melanie Thielker
6b6425aa5e Comment noisy "CONNECTION DEBUGGING" messages, because they push more
important stuff off screen too fast
2010-05-27 18:44:15 +01:00
Melanie Thielker
9ac8d2de79 Just because there is an agent update handler, that doesn't mean there is
a pre agent update handler. Null check these separately.
2010-05-26 18:25:53 +01:00
Mikko Pallari
4e45718833 Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. 2010-05-21 23:08:07 +01:00
John Hurliman
93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
John Hurliman
9f2d1e9294 * Made PriorityQueue non-generic so it natively understands EntityUpdate structs
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-20 23:53:27 -07:00
Melanie Thielker
792e149c7e Ensure that the first update sent out for any given prim is a full update 2010-05-21 05:13:31 +01:00
unknown
56f3cb6da0 * Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to 2010-05-20 12:04:12 -07:00
unknown
5d8638ed88 Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is working) 2010-05-12 16:05:48 -07:00
unknown
bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 2010-05-12 15:59:48 -07:00
Melanie
22b3217113 Fix link security issue 2010-04-30 11:46:50 +01:00
Justin Clark-Casey (justincc)
50f327ef5c minor: change a comment and replace some magic numbers with the AssetType enum 2010-04-19 21:34:42 +01:00
Justin Clark-Casey (justincc)
da83ee28be If a transfer request is received for a task inventory item asset, then route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19 21:02:36 +01:00
Justin Clark-Casey (justincc)
855eda844f log problems when an asset request through the UDP TransferRequest channel goes wrong 2010-04-19 20:06:55 +01:00
Justin Clark-Casey (justincc)
e0f8362e7a minor: add some documentation around the asset udp request path and replace some magic numbers with libomv enums 2010-04-14 22:31:11 +01:00
dahlia
3d0860ae61 thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
John Hurliman
3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Justin Clark-Casey (justincc)
1be19c7f42 log exceptions that end up at the top of a asynchronous viewer packet method call rather than swallowing them 2010-04-05 19:46:43 +01:00
Justin Clark-Casey (justincc)
9ecad50419 Partially implement share with group option for object inventory items
If serverside permissions are off then this works as expected.  Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable.  This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-05 19:37:02 +01:00
John Hurliman
35c82a31db Don't append ACKs to zerocoded packets. Although this should fine in theory, I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic 2010-04-02 16:25:14 -07:00
Melanie
ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7.
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Justin Clark-Casey (justincc)
8cb81bdc9b minor: commented out code removal 2010-03-30 17:06:30 +01:00
Justin Clark-Casey (justincc)
696d711d15 Completely prevent full update packets being sent after kill object packets
If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
2010-03-30 17:04:26 +01:00