Commit Graph

183 Commits

Author SHA1 Message Date
mingchen
e2ed1a4e1f *Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done. 2007-12-16 19:53:27 +00:00
Brian McBee
8a8c89a0f3 Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Brian McBee
16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 2007-12-11 03:51:32 +00:00
Jeff Ames
40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
Teravus Ovares
e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
Brian McBee
383eccc543 hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee
beca2373e1 Allow moving, deleting, and restoring objects in inventory.
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Adam Johnson
3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Jeff Ames
a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Jeff Ames
a47176ee92 more minor cleanup. added some command descriptions to region server help. 2007-12-06 17:41:21 +00:00
Jeff Ames
4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 2007-12-06 01:41:41 +00:00
Teravus Ovares
bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames
398ee5f229 fixed exception and login failure in SimpleApp. (still doesn't work like it used to, though) 2007-12-04 09:57:45 +00:00
Sean Dague
8f58a9a107 From Justin Casey (IBM)
While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.

As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.

This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description.
2007-12-03 20:06:01 +00:00
Sean Dague
c29105aa3e This is a simple patch which just renames an IClientAPI method to
SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).

From Justin Casey (IBM)
2007-12-03 17:24:27 +00:00
MW
7bc28e0571 the fix, so that trunk works again 2007-12-01 14:25:46 +00:00
Sean Dague
b167507e32 Patch for mantis 0000015: Textures don't display in the object
properties window

From Justin Casey (IBM)
2007-11-30 20:16:40 +00:00
Teravus Ovares
31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
* Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-30 04:54:15 +00:00
MW
ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares
944b118c62 * Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Teravus Ovares
52714c339e * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... 2007-11-24 01:38:36 +00:00
Teravus Ovares
e69c810486 * Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-22 01:32:13 +00:00
Teravus Ovares
7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Teravus Ovares
615b40b68b * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 2007-11-18 15:54:05 +00:00
Jeff Ames
924026d01c cleaned up some mono compiler warnings 2007-11-18 15:14:37 +00:00
Jeff Ames
d10c79d421 first stab at implementation of CopyInventoryItem 2007-11-18 13:50:46 +00:00
MW
7f99644864 Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. 
A few other changes/fixes.
2007-11-18 11:11:44 +00:00
Dalien Talbot
793813a6a6 Added handler for MapNameRequest - OnMapNameRequest 2007-11-18 04:00:04 +00:00
MW
a4a1ff3d9b Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. 2007-11-17 12:03:20 +00:00
lbsa71
3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
Teravus Ovares
179695909a * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
Teravus Ovares
9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
Sean Dague
eb41ec00c9 first pass on unlinking of objects. From Jay Clarke (IBM) 2007-11-13 19:57:11 +00:00
MW
297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
Teravus Ovares
d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Dalien Talbot
8039c31e88 Patch from Mathias Soeken (thanks Mathias!) to take care of the color
and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Teravus Ovares
ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Teravus Ovares
cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
Teravus Ovares
9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Sean Dague
65eb1852a3 add SendSunPos function to IClientAPI to let us pull all the sun
calculation logic into a module
2007-11-07 20:29:30 +00:00
lbsa71
ee1fcc729c * Added better logging to AssetCache
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
MW
7fb9665cf5 Fixed the MyNpcCharacter errors 2007-11-05 15:08:56 +00:00
MW
e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 2007-11-04 14:06:41 +00:00
MW
dabbdec2cd First part of Scene refactoring:
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). 
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03 19:14:22 +00:00
MW
a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
MW
27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
Jeff Ames
2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
lbsa71
070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00