Commit Graph

560 Commits

Author SHA1 Message Date
Teravus Ovares
6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Teravus Ovares
5219eb7420 * Split the World Map code into a module.
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show.   The hack shows regions around the one you're in, but it won't show the one you're in..  you still need to click on the map to get that (not sure why yet).   Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
mingchen
0896cb53d4 *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. 2008-06-11 17:31:43 +00:00
Jeff Ames
5910a49da6 Update svn properties. Formatting cleanup. 2008-06-10 08:35:46 +00:00
Teravus Ovares
c892ddcd20 * This wraps the autopilot request to the client's sit response. An interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
2008-06-06 12:51:20 +00:00
Jeff Ames
fbd37c420f Minor formatting cleanup. 2008-06-06 01:19:15 +00:00
Charles Krinke
e2d87b04e3 Mantis#1455. Thank you kindly, Mikem for a patch that addresses
the client thread terminating when creating a new script.
2008-06-05 14:03:08 +00:00
Justin Clarke Casey
78d7d6edb0 * minor: Yet another minor logging message tweak following on from the last commit 2008-06-05 02:12:44 +00:00
Justin Clarke Casey
7f10e5f338 * minor: Increase verbosity of "new user request denied" incoming session warning for debugging purposes 2008-06-05 01:55:45 +00:00
Justin Clarke Casey
1f605da761 * If a client thread crashes, make an attempt to notify the client and clean up the resources 2008-06-05 01:20:17 +00:00
Justin Clarke Casey
1d745cca17 * Start writing out assets metadata file for archiver
* Ignoring it on reload as of yet
2008-06-04 18:50:58 +00:00
Sean Dague
0cacdd370c change clientCircuits_reverse to a synchronized hash table. This
removes a lock on every SendPacketTo call, which was shown to have 
good performance benefits by the IBM China Research Lab.
2008-06-04 17:43:07 +00:00
Justin Clarke Casey
6e2f3bd3fb * Start recording abnormal client thread terminations 2008-06-04 16:30:44 +00:00
Justin Clarke Casey
0a2d399cad * If a ThreadAbortException reaches AuthUser() then let it pass through unmolested
* These are only thrown on client shutdown anyway
* This stops the console (harmlessly) spewing stack traces when a client logs off
2008-06-04 01:25:31 +00:00
Justin Clarke Casey
8983877664 * minor: Remove my own stupidity in the last doc comment - it wouldn't actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented
this, though
2008-06-03 21:00:37 +00:00
Justin Clarke Casey
723c9eccad * minor: Change comment on last commit. My English - not so good. 2008-06-03 20:55:56 +00:00
Justin Clarke Casey
a987840191 * Stop the crash to bash of the entire region server when a client thread fails by catching the exception in AuthUser() instead of letting it propogate out of the thread 2008-06-03 20:27:52 +00:00
Sean Dague
afd59e862e temporarily disable the last bit of code as it prevents startup on
mono.  Need to sort that out with DJ shortly.
2008-06-03 13:58:54 +00:00
Sean Dague
e713a3c62a From: Dong Jun Lan <landj@cn.ibm.com>
Set udp flags correctly to prevent "Socket forcibly closed by host"
errors.
2008-06-03 13:49:58 +00:00
Teravus Ovares
61e2254be2 * This should fix presence issues. 2008-06-03 07:12:09 +00:00
Teravus Ovares
52491d4fca * It's probably safe to remove the 'Warning Duplicate packet detected Packet Dropping.' message 2008-06-03 05:44:28 +00:00
Justin Clarke Casey
15d41c2fc2 * Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean
* Hook all server startups into base opensim server startup method
2008-06-01 01:34:46 +00:00
Justin Clarke Casey
45fef8589d * Move log version printing up into BaseOpenSimServer 2008-06-01 01:22:19 +00:00
Justin Clarke Casey
8cb5ec5fdd * Make version information common to all servers
* Now all servers respond to the "show version" command on the console
2008-05-31 20:35:12 +00:00
Charles Krinke
48d0084e53 Mantis#1422. Thank you kindly, Xantor for a patch that :
- volume doesn't change with a new llLoopSound(same sound, new volume);
- SendFullUpdateToClients sends 0's in all sound related fields when 
there's no sound on the prim, thereby improving the amount of data being 
sent out on these prims (fixes zeropack)
- Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
2008-05-30 15:34:54 +00:00
Jeff Ames
0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Charles Krinke
06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore 
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object 
inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28 14:03:08 +00:00
Teravus Ovares
715fbecd79 * Implements duplicate packet tracking. This virtually eliminates object duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc.
* It's verbose currently since this is new.  You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping.  After this is sufficiently tested we'll remove that m_log.info line.
2008-05-28 08:40:22 +00:00
Charles Krinke
ed717ec181 Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
2008-05-26 16:16:48 +00:00
Justin Clarke Casey
5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
2008-05-26 01:50:40 +00:00
Jeff Ames
5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Teravus Ovares
c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
2008-05-25 20:50:45 +00:00
Teravus Ovares
042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 2008-05-25 11:22:05 +00:00
Justin Clarke Casey
0b7f82153b * Temporary fix for mantis 1374
* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24 18:17:31 +00:00
Teravus Ovares
375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares
3965fa2ff3 * Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not....  oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Dr Scofield
09188d5d10 IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
finding out which region a new avatar was logging in to; the same problem
occurred when the client/avatar logged out. the reason was mani-fold:

- Scene.AddNewClient(...) would call SubscribeToClientEvents(client)
  which would subscribe to all client events and then call 
  TriggerOnNewClient(...) BEFORE the ScenePresence object had even been
  created and added. i've moved the TriggerOnNewClient() call to the
  end of Scene.AddNewClient()
- Scene.AddNewClient(...) is called with child == true; a later call
  to ScenePresence.MakeRootAgent() will turn child to false. When
  OnNewClient is triggered, child is still true, causing IRCBridgeModule's
  FindClientRegion to ignore the ScenePresence of the new avatar.

i've changed IRCBridgeModule to still use OnNewClient and also OnLogout
and OnConnectionClosed but only to signal that the avatar has logged on
(logged off respectively). to track whether an avatar has actually entered
a region i've added EventManager.OnMakeRootAgent (complementing 
OnMakeChildAgent). 

also, i've cleaned up the internal IRCModule code a bit. currently it 
still uses IClientAPI.SendChatMessage() which replicates the code in
ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23 16:07:47 +00:00
Charles Krinke
066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
MW
811cd3e0bf change to how initial terrain data is sent. Instead of sending the 64 packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone.
10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22 19:44:57 +00:00
Teravus Ovares
c124bb58ec * Limiting the Quaternion reset to x=y=z=w=0 2008-05-22 19:09:51 +00:00
Justin Clarke Casey
203017f554 * Refactor: Move enhancement of version string with operating system information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22 00:32:04 +00:00
Teravus Ovares
0b719286a4 IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE 2008-05-21 17:29:03 +00:00
Jeff Ames
535d64b66b Add copyright notices.
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Justin Clarke Casey
682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Teravus Ovares
2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 2008-05-18 03:21:22 +00:00
Teravus Ovares
349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames
a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares
aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares
d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00