Commit Graph

1600 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc)
5700c582ba refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability 2011-07-08 22:28:17 +01:00
Justin Clark-Casey (justincc)
3bda7711b3 Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini)
Default is on.
2011-07-07 23:49:19 +01:00
Justin Clark-Casey (justincc)
2fbc98fa5c Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap) 2011-07-07 23:37:23 +01:00
Michael Cerquoni aka Nebadon Izumi
281e80ccf3 add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen! 2011-07-07 03:30:37 -07:00
Justin Clark-Casey (justincc)
1a0a9d2290 Implement the latest mesh mechanism so that rezzing the uploaded mesh now works again.
Many thanks to the aurora project for pioneering this.
This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24 21:54:01 +01:00
Justin Clark-Casey (justincc)
37a7c16734 minor: method documentation 2011-06-24 21:01:48 +01:00
Diva Canto
822b9e085f Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on the contents of the response.
Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13 10:21:29 -07:00
Diva Canto
ab11835aeb Same processing of the "/" in the MapImageService Cap as the one in the login service. 2011-06-13 07:59:28 -07:00
Diva Canto
0e4db3ca39 Added experimental new capability URL called MapImageService meant to work with Kokua viewer if devs are willing to do it. 2011-06-13 07:56:52 -07:00
Justin Clark-Casey (justincc)
b5518dc906 minor: Add some commented out destructor logging messages for potential future use.
At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10 20:40:14 +01:00
Diva Canto
623706d988 HG Landmarks bug fix: pull landmark asset data from user's asset server when user is traveling. 2011-06-03 11:33:44 -07:00
Diva Canto
e33cedfd42 HG Landmarks now working. 2011-06-03 10:26:58 -07:00
Justin Clark-Casey (justincc)
c67fa72d56 When sending an LLUDP MoneyBalanceReply message, fill out the transaction item description even though there is none.
This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference.
2011-05-31 19:57:08 +01:00
Justin Clark-Casey (justincc)
8129e64e2a Fill in the new OwnerData field in the LLUDP ScriptDialog message.
If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31 19:25:01 +01:00
Justin Clark-Casey (justincc)
5f9edd195c Fix broken inventory links on viewer 2.
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-13 03:24:19 +01:00
Diva Canto
8a5f6dc7a5 Fixes gray tiles on map search for viewers 1. 2011-05-09 10:25:42 -07:00
Diva Canto
c0a69bfaab The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI. 2011-05-08 22:50:04 -07:00
Diva Canto
74e981e796 One more bug fix concerning library items that weren't being copied to user's inventory. Also commented verbose debug message. 2011-05-06 09:56:27 -07:00
BlueWall
8ca7938753 Adding ssl support
Adding ssl support for "Out of Band" applications such as the remote
	admin module or Robust services
2011-05-05 19:56:54 -04:00
Diva Canto
e8944d6c31 Test m_Enabled on RemoveRegion. 2011-05-04 20:40:25 -07:00
Diva Canto
ac9697edbe Fixed: EventQueueGet and other caps were being wrongly deregistered. Also CapabilitiesModule was being instantiated twice (damn Mono.Addins). 2011-05-02 19:45:47 -07:00
Diva Canto
883f21dd02 WebFetchInventoryDescendents working. Tested with robust. 2011-05-02 14:33:34 -07:00
Diva Canto
aba9ffdbd0 Refactored the GetMesh module into a handler and a module, to be the same as GetTexture. 2011-05-02 11:56:40 -07:00
Diva Canto
10180760b7 Works! 2011-05-02 08:48:55 -07:00
Diva Canto
2d21052fa3 Start to drill down on GetTexture. Read the config and do different things. 2011-05-01 19:09:08 -07:00
Diva Canto
f79400e94c Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
Renamed a few methods that were misnomers.
Compiles but doesn't work.
2011-05-01 18:22:53 -07:00
Diva Canto
275046cf02 Change GetTextureModule.cs to conform to the new IRegion module interface. NOTHING OF THIS WORKS. Compiles. 2011-05-01 12:03:00 -07:00
Diva Canto
126d2adeba Move CapabilitiesModule back to CoreModules. This one belongs there. 2011-05-01 12:02:07 -07:00
Diva Canto
6b2b036387 Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles. 2011-05-01 09:08:18 -07:00
Diva Canto
e3c27d8527 Nope, that didn't feel right. Moving all those modules to Linden space. 2011-04-30 13:24:25 -07:00
Diva Canto
d8ee0cbe1c First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
Diva Canto
549dc5aeb9 Eliminated sAgentCircuitData, a data structure that has been obsolete for quite some time. 2011-04-28 08:58:04 -07:00
Mic Bowman
36fef21e52 Merge branch 'master' into queuetest 2011-04-26 08:42:21 -07:00
dahlia
037373b825 recover from unhandled exception from bad rotation data while processing entity updates in LLClientView.cs 2011-04-25 17:11:54 -07:00
Mic Bowman
b9bca893ef Removed debug message in the token bucket code 2011-04-25 16:13:16 -07:00
Mic Bowman
13f141a4d5 Fix the totals shown by show throttle 2011-04-25 15:36:59 -07:00
Mic Bowman
77ab7ce084 Fixed the transmission of throttles from root agent to child
agents. Child throttles are based on the number of child agents
known to the root and at least 1/4 of the throttle given to
the root.
2011-04-25 15:11:29 -07:00
Mic Bowman
024c12abc3 Cleaned up various configuration options. Removed the category throttle
limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.

Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
2011-04-25 10:44:41 -07:00
Mic Bowman
08e58e7ca6 Set the initial rate for the adaptive throttle to 160Kpbs
or about 15 packets per second.
2011-04-22 14:02:34 -07:00
Mic Bowman
3534f4492a Various clean ups. Removed some debugging code. Added a new "show pqueues"
command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
2011-04-22 14:01:12 -07:00
Mic Bowman
0897647709 Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest 2011-04-21 15:41:15 -07:00
Mic Bowman
c5159ad8d0 Add some locking on the child list for the token bucket
hiearchy. A few other cosmetic changes.
2011-04-21 15:40:38 -07:00
Dan Lake
7f28dd4b31 Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, and Removes in that order. 2011-04-21 15:40:32 -07:00
Dan Lake
3640d0204f Added ability to remove unacked packet from UnackedPacketCollection without an acknowledgement from the network. This prevents RTT and throttles from being updated as they would when an ACK is actually received. Also fixed stats logging for unacked bytes and resent packets in this case. 2011-04-21 01:51:08 -07:00
Dan Lake
b5ab33b5e1 bug fix. Now when an unacked update packet is handled through ResendPrimUpdates, it is removed from the UnackedPacketCollection. 2011-04-20 23:08:51 -07:00
Mic Bowman
7759bda833 Added an "immediate" queue to the priority queue. This is
per Melanie's very good suggestion. The immediate queue is
serviced completely before all others, making it a very good
place to put avatar updates & attachments.

Moved the priority queue out of the LLUDP directory and
into the framework. It is now a fairly general utility.
2011-04-20 21:58:49 -07:00
Mic Bowman
2b737c9cc2 Adds the first pass at an adaptive throttle to slow start new
clients. If the sent packets are ack'ed successfully the throttle
will open quickly up to the maximum specified by the client and/or
the sims client throttle.

This still needs a lot of adjustment to get the rates correct.
2011-04-20 16:23:33 -07:00
Mic Bowman
82de87ce99 Converted the property request queue to use the same retransmission
mechanism as the entity update queues.
2011-04-19 11:22:04 -07:00
Dan Lake
08d8a3e580 Requeue unacknowledged entity updates rather than resend then "as is".
Often, by the time the UDPServer realizes that an entity update packet
has not been acknowledged, there is a newer update for the same entity
already queued up or there is a higher priority update that should be
sent first. This patch eliminates 1:1 packet resends for unacked entity
update packets. Insteawd, unacked update packets are decomposed into the
original entity updates and those updates are placed back into the
priority queues based on their new priority but the original update
timestamp. This will generally place them at the head of the line to be
put back on the wire as a new outgoing packet but prevents the resend
queue from filling up with multiple stale updates for the same entity.
This new approach takes advantage of the UDP nature of the Linden protocol
in that the intent of a reliable update packet is that if it goes
unacknowledge, SOMETHING has to happen to get the update to the client.
We are simply making sure that we are resending current object state
rather than stale object state.

Additionally, this patch includes a generalized callback mechanism so
that any caller can specify their own method to call when a packet
expires without being acknowledged. We use this mechanism to requeue
update packets and otherwise use the UDPServer default method of just
putting expired packets in the resend queue.
2011-04-19 08:10:01 -07:00