Commit Graph

1054 Commits

Author SHA1 Message Date
diva
b3dc462ee3 The previous fix for the EQ might have been too radical, and some early events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps. 2008-12-19 23:58:13 +00:00
Sean Dague
db4f4c255b let you specify a hex number as the color in the vector rendering
module.  This expands the colors you can use.
2008-12-19 22:27:45 +00:00
Justin Clarke Casey
db0c65ea56 * refactor: move sound trigger from scene into sepearate SoundModule 2008-12-19 21:03:56 +00:00
diva
7691be377a Fix for more child agent mismanagement (like #2846). On enqueueing events, we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue. 2008-12-19 20:31:32 +00:00
Justin Clarke Casey
aa497a1867 * refactor: move saved named prims to xml2 method out into the serialization module 2008-12-19 19:47:11 +00:00
Justin Clarke Casey
eb6cca4750 * refactor: Rename IRegionSerialiser and move into interfaces namespace 2008-12-19 19:07:11 +00:00
Justin Clarke Casey
583fa73126 * refactor: Remove archiver module scene wrappers 2008-12-19 18:33:03 +00:00
Justin Clarke Casey
7ce8ccb043 * refactor: Move tree code out into a separate module 2008-12-19 17:57:03 +00:00
Teravus Ovares
7bbda6651e * Commit patch from cmickeyb. #2871. Optimized float array for the terrain heightfield to reduce cpu usage on new client significantly.
Thanks cmickeyb!
2008-12-19 00:06:19 +00:00
Melanie Thielker
8231f9476c Fix and streamline the RegionHandshake stuff for estate managers 2008-12-18 19:20:11 +00:00
Justin Clarke Casey
4f88f25913 * refactor: move gestures code out from Scene into its own module 2008-12-18 18:49:05 +00:00
diva
3a56d91974 This may fix mantis #2855. There was a race condition on the TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region. 2008-12-18 18:11:29 +00:00
Melanie Thielker
98d0d728c2 Stop hacked godmode from being able to actually move other people's
attachments
2008-12-18 13:33:48 +00:00
Teravus Ovares
eb777b7373 * Catch a WebException in the LoadImageURLModule 2008-12-18 08:50:25 +00:00
diva
3b0a6efde7 This innocuous change in the TextureDownloadModule suddenly made the texture problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating. 2008-12-18 02:31:40 +00:00
Justin Clarke Casey
b37c8d6cbd * minor: Comment out high volume 'Getting MapItems' messages
* make worldmap module log tags consistent
2008-12-17 18:20:33 +00:00
Justin Clarke Casey
ac451485d6 * minor: Remove unused AppearanceTableMapper as pointed out by jonc in http://opensimulator.org/mantis/view.php?id=2843 2008-12-17 16:47:38 +00:00
Justin Clarke Casey
890d8d4215 * Simply friends code by only sending notifications to a newly logged on user for other users who are online.
* No need to send offline notifications since the client assumes this (and future clients should be able to do the same).
2008-12-17 16:34:11 +00:00
Justin Clarke Casey
b4680f653d * Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed 
object.
2008-12-17 16:11:03 +00:00
MW
027ae58dc4 Stop users taking a copy of a in world prim that contains inventory items that have no copy permission set. 2008-12-17 13:32:01 +00:00
MW
6c8f9078ef Added a check to CanDuplicateObject(), to stop duplicating prims that contains inventory items that you don't have permission to copy 2008-12-17 12:53:47 +00:00
Melanie Thielker
1c30111c7a Stop owners from duplicating no-copy objects in-world 2008-12-17 12:12:23 +00:00
diva
8fffdac7fa Attempt at restoring inventory access after TPs/crossings. RemoveClient in Scene was being too
aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide
whether to nix it or not. All other mods in other files are for better debugging messages.
2008-12-15 20:45:40 +00:00
MW
a933ca842b Removed some instances of "<3 OpenSim Developers" (why were they there?) being in alert messages from the LandManagementModile. 2008-12-15 12:47:16 +00:00
Melanie Thielker
b32f72a438 Adds the "Send Teleport" module 2008-12-14 05:56:33 +00:00
Melanie Thielker
008e1fe8df Plumb the TP-Sending packets 2008-12-14 05:49:07 +00:00
Charles Krinke
e6eb571c1d Mantis#2725. Thank you kindly, Diva, for a patch that:
Adds missing protocol pieces for EstablishAgentCommunication
event which allows the client to activate CAPS and the EQ for 
child agents.
2008-12-14 02:17:12 +00:00
Justin Clarke Casey
3aaf303a75 * minor: Downgrade friends module 'client logging out' notice from error to debug 2008-12-12 21:24:39 +00:00
Jeff Ames
a8fff196f5 Update svn properties, minor formatting cleanup. 2008-12-11 02:35:51 +00:00
Justin Clarke Casey
9e02a639e5 * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315
* This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being 
flipped on the y axis
* Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import
* More details on the mailing lists soon.
-This line, and those below, will be ignored--

M    OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
M    OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
M    OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
2008-12-10 16:50:11 +00:00
Justin Clarke Casey
dae84498ed * Enable agent to agent transfer of inventory folders
* It should now be possible to give an entire folder to another avatar instead of just single items at a time
2008-12-09 20:07:15 +00:00
Justin Clarke Casey
7c3bfdd8c9 * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y)
* See terrain help from the command prompt
* This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability)
* Thanks jonc!
2008-12-09 17:00:42 +00:00
Justin Clarke Casey
557567dcf8 * minor: remove some old logging messages 2008-12-09 16:16:16 +00:00
Justin Clarke Casey
5ffbba9a8f * minor: Take out some of the test log output I accidentally left in a couple of commits ago 2008-12-04 21:06:25 +00:00
Justin Clarke Casey
38ca31b37a * Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-04 19:57:36 +00:00
Homer Horwitz
17a0474c5f Fixes Mantis#2744: Permissions returned false for resetting scripts in
non-root SOPs. Now, they will use the SOG the SOP belongs to.
2008-12-03 19:45:35 +00:00
Melanie Thielker
0d5d3e0b48 Reinstate closing the EQ when the UDP circuit disconnects. This will likely
also reinstate the texture issue, which needs ot be fixed another way.
2008-12-03 06:33:13 +00:00
Jeff Ames
ab83713a2c Make a couple log4net instances static readonly. 2008-12-03 05:18:28 +00:00
Homer Horwitz
4480d5527b Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,
they will use the SOG the SOP belongs to (as it was for the root-SOP already).
2008-12-01 22:28:17 +00:00
Sean Dague
047e54acbc don't close eventqueues when you leave a region. This really does seem
to fix the A -> B -> A issue.  Because the code is very reuse friendly,
it shouldn't cause much additional memory bloat in the sims.

I'm sure this isn't the right fix, but it is progress, and confirms that
the close path while leaving a region is part of the issue.
2008-12-01 21:03:55 +00:00
Justin Clarke Casey
18ba6c3510 * minor: A few tiny bits of documentation and log message cleanup before starting something different 2008-12-01 20:28:00 +00:00
Sean Dague
c8abe037a5 fix the "I get no textures if I teleport back to a region I've been in
before" issue.  This involves the EventQueueGet module so I'm not sure
this is the right fix but it appears to work.

When the ScenePresence leaves force a close on it.  The reuse of the
queues doesn't seem to be working, so the forced close causes a new one
the next time in.  This does appear to work.
2008-12-01 16:55:39 +00:00
Sean Dague
21b1218737 attempt to modify the event queue for greater debugging 2008-12-01 16:49:26 +00:00
Melanie Thielker
6c86823803 Mantis #2729
Add a check for script reset permissions to the permissions module
2008-12-01 03:40:41 +00:00
Homer Horwitz
aaba3c342f Fix usage of reflection where it isn't necessary. 2008-11-29 19:50:53 +00:00
Melanie Thielker
b8e8a33d60 Mantis #2584
Applying a patch from Diva. This patch introduces significant improvements
in teleporting. Thank you, Diva.
2008-11-29 13:49:20 +00:00
Melanie Thielker
1b3a3ffc77 Finally make attachments stay put. Randomize local ID generation to
prevent adjacent sims from using identical Local IDs for the attachment
Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of
information, namely that, due to a bug in the viewer, adjacent sims can't
use the same local ids.
2008-11-29 13:17:21 +00:00
Justin Clarke Casey
18974b7766 * refactor: rename UserServiceAdmin to UserAdminService 2008-11-28 16:04:01 +00:00
Justin Clarke Casey
0862627b34 * refactor: move CreateUser into UserServiceAdmin 2008-11-28 15:34:30 +00:00
Charles Krinke
921692a15f Thank you kindly, Nlin for a patch that:
Adds a new method to IClientAPI to allow adding message handlers 
for GenericMessages (of which "autopilot" is one). Part 2 adds a 
specific autopilot handler in ScenePresence.cs.
2) Removing unused variables and functions.
3) Simplifying the navigation logic in ScenePresence.cs. The 
original patch was somewhat complex because it included orientation
logic for a future enhancement of orienting the avatar to point 
towards the direction being walked. Currently this isn't working, 
though, so I removed the orientation code, which leaves just the 
smaller and hopefully simpler-to-understand movement code.
2008-11-27 05:16:47 +00:00