Commit Graph

1348 Commits

Author SHA1 Message Date
Melanie
64393a7ca8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-13 02:27:16 +01:00
Justin Clark-Casey (justincc)
3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-12 23:29:57 +01:00
Melanie
d632fd7124 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-07-12 08:55:16 +01:00
Justin Clark-Casey (justincc)
916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Justin Clark-Casey (justincc)
fc24563206 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Melanie
89c9528e38 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
2012-07-11 14:27:33 +01:00
UbitUmarov
6252114ea0 remove expensive and leaked ( in Xengine at least) SayShout timer and
replace it by a simpler function that should do the same (?) (don't like
 much those 10 + 1 bursts)
2012-07-11 09:03:18 +01:00
Melanie
0bc8238a6c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Watchdog.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
UbitUmarov
df55de5b3d lltargetomega efective spinrate now multiplied by gain ( need check ) 2012-07-10 05:51:41 +01:00
UbitUmarov
652ac5f66b more work on llSetAngularVelocity() 2012-07-10 05:28:47 +01:00
Justin Clark-Casey (justincc)
c8af20f966 This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Talun
1b1f841c6a Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Melanie
26d89777d8 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
	OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
UbitUmarov
ce7864632b added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still 2012-07-06 17:13:11 +01:00
Melanie
5776351f6a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
Melanie
4854d77904 Add an EventType enum and Type field to the poll service event args. This allows
the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
2012-07-05 23:09:20 +02:00
Justin Clark-Casey (justincc)
8674604ff5 regrade osFormatString, osMatchString and osReplaceString to VeryLow.
I can't see that these present any real hazard to sim functioning.
2012-07-05 21:10:59 +01:00
Justin Clark-Casey (justincc)
951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc)
7b327848d0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-04 22:21:47 +01:00
Justin Clark-Casey (justincc)
2f998fce1f refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 22:00:39 +01:00
Justin Clark-Casey (justincc)
1816ecb747 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 21:57:57 +01:00
Justin Clark-Casey (justincc)
eacba4fc0b refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-04 21:54:30 +01:00
Justin Clark-Casey (justincc)
9fac7fd932 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-04 21:50:52 +01:00
Justin Clark-Casey (justincc)
f2b0377c28 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-04 21:49:21 +01:00
Justin Clark-Casey (justincc)
d933bdbd59 refactor: In llGetInventoryPermMask() use existing GetInventoryItem() 2012-07-04 21:47:20 +01:00
Justin Clark-Casey (justincc)
f9fa34408d refactor: in llGetInventoryPermMask use existing GetInventoryItem() 2012-07-04 21:42:04 +01:00
Justin Clark-Casey (justincc)
857494f6bd refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() 2012-07-04 21:36:44 +01:00
Justin Clark-Casey (justincc)
dff7cae2ee refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem() 2012-07-04 21:33:35 +01:00
Justin Clark-Casey (justincc)
0e3fce9b5c refactor: In llGetInventoryKey() use existing GetInventoryItem() 2012-07-04 21:25:58 +01:00
Justin Clark-Casey (justincc)
4b2b14dad1 In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:22:43 +01:00
Justin Clark-Casey (justincc)
3769739ca7 In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:19:16 +01:00
Justin Clark-Casey (justincc)
3717812ce0 refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-04 21:15:00 +01:00
Justin Clark-Casey (justincc)
ae64d089c6 refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-04 21:05:51 +01:00
Justin Clark-Casey (justincc)
58b13d51a7 refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself. 2012-07-04 20:57:48 +01:00
Melanie
4f04ec5fc2 Implement the buggy version of llXorBase64Strings() for compatibility's sake 2012-07-02 02:04:56 +02:00
Melanie
7eb95c9ed9 Bring casing of llSHA1String in line with SL 2012-07-01 18:05:35 +02:00
Melanie
6137f37028 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-29 22:24:53 +01:00
Melanie
05cf51cbbd Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
2012-06-29 22:11:49 +01:00
UbitUmarov
7ab8bc0a60 don't recoil attachments doing llRezObject() 2012-06-29 01:17:53 +01:00
Justin Clark-Casey (justincc)
bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Melanie
a1a22a2f10 Revert "Mantis 5977 Corrections to llRegionSayTo"
This reverts commit 679da63da6.

Conflicts:

	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2012-06-28 22:02:20 +01:00
UbitUmarov
29abb7d62a reactivate physics raycasts on llCastRay() until it's clear what is its problem if any... 2012-06-28 12:20:55 +01:00
UbitUmarov
de10a16546 Merge branch 'avination' into ubitwork 2012-06-28 10:57:47 +01:00
Melanie
2548d15878 Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
2012-06-26 10:48:52 +02:00
UbitUmarov
ca22feb09a don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) 2012-06-17 13:28:33 +01:00
UbitUmarov
e7aceae3e0 split ugly expression in a if making it simpler to read 2012-06-17 09:06:25 +01:00
UbitUmarov
e2b9a5d7aa Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability. 2012-06-17 08:54:39 +01:00
Melanie
ff21007b93 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-15 15:48:34 +01:00
Melanie
ffc0badaf4 Reapply the one change that was in the revert that was actually function, not
form
2012-06-15 15:18:57 +02:00
UbitUmarov
5d32979170 Revert changes...
This reverts commit c8227e1bb7.
2012-06-15 14:31:35 +01:00