Commit Graph

5161 Commits

Author SHA1 Message Date
UbitUmarov
f83f7e18b6 comment out some debug messages visible on SOP CompleteMovement 2018-03-10 22:07:52 +00:00
UbitUmarov
a22606a89f do not timeout floatsam assets caching thread 2018-02-02 11:47:19 +00:00
UbitUmarov
e3f804e1d8 try fix IAR load inventory links and objects owner 2018-01-26 16:18:45 +00:00
UbitUmarov
e908c0ecad give up on a property that old monos do compile, but then smore ok exec 2018-01-09 19:47:10 +00:00
UbitUmarov
eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one 2018-01-08 12:00:21 +00:00
UbitUmarov
89a690c11f a few more xml things 2018-01-05 12:24:07 +00:00
UbitUmarov
ec6f87d3ef disable some XmlResolver 2018-01-04 23:51:43 +00:00
UbitUmarov
48dbba3441 add more files for robust mutes suport. (module is still named MuteListModuleTst for testing, others in core will be removed later 2018-01-04 20:56:48 +00:00
UbitUmarov
8eea9531ee fix estates URI 2018-01-03 10:21:07 +00:00
UbitUmarov
d32debe618 commit what i did so far for core mutes module, befere i lose it 2017-12-11 23:58:27 +00:00
UbitUmarov
1e3cb82756 move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
Melanie Thielker
d35ab8c86c Donating the Avination Mute Module
This lived out-of-tree and therefore wasn't part of the big code
drop. It's classic Avination, tied to MySQL and a direct database
connection and I don't have the bandwidth to fix it to core methods.
However, it has all the strange mute logic that OpenSim was missing
and maybe someone can step up to make it work in an open grid context.
2017-11-14 12:12:07 +00:00
TomTheDragon
98f90f4eed Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-13 20:43:16 +00:00
UbitUmarov
6546ea6da6 mantis 8253: don't let attachments delete remove controls from viewers on crossings. 2017-11-12 12:00:03 +00:00
UbitUmarov
59afeb6c4c remove a dead line of code 2017-10-06 02:43:46 +01:00
UbitUmarov
8520ceed63 mantis 8246: don't allow 'delete object name' to delete attachments, but allow delete object id, with confirmation 2017-10-06 02:40:28 +01:00
UbitUmarov
05b8ead8b2 frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive 2017-08-24 02:11:40 +01:00
UbitUmarov
c5802c9460 change a few more parcel eject code paths 2017-08-24 01:47:01 +01:00
UbitUmarov
74524cb3be (un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject. 2017-08-24 01:30:57 +01:00
UbitUmarov
1ca70232a5 mantis 8233: media changes flag object updated in region db 2017-08-22 18:37:35 +01:00
Robert Adams
a754ab0e4f Refactor archive loading to optionally start script engine after loading. 2017-08-14 21:27:53 -07:00
UbitUmarov
f658b68181 add a few locks 2017-08-03 17:59:30 +01:00
UbitUmarov
ad930f8e41 fix typo 2017-07-28 19:01:07 +01:00
UbitUmarov
21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
UbitUmarov
6996bab4a1 display remaining pass time in hours, mins or seconds acording to value 2017-07-26 20:13:30 +01:00
UbitUmarov
0b23964349 change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney) 2017-07-26 19:12:12 +01:00
UbitUmarov
0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
UbitUmarov
a91ceae826 add comments to make that more clear 2017-07-26 14:26:28 +01:00
UbitUmarov
025e82341f do not allow setting land passes on group owned land, because currently we cant give money to the group 2017-07-26 14:24:21 +01:00
UbitUmarov
74389c74cb only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method 2017-07-26 12:58:47 +01:00
UbitUmarov
8739ceb00f lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes 2017-07-25 04:18:38 +01:00
UbitUmarov
86c9c86eeb allow pass recharge with no loss of current time up to 1/4 of parcel pass time. 2017-07-25 03:13:03 +01:00
UbitUmarov
c5b34a51fd Ooops.. pay to land owner, not grid. group owned parcel not suported for now. (the pass already expired with kick action) 2017-07-25 02:39:12 +01:00
UbitUmarov
81d1ebc510 add first code to process parcel buy pass. Still testing, and still no kick on expire ( does expire on entry ) 2017-07-25 01:30:35 +01:00
UbitUmarov
13564aa984 only hide parcel info from banned avatars 2017-07-24 22:04:36 +01:00
UbitUmarov
9ae26fc5af store kfm on inventory. this may still be a bit confusing on rez 2017-07-16 05:19:27 +01:00
UbitUmarov
aff9c345dd osSetParcelDetails: add more land update code 2017-07-12 07:27:21 +01:00
UbitUmarov
ead95e85c5 bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present 2017-07-07 04:57:57 +01:00
UbitUmarov
cb2607d4fa fix scripts xmlrpc threads names 2017-06-29 21:17:41 +01:00
UbitUmarov
190874344b ScriptsHttpReq does not need a permanent thread 2017-06-29 21:14:20 +01:00
UbitUmarov
ef74efeaa7 and add a missing bracket :) 2017-06-26 09:18:31 +01:00
UbitUmarov
e075cf4461 fix bad english 2017-06-26 09:08:23 +01:00
UbitUmarov
a9a44eaeb5 add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) 2017-06-25 02:17:02 +01:00
UbitUmarov
5d776fca3a add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still 2017-06-24 21:42:11 +01:00
UbitUmarov
1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc 2017-06-24 09:24:56 +01:00
UbitUmarov
8d1dd44edb simplify vectorrender background draw 2017-06-24 07:39:22 +01:00
UbitUmarov
72db6f76b5 remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. 2017-06-24 05:22:02 +01:00
UbitUmarov
c3dbf91152 osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one 2017-06-24 03:21:23 +01:00
UbitUmarov
191661b51d a few more changes to iar/oar assets save error/warning to show problems known to be asset errors 2017-06-24 02:01:48 +01:00
UbitUmarov
0a1f497dee code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all 2017-06-23 19:55:23 +01:00