Commit Graph

3361 Commits

Author SHA1 Message Date
UbitUmarov
6cf85a3db1 a few more changes on initial objects send 2019-03-30 12:07:49 +00:00
UbitUmarov
5663e2c0c8 try another way 2019-03-27 07:32:06 +00:00
UbitUmarov
dad533fe1c timming issues on fast tp back to same region on new code 2019-03-27 06:43:22 +00:00
UbitUmarov
83fd05f131 timming issues on fast tp back to same region on new code 2019-03-27 02:04:11 +00:00
UbitUmarov
5035de053a we should be able to zeroencode compressedupdates 2019-03-25 17:51:38 +00:00
UbitUmarov
b32b104996 some more changes on objects sending 2019-03-24 16:15:24 +00:00
UbitUmarov
481d7156d1 mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes numbre of sides warning. build prims with the number of sides of the high LOD submesh 2019-03-24 01:51:29 +00:00
UbitUmarov
027750e98f compact the trivial te case, a more complete one may be needed even beening heavy 2019-03-24 00:35:30 +00:00
UbitUmarov
33986aea5e mantis 8506: parse highlod mesh and compare its number of prim faces to the number of faces provided and warn mismatch 2019-03-23 23:32:39 +00:00
UbitUmarov
9c322c93cc fix particles encoding on compressedupdate 2019-03-23 08:04:23 +00:00
UbitUmarov
010d64dcd2 a bit more suicidal... 2019-03-23 03:58:22 +00:00
UbitUmarov
d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 2019-03-23 02:18:32 +00:00
UbitUmarov
cfbd34f618 add some code for compressed updates, but disabled, since more changes are needed elsewhere 2019-03-21 06:52:18 +00:00
UbitUmarov
d6b3413c63 RegionHandshake IS critical llupd protocol not to be done by odd modules 2019-03-20 15:09:53 +00:00
UbitUmarov
81ff118378 lludp direct encode RegionHandshake 2019-03-20 14:41:19 +00:00
UbitUmarov
c521ff394e recover the UnAckedBytes are in KB fix 2019-03-19 10:59:01 +00:00
UbitUmarov
a7927e9d7b lludp ObjectAnimation encoding 2019-03-19 09:44:13 +00:00
UbitUmarov
71361f61f4 lludp SimStats encoding 2019-03-19 08:52:14 +00:00
UbitUmarov
132d8be9cc UnAckedBytes are in KB 2019-03-19 07:22:24 +00:00
UbitUmarov
c2086e6257 add a few extra checks for viewers animated objects support, to avoid timming issues 2019-03-19 00:47:45 +00:00
UbitUmarov
199d4a1bd0 lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding 2019-03-18 23:36:49 +00:00
UbitUmarov
ee0eef5ee0 also fix the ThrottleOutPacketType 2019-03-18 22:29:24 +00:00
UbitUmarov
f17dba9925 oops 2019-03-18 22:26:02 +00:00
UbitUmarov
37619443a7 lludp GenericMessage enconding 2019-03-18 22:19:23 +00:00
UbitUmarov
606d096709 lludp ImprovedInstantMessage enconding 2019-03-18 21:04:42 +00:00
UbitUmarov
6fd7b931b1 lludp ChatFromSimulator enconding; some simplification 2019-03-18 18:58:07 +00:00
UbitUmarov
84187975bd lludp AgentMovementComplete enconding 2019-03-18 18:03:22 +00:00
UbitUmarov
b9987b4183 stop sending some useless small packets 2019-03-17 21:37:21 +00:00
UbitUmarov
9ccca71c1b remove redundant code 2019-03-17 19:00:02 +00:00
UbitUmarov
8bb0c05825 lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck 2019-03-17 18:16:38 +00:00
UbitUmarov
ee8ad3e69d lludp: direct encode AvatarAppearance 2019-03-17 02:02:40 +00:00
UbitUmarov
2ff5b322be lludp: direct encode CoarseLocationUpdate 2019-03-16 17:44:34 +00:00
UbitUmarov
5428b4799d lludp: direct encode rest of send terseupdates 2019-03-16 15:40:01 +00:00
UbitUmarov
d8f9a007f4 bug fix on mapblockreply; direct encode mapitemreply just because.. 2019-03-16 14:30:53 +00:00
UbitUmarov
4a80802bec lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it needed work anyways 2019-03-16 00:38:49 +00:00
UbitUmarov
492ba8f644 minor cleanup 2019-03-15 19:21:44 +00:00
UbitUmarov
46dc9ebd4e lludp: change zero encode of strings; limit them to what current viewers expect 2019-03-15 18:08:05 +00:00
UbitUmarov
f143dbc23f lludp direct encode object Properties update packets 2019-03-14 17:11:23 +00:00
root
c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-03-11 23:41:26 +00:00
root
d8e558a3da Allow anyone to get a CAP to the console - check rights on use 2019-03-11 23:36:52 +00:00
UbitUmarov
32a03a49fc lludp: direct encode terrain patchs packets 2019-03-10 15:56:14 +00:00
UbitUmarov
7b55d42b11 lludp fix max packet size on ack appends 2019-03-10 11:23:38 +00:00
UbitUmarov
343239c7c3 do not send animated attachments to viewers that do not support them. 2019-03-09 12:04:26 +00:00
UbitUmarov
6bc37f348e ooops bad zeroencode flag 2019-03-08 22:28:57 +00:00
UbitUmarov
e9d7ced733 just direct encode avatar animation also 2019-03-08 21:14:08 +00:00
UbitUmarov
a32060180f agent animation object ids are only for self avatar 2019-03-08 19:14:09 +00:00
UbitUmarov
155e499457 well let trees have special state and grass data block again. 2019-03-07 18:57:13 +00:00
UbitUmarov
95c4de6144 grass even more 2019-03-07 18:20:17 +00:00
UbitUmarov
4e7cddc6a8 vegetation is special 2019-03-07 17:11:52 +00:00
UbitUmarov
9ccc3ed756 make use of direct object update encoding 2019-03-07 14:53:32 +00:00