UbitUmarov
6f590c2f79
disable first drip
2014-08-29 00:05:57 +01:00
UbitUmarov
986863a0cd
try to reduce insane high data rate udp bursts. This needs testing on a
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region with a lot of contents. Should not affect much average rates.
2014-08-28 22:26:03 +01:00
UbitUmarov
894b5c10c6
remove misplaced comment
2014-08-28 18:54:08 +01:00
UbitUmarov
9839904ebe
try to make sense of throttle rate limits
2014-08-28 18:51:55 +01:00
UbitUmarov
5a2d4fd47f
add some functions for estimation of number of bytes that can be send in a category in specified time
2014-08-28 16:49:32 +01:00
UbitUmarov
ff4df688ba
send all presences terseupdates in same batch
2014-08-28 12:55:31 +01:00
UbitUmarov
ade4bf69b1
if we send wearables with ThrottleOutPacketType.HighPriority, then we
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should send other avatarinformation with same priority on same Task category ( plus cleanup )
2014-08-28 10:38:31 +01:00
UbitUmarov
1e888d61ca
enqueue also if m_nextPackets[category] is not null. This is really the
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top element of a category queue, equivalente to using a queue.peek() if
avaiable
2014-08-27 01:33:09 +01:00
UbitUmarov
92b0b27caf
dont append acks to a resend packet
2014-08-26 17:42:44 +01:00
UbitUmarov
6857afe2a4
*test* back to no sog kills, little retouch on attachment updates,
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NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
UbitUmarov
75cbe620c0
*test* cleanup the bugs nest
2014-08-25 22:45:31 +01:00
UbitUmarov
c24601bc6a
change enconding of attachment updates NameValue and State fields
2014-08-25 21:49:39 +01:00
UbitUmarov
f4a6be8654
clean sendKill a bit, remove a IsChild that is set too early in a calling
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path
2014-08-24 00:44:14 +01:00
UbitUmarov
d55041d934
on updates, send rotations using livomv Quaternion.toBytes() again
2014-08-23 21:13:30 +01:00
UbitUmarov
63d1916f51
Remove entities from updates queues on kill. Do it sync so enqueues after
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the kill work
2014-08-23 20:59:11 +01:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
ea1c232f92
revert droping udp packet resends after 6 retries, keep resending.
2014-08-21 00:08:43 +01:00
UbitUmarov
542118adf1
remove from use the UpdatesResend on resending udp packets. Just resend
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the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
UbitUmarov
919aef1573
send zero velocity again on avatar full update or its ugly
2014-08-19 10:03:04 +01:00
UbitUmarov
8f0d35e59a
fix the encoding of rotation in updates, not just using the next field to
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override w bytes. ( specially having it commented )
2014-08-19 09:04:20 +01:00
UbitUmarov
505cbf9983
still another ...
2014-08-19 03:58:16 +01:00
UbitUmarov
4c46ebdbf5
fix a missed blocking of sending updates the the new attach points above
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hud indexes
2014-08-19 03:47:26 +01:00
UbitUmarov
1edaf29149
NextAnimationSequenceNumber be a udpserver variable with random start
2014-08-16 13:43:26 +01:00
UbitUmarov
0ae8fed4c2
reduce ping cliping lower limit
2014-08-14 21:18:58 +01:00
UbitUmarov
a46d6004df
reduce ping filter time constant
2014-08-14 21:04:30 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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connections console command
2014-08-14 20:41:36 +01:00
Melanie Thielker
b96f951a6a
Merge branch 'ubitworkmaster'
2014-08-13 03:05:54 +02:00
Melanie Thielker
ecae45a21e
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
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This reverts commit 30f00bfb14 .
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov
cf48b814eb
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
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need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov
0760fa3106
process AgentUpdates in order with rest of packets. Only give higher priority to chat
2014-08-13 00:17:03 +01:00
UbitUmarov
20b3cab5d1
take agentUpdate checks out of llUDPserver (disabling useless debug) and
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do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00
UbitUmarov
f811efde85
do the significance test invalidation at MoveAgentToRegion
2014-08-12 22:36:17 +01:00
UbitUmarov
b9224a70c4
no need to go from cos into squared sin when just abs of cos is as good
2014-08-12 22:27:50 +01:00
UbitUmarov
dbbfaf3ac3
force AgentUpdate after CompleteAgentMovement to pass by significance test
2014-08-12 22:17:15 +01:00
UbitUmarov
c0378d5430
actually let delay match throttles as original design
2014-08-10 16:36:20 +01:00
UbitUmarov
ebc18a80bf
OutgoingPacketHandler can not be paced by hits on SendPacket()
2014-08-10 14:49:58 +01:00
UbitUmarov
c84a3c3630
also on other case
2014-08-09 16:22:46 +01:00
UbitUmarov
601c50dc1e
return even zero costs ( prims on other regions )
2014-08-09 16:19:07 +01:00
UbitUmarov
2eb1c1c377
move from RegisterInventoryServiceHandlers to
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RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
Melanie Thielker
5628c0bcd6
Reduce delay time on regin handshake reply to speed up terrain sending.
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Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov
dfa9ba0937
minor clean, dont check for cache if we aren't using it..
2014-08-07 08:47:03 +01:00
UbitUmarov
1408c9eee7
reply to cached checks with same serial number
2014-08-07 07:55:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
UbitUmarov
552b4e45e8
bakemodule didnt like last changes
2014-08-06 05:56:10 +01:00
UbitUmarov
66dea8fe05
some debug to remove later
2014-08-06 05:17:30 +01:00
UbitUmarov
bd3d58dd00
try to make the baked textures cache work
2014-08-06 04:54:14 +01:00
UbitUmarov
3cca5ec667
check...
2014-08-04 21:52:29 +01:00
UbitUmarov
3d81f25e34
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
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This reverts commit 05a2feba5d .
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d
start sending terrain in scenePresence after well defined avatar. Minor
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change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov
9f5e19127d
comment out a debug msg. more on gods being Gods
2014-08-03 00:22:21 +01:00