UbitUmarov
eccec66359
fix the queue type in use
2015-12-09 16:12:21 +00:00
UbitUmarov
3029080d9b
change threading on GetTexture and getMesh and WebFetch Modules.
2015-11-27 07:38:54 +00:00
UbitUmarov
156fdd4908
remove some duplicate using statements
2015-11-21 01:49:31 +00:00
UbitUmarov
118aff520e
try to better merge avn and os fetchinventory and fetchinvdescendents
2015-09-12 06:10:52 +01:00
UbitUmarov
08187cb599
inventory mess return to the state before divas cache issue
2015-09-11 20:40:10 +01:00
UbitUmarov
7841628313
change to avn fecthinventory and webfecth.. code
2015-09-11 16:25:46 +01:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
017d2cf417
Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok.
2015-06-17 15:55:07 -07:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-07 19:24:08 -07:00
Diva Canto
8676b017b2
Attempt at fixing mantis #7054 . The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
2015-05-05 21:28:27 -07:00
Diva Canto
8cc590cf80
And finally renamed the classes themselves.
2015-01-13 22:21:50 -08:00
Justin Clark-Casey (justincc)
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
4374ce9fbf
If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.
2014-06-16 22:11:34 +01:00
Justin Clark-Casey (justincc)
178a5a5585
rename prefix of scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.*
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Actual inventory processing is done with a single set of static structures rather than per scene.
2014-03-21 23:29:31 +00:00
Justin Clark-Casey (justincc)
1497b75361
minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests in stats category "scene-inventory" instead of "scene"
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To distinguish from general scene stats
2014-03-19 00:37:06 +00:00
Justin Clark-Casey (justincc)
a660c0a750
Add scene.<scene-name>.ProcessedFetchInventoryRequests
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This shows the number of requests that have been processed.
These have not necessarily been sent back to the request since this is done separately by the PollServiceRequestManager
2014-03-18 20:59:11 +00:00
Justin Clark-Casey (justincc)
e82d394ddf
Add scene.<scene-name>.QueuedFetchInventoryRequests stat
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This is to aid in detecting whether there are fetch inventory requests remaining to be processed.
2014-03-18 20:10:41 +00:00
Justin Clark-Casey (justincc)
f3e177814a
Add regression test for http inventory fetch.
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Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
2014-03-17 20:51:35 +00:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Mic Bowman
b29e9d37e7
Change handling of the FetchInventoryDescendents2 capability configuration to allow
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for external handlers.
2013-09-11 12:15:16 -07:00
Melanie
a7eb1b5b85
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-07-24 03:50:09 +01:00
Melanie
7830cc9954
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
dahlia
6dd454240f
revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc
2013-07-16 02:03:01 -07:00
dahlia
70aa77f520
add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday
2013-07-16 01:31:09 -07:00
Justin Clark-Casey (justincc)
eb14e5a175
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-15 23:28:02 +01:00
Justin Clark-Casey (justincc)
1b7b664c86
Add request received/handling stats for caps which are served by http poll handlers.
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This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this.
2013-07-15 23:27:46 +01:00
Diva Canto
687c1a420a
Guard against null ref
2013-07-15 12:33:31 -07:00
Justin Clark-Casey (justincc)
55ac8c83c7
Get InventoryWorkerThreads to update watchdog on processing requests
2013-07-06 00:34:22 +01:00
Melanie
56f4adeb60
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2013-06-18 01:50:08 +01:00
Justin Clark-Casey (justincc)
713a14a6b5
minor: remove mono compiler warnings in WebFetchInvDescModule
2013-06-17 23:23:56 +01:00
Justin Clark-Casey (justincc)
d412c1b0eb
Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.
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This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-14 23:53:20 +01:00
Melanie
cf4d291443
Merge branch 'master' into careminster
2013-06-08 00:00:39 +01:00
Melanie
3a722ef81b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-07 23:59:02 +01:00
Diva Canto
07cc16ff9c
Put the configuration back in FetchInventoryDesc2 cap.
2013-06-07 16:00:32 -07:00
Melanie
75631e0267
Supply proper type information for the various types of requests
2013-06-07 23:55:03 +01:00
Melanie
7c0bfca7a0
Adding Avination's PollService to round out the HTTP inventory changes
2013-06-07 23:43:45 +01:00
Melanie
a7dbafb0e3
Port Avination's inventory send throttling
2013-06-05 23:42:50 +01:00
Melanie
2ad72db0ec
Make a viewer sent XML error prettier
2013-03-03 11:40:46 +01:00
Melanie
598f891d70
Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP
2013-02-06 04:03:32 +01:00
Melanie
9a5679876e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
2012-11-12 18:08:02 -08:00
UbitUmarov
617f1b9223
just remove the damm thing
2012-09-26 16:17:49 +01:00
UbitUmarov
7e3eba1064
Seems nothing actually need the request body for getevents. so change
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control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov
654dd289f2
more changes to PollService
2012-09-26 03:05:27 +01:00
UbitUmarov
4d681bfde6
do the same to webFecthInvDescModule
2012-09-25 03:59:19 +01:00
Melanie
68ece236a6
Protect the responses map with a lock. Also remove ugly "this." type of
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member notation.
2012-09-23 23:55:28 +02:00
Melanie
a6753c14a5
Revamp the v3 inventory sending. Uses threads and some nifty mechanics to
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leverage the Poll Service without blocking it's workers.
2012-09-11 10:39:43 +02:00