Mic Bowman
73dadef8df
Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is
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the RegionReady module to be warn so that the message will show up in the
log for simulators running in a more production mode (knowing when logins
are functional is useful).
2013-11-27 12:01:09 -08:00
dahlia
e52a8d388f
"rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line
2013-11-26 21:07:37 -08:00
dahlia
5a9ec0748b
add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)
2013-11-26 17:18:44 -08:00
Justin Clark-Casey (justincc)
60e049ea39
Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"
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Reverting to place on separate branch
This reverts commit ff4e7de776 .
2013-11-23 02:31:39 +00:00
Justin Clark-Casey (justincc)
1999b218fd
Revert "Add line accidentally left out of recent non-root prim sit fix"
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Reverting to place on new branch
This reverts commit ed1029712a .
2013-11-23 02:31:17 +00:00
Justin Clark-Casey (justincc)
a68d1fad73
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"
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This reverts commit 9bdd3dc7de .
2013-11-23 02:29:14 +00:00
Justin Clark-Casey (justincc)
eb172be541
Revert "Fix non-root prim sit positions for prims where a sit target has been specified as well."
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Revert to place on separate branch for now
This reverts commit 70e651a8d1 .
2013-11-23 02:28:30 +00:00
Justin Clark-Casey (justincc)
910f07dffa
Revert "Refix fix for sitting on non-root linked prims with explicit sit targets."
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This reverts commit 78649eb099 .
2013-11-23 02:27:26 +00:00
Justin Clark-Casey (justincc)
5aa3236ebe
Revert "fix avatar rotation when sitting on a linked part"
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Reverting for now to place on separate branch
This reverts commit 65304260af .
2013-11-23 02:27:03 +00:00
Justin Clark-Casey (justincc)
65304260af
fix avatar rotation when sitting on a linked part
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Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
2013-11-23 02:09:03 +00:00
Justin Clark-Casey (justincc)
78649eb099
Refix fix for sitting on non-root linked prims with explicit sit targets.
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I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
2013-11-23 01:35:08 +00:00
Justin Clark-Casey (justincc)
70e651a8d1
Fix non-root prim sit positions for prims where a sit target has been specified as well.
2013-11-23 01:32:29 +00:00
Justin Clark-Casey (justincc)
ed1029712a
Add line accidentally left out of recent non-root prim sit fix
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Original commit is ff4e7de7
2013-11-23 01:18:07 +00:00
Justin Clark-Casey (justincc)
9bdd3dc7de
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
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As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
2013-11-23 01:12:20 +00:00
Justin Clark-Casey (justincc)
9f4a548a49
Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.
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Use 0.0.0.0 instead of localhost
2013-11-23 01:04:31 +00:00
Justin Clark-Casey (justincc)
ff4e7de776
Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
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We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-23 00:53:09 +00:00
Justin Clark-Casey (justincc)
b44c69807d
Fix bug where "show modules" would accidentally list all the shared modules again as "non-shared"
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Addresses http://opensimulator.org/mantis/view.php?id=6860
2013-11-19 23:53:15 +00:00
Justin Clark-Casey (justincc)
f94d07f2e2
Add regression test to check that specifying a non-existent event raise a syntax error
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This was the case before any of the recent changes
2013-11-16 03:02:57 +00:00
Justin Clark-Casey (justincc)
79c1ed8cb9
Add syntax checking for no_sensor() no-arg event
2013-11-16 03:00:03 +00:00
Justin Clark-Casey (justincc)
ec4d96acc9
refactor common code out of no argument LSL event regression tests
2013-11-16 02:58:06 +00:00
Justin Clark-Casey (justincc)
edd7e19463
If anything other than a single integer is specified for events that only take a single integer, generate a syntax error on LSL script compile rather than an exception later on.
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This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end
2013-11-16 02:50:14 +00:00
Justin Clark-Casey (justincc)
62006baaef
Make state_exit, moving_end, moving_start, not_at_rot_target, not_at_target and timer LSL events generate a syntax error if inappropriately given arguments.
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This matches behaviour seen on the LL grid and a previous change for state_entry.
These are all the events which should take no arguments
2013-11-16 01:30:23 +00:00
Justin Clark-Casey (justincc)
d728c1beb2
refactor LSL_EventTests.TestStateEntryEvent into single method to test compile
2013-11-16 01:25:25 +00:00
Justin Clark-Casey (justincc)
ecfb78dd16
minor: Use default(UUID) in rez attachment failure error logging rather than (UUID)null
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Patch from http://opensimulator.org/mantis/view.php?id=6843
Thanks Kira.
2013-11-15 23:16:12 +00:00
Justin Clark-Casey (justincc)
7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
2013-11-15 21:45:08 +00:00
Justin Clark-Casey (justincc)
b4932bda2a
If a local land ID is given to the "land show" command, then output to console the full details of that parcel.
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Using "land show" without a land ID still outputs a summary of parcels in the region
2013-11-15 00:16:33 +00:00
Justin Clark-Casey (justincc)
7da10850b0
Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed.
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Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest.
Added regression test for this case.
2013-11-13 23:25:54 +00:00
Justin Clark-Casey (justincc)
fd24147afa
Add initial test for checking that specifying a parameter in LSL state_entry() generates a syntax error.
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Same for other events to follow at a later date.
2013-11-09 00:36:05 +00:00
dahlia
0b4577d5b0
add support for particle glow LSL functions
2013-11-05 23:48:44 -08:00
dahlia
709814c194
add support for particle blending LSL functions
2013-11-05 23:38:43 -08:00
Latif Khalifa
26fd29622d
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
2013-11-06 03:52:04 +01:00
Justin Clark-Casey (justincc)
8e1bf55e7b
Add IncomingPacketsResentCount clientstack statistics
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This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
2013-11-06 01:02:20 +00:00
Justin Clark-Casey (justincc)
2b069a3b1e
If the LSL state_entry() event definition contains any parameters, then generate syntax error as seen on the LL grid
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This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event.
We were already enforcing event names in the parser.
This is only for state_entry so far as an initial test of the approach - appears to work correctly.
2013-11-02 00:39:12 +00:00
dahlia
7faf286d00
add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
2013-11-01 13:45:09 -07:00
dahlia
f4ded3af63
discard alpha in 4-plane sculpt textures before generating physics proxy mesh
2013-11-01 01:40:56 -07:00
dahlia
cc73ef4eb9
add new particle system blending rule enumerations
2013-10-31 17:49:01 -07:00
Justin Clark-Casey (justincc)
4c4a1cf715
Start counting resent packets in the places that I missed when the stat was first added a few commits ago
2013-10-31 23:59:22 +00:00
Justin Clark-Casey (justincc)
50794c9008
minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBakedTextureModule
2013-10-31 23:51:01 +00:00
Justin Clark-Casey (justincc)
3d5a7e9b19
Add OutgoingPacketsResentCount clientstack stat.
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This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
2013-10-31 23:45:52 +00:00
dahlia
eb52d346c0
add new LSL constants associated with new "ribbon", "glow", and "blend" particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
2013-10-31 16:13:03 -07:00
Justin Clark-Casey (justincc)
fdd1c63c3c
Make "fcache status" command also display information on disk/mem cache hit rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
2013-10-30 18:57:51 +00:00
Justin Clark-Casey (justincc)
28f36d8db5
Put fcache commands output to console, not log
2013-10-30 18:32:53 +00:00
Justin Clark-Casey (justincc)
26c2d9e627
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-10-28 23:48:43 +00:00
Justin Clark-Casey (justincc)
39de7614ec
Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
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These are long unused but confusingly will be seen in the [Startup] section on a "config save".
2013-10-28 18:03:34 +00:00
Robert Adams
93d5d66fbd
BulletSim: update collision flags to make sure they fit in the shorts provided.
2013-10-26 21:20:19 -07:00
Justin Clark-Casey (justincc)
df76e52310
minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer
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Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24 23:00:02 +01:00
Justin Clark-Casey (justincc)
31989bd51e
Show texture ids for full object/part info console commmds
2013-10-24 21:29:57 +01:00
Justin Clark-Casey (justincc)
cccdfcb59e
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears to be a never used method.
2013-10-24 00:37:49 +01:00
Justin Clark-Casey (justincc)
5d61c4039d
Only set the data present event if we actually queued an outoing packet (not if we sent immediately)
2013-10-24 00:33:14 +01:00
Robert Adams
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
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Reorder collision flag setting code for terrain to fit pattern used elsewhere.
2013-10-23 16:07:03 -07:00