Commit Graph

11 Commits

Author SHA1 Message Date
Sean Dague
d4bb430f78 get rid of all the ^M line endings 2007-10-19 20:28:18 +00:00
lbsa71
656c72befc * some more refactoring + bugfix 2007-10-19 08:57:30 +00:00
lbsa71
46700d3b7d * Total refactoring of Asset Server for massive win
* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00
lbsa71
26b8018bcc * Some asset loading refactoring 2007-10-17 10:58:19 +00:00
lbsa71
8b01821dba * normalized line endings 2007-10-15 04:27:52 +00:00
Tleiades Hax
1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
Sean Dague
b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
MW
0770a5de0a Trying some locks on asset database access. 2007-09-11 04:54:55 +00:00
Sean Dague
a1be7f4be5 added some debugging for tracing where asset code isn't working with sqlite 2007-09-10 13:34:20 +00:00
MW
22dbe82b26 A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. 2007-09-10 07:48:22 +00:00
MW
15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00