Commit Graph

2783 Commits

Author SHA1 Message Date
Melanie
797bfbfcfa Multiattach, part 1 2013-03-05 12:02:22 +01:00
root
82ac1763fb Add support for void return type 2013-03-03 22:50:20 +01:00
root
d7c742a5f9 Remove osParseJSONNew because it's "object" return type is not useful for LSL 2013-02-25 23:01:03 +01:00
Melanie
bbda7b94b3 Rename Bounciness to Restitution 2013-02-07 21:25:55 +00:00
Melanie
128910a681 Make scripts shout a error but not stop when button count is overrun on llDialog 2013-02-05 05:40:51 +01:00
Melanie
789e9901dd Make llGiveMoney async again. The return value is now the constant 1 to make
scripts work properly. Scripts will no longer receive a failure indication through
this return value;
2013-01-24 21:32:25 +01:00
Melanie
e785242c49 Reintroduce the return value of llGiveMoney. The grid will crash and burn without it. 2013-01-24 18:23:39 +01:00
Melanie
dd6ddcc7a5 Prevent double ground collisions and prefer the physics result if there is one.
ODE is known to not see the ground sometimes on raycast so the double test is
needed.
2013-01-23 20:58:47 +01:00
Melanie
c75508ec8d Fix a type (Suports => Supports). Also put the normal terrain collision check
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23 20:29:05 +01:00
Melanie
47f18caa22 Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and
make the function async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 18:58:29 +01:00
Melanie
f667428283 Guard against XMLRPC module ref being null, which will happen if it's disabled 2013-01-23 16:11:37 +01:00
teravus
6007eae00f Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-21 21:34:49 -05:00
teravus
09a3e134e4 * Fix notecard loading - If the notecard name is formatted like a UUID but isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name. 2013-01-21 17:30:38 -05:00
Melanie
903cc71f0d Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast 2013-01-19 22:53:51 +01:00
UbitUmarov
30d5faa7fc same for SetPrimParams 2013-01-16 20:55:16 +00:00
UbitUmarov
2464e65c8a llSetPos on child prim, send only a part terse update and not a group one 2013-01-16 20:27:10 +00:00
Melanie
b3939a431c Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
regarding prim positioning.
2013-01-15 22:15:06 +01:00
UbitUmarov
fcf3960168 make sure keyframe rotations are normalized 2013-01-11 20:25:12 +00:00
UbitUmarov
b70d50edf2 fix llGetRot and parameters prim_rotation for attachments. Only on
LSL_api to avoid side effects for now
2013-01-09 17:59:32 +00:00
UbitUmarov
b528281018 stop endless loop in lGetLinkPrimitiveParams 2013-01-09 17:01:09 +00:00
Melanie
27b0914681 Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
issue.
2013-01-09 16:01:00 +01:00
teravus
92c26e4994 * ubit pointed out another place where that check needed to be updated and I normalized it. 2013-01-01 23:55:24 -05:00
teravus
f9148e5fc7 * This is actually the fix described the last commit.. I had commented it out to see if the problem had affected all attachments or just HUD attachments. 2013-01-01 23:11:46 -05:00
teravus
397aa74777 * Fixes the attachment scripted rotation bug. The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation) 2013-01-01 23:07:37 -05:00
UbitUmarov
1eddc4a9da fix regression 2012-12-07 14:01:22 +00:00
UbitUmarov
135e0ea853 *TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
Melanie
b7c3a4fa7f Merge branch 'avination' into ubitwork 2012-12-03 19:46:16 +01:00
Melanie
d3904ff484 Add a transaction ID to the money module path for llTransferLindenDollars 2012-12-03 19:34:22 +01:00
UbitUmarov
f254af29ac avoid potencial NullReferenceException 2012-11-24 03:39:37 +00:00
Melanie
06fa1681ae Merge branch 'master' into careminster 2012-11-15 00:43:26 +00:00
Diva Canto
aeeaa3a0a9 Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
Melanie
415b89f434 Merge branch 'master' into careminster 2012-11-09 22:58:42 +00:00
PixelTomsen
64c80aec64 llSetLinkCamera implementation
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera

mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
Melanie
236cc1f268 Change user message on TeskInventoryAccepted to let the viewer format it
properly
2012-11-05 00:05:01 +00:00
Melanie
a2c6094324 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/TaskInventoryItem.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-10-31 21:42:06 +00:00
Justin Clark-Casey (justincc)
566aaef1f4 Also add the additional ScriptException constructor necessary to get [Serializable] to work. 2012-10-31 00:56:41 +00:00
Justin Clark-Casey (justincc)
b3072cf343 Mark ScriptException as [Serializable] for when it has to cross AppDomains 2012-10-31 00:46:07 +00:00
Justin Clark-Casey (justincc)
6235d16c31 Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Melanie
48569e856a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
SignpostMarv
dcac2a7f71 refactoring llCollisionSound to use new KeyOrName method 2012-10-29 23:39:01 +00:00
SignpostMarv
a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint 2012-10-29 23:39:01 +00:00
SignpostMarv
ef15711089 refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1) 2012-10-29 23:39:00 +00:00
SignpostMarv
af9dc483e9 refactoring llGetPos() to take advantage of implicit converter 2012-10-29 23:39:00 +00:00
SignpostMarv
f9923d4423 shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited 2012-10-29 23:39:00 +00:00
SignpostMarv
c796f7861e 80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited 2012-10-29 23:39:00 +00:00
SignpostMarv
c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 2012-10-29 23:39:00 +00:00
SignpostMarv
9df510157e deduplicating code into a single LoopSound method 2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f adjusting parameter order of PreloadSound to be more logical 2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5 transposing LoopSoundMaster to Sound Module 2012-10-29 23:38:59 +00:00