Commit Graph

29 Commits

Author SHA1 Message Date
root
e9dbe54ab1 Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
dahlia
90b810c27e force mesh proxy for simple box prims with path cut 2011-04-12 22:47:30 -07:00
John Hurliman
3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Jeff Ames
70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Melanie
e530180c1e Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
John Hurliman
d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
dahlia
daffb69174 modify BulletDotNETPrim.cs in preparation for Mantis #4181 2009-09-24 18:16:29 -07:00
Teravus Ovares (Dan Olivares)
2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. 2009-08-07 20:31:48 -04:00
Teravus Ovares (Dan Olivares)
c8a68fb3fb * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol 2009-08-07 18:40:56 -04:00
Teravus Ovares
08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera.  If there are obstructions, inform the client to move the camera closer.  This makes it so that walls and objects don't obstruct your view while you're moving around.   Try walking inside a hollowed tori.   You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
Jeff Ames
a23d64dec1 Formatting cleanup. 2009-06-10 04:28:56 +00:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Dr Scofield
1d02636c27 cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
2009-05-22 14:57:00 +00:00
Teravus Ovares
8a7a0190e6 * Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
* Tweak the ODEPrim PID a bit more.
2009-04-16 08:11:05 +00:00
Teravus Ovares
eac5d4015d * Committing more BulletDotNETPlugin work
* Tweak the LLSetStatus results in the ODEPlugin.  Hopefully it's a little less unstable.
* ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-16 07:31:48 +00:00
Teravus Ovares
2dca78b2bf * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine now. 2009-04-11 03:04:08 +00:00
Teravus Ovares
53026affb3 * Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild) 2009-04-11 00:11:54 +00:00
Teravus Ovares
474b982eba * Adds Physical/Active Linkset support to BulletDotNETPlugin 2009-04-10 23:26:42 +00:00
Teravus Ovares
10f5615573 * Tweak the character controller some more
* Add cursory integration with script engine.    
* LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject..   etc.
* Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-10 06:01:29 +00:00
Teravus Ovares
b05a1aa4b7 * Whoops, never saved the BulletDotNETScene.. Last commit continued..... 2009-04-09 22:00:15 +00:00
Teravus Ovares
4050dec682 * Changes the timstep of the bullet world
* Enables border crossings when using the BulletDotNETPlugin 
* Enabled variable time steps in BulletDotNETPlugin
* Still no 'linked physical objects' yet
* Still no script engine integration
2009-04-09 21:48:11 +00:00
Teravus Ovares
11f8ea30f9 * Tweak the BulletDotNETPlugin character controller so it feels more finished. 2009-04-07 15:01:46 +00:00
Teravus Ovares
0d4880d5cf * This fixes BulletDotNET so it can now be used on linux. 2009-04-07 03:33:28 +00:00
Teravus Ovares
9459b16cc2 * BulletDotNET Updates.
* Should react somewhat normally to editing, and setting physics now.
2009-04-07 00:13:08 +00:00
Jeff Ames
465f1df592 Add copyright headers, formatting cleanup. 2009-04-06 14:36:44 +00:00
Teravus Ovares
cf1e8b1723 * Fixing SVN properties 2009-04-05 08:43:29 +00:00
Teravus Ovares
e592d03843 * Committing what I have on the BulletDotNETPlugin that I have so far.
* It's not ready to try.   It doesn't do what you expect in many ways.
* It throws errors and prints jibberish on the console
* Test it out only if you're brave and you've backed up first.
* The opensim.ini line is physics = BulletDotNETPlugin
2009-04-05 08:35:38 +00:00