Commit Graph

13 Commits

Author SHA1 Message Date
Tedd Hansen
7a5474ec28 Script now compiles unsuccessfully
(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen
734f288290 LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday. 2007-08-12 16:44:57 +00:00
Tedd Hansen
f5955ab539 Initial LSL to C# converter, not working yet! 2007-08-12 13:38:16 +00:00
Tedd Hansen
8b17e4da10 Renamed Compiler.LSL to Compiler.LSO 2007-08-10 16:22:20 +00:00
Tedd Hansen
ae970d4171 Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working. 2007-08-09 20:59:35 +00:00
Tedd Hansen
6829c45cb3 ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details. 2007-08-09 18:57:41 +00:00
Tedd Hansen
c447c45895 Removed spaces from directory names 2007-08-09 18:07:22 +00:00
Tedd Hansen
bf69aca961 Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error 2007-08-09 18:03:24 +00:00
MW
cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
Tedd Hansen
1a9966abac Commit works? 2007-08-08 15:40:35 +00:00
MW
a3b1a61e6a Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway. 2007-08-08 15:26:19 +00:00
Tedd Hansen
356f59ac45 Added ScriptEngine to solution (prebuild.xml) 2007-08-08 14:36:54 +00:00
Tedd Hansen
2a0e157985 Added ScriptEngine.DotNetEngine 2007-08-08 14:05:13 +00:00