Commit Graph

93 Commits

Author SHA1 Message Date
Melanie Thielker
f518ca7feb Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
libOMV.
2008-11-19 06:25:34 +00:00
Melanie Thielker
3234472d62 Reverting the texture sending patch and the new libOMV. This makes this
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Melanie Thielker
a8e40bed52 Set group on newly rezzed objects to the rezzer's (or rezzing object's)
group
2008-11-17 21:44:09 +00:00
Justin Clarke Casey
c25a0ea792 * Update libOMV to r2359. This is necessary for the progressive texture patch
* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
2008-11-17 21:00:34 +00:00
Melanie Thielker
edee11ff87 Reapplying a revised version of Christopher Yeoh's (IBM) patch for allow
inventory drop. Also adds a new flags, "propagate_permissions" to
OpenSim.ini to control that feature.
2008-11-14 17:24:56 +00:00
Dr Scofield
5c21ec6d10 reverting #7295, as it still fails a test case (as pointed out very
kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
2008-11-14 13:03:18 +00:00
Dr Scofield
5e20e32b69 From: Christopher Yeoh <cyeoh@au1.ibm.com>
This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:

- Enabled PropagatePermissions when permissions module serverside perms
  is on

- change ownership of item when item is dropped into an object.
  Ownership changes to the owner of the object the item is dropped into

- propagation of permissions if the permissions module enabled (eg
  next-owner mask applied)

- CHANGED_ALLOWED_DROP is now passed to the change script event if an
  item was allowed to be dropped into the object only because
  llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
  passed).

- Sets object flags correctly when llAllowInventoryDrop is called so
  clients are notified immediately of the change in state. Am not
  sure that calling aggregateScriptEvents is the right way to do it,
  but it works and seems to be the only way without making further
  changes to update LocalFlags
2008-11-14 10:55:14 +00:00
Melanie Thielker
664e8a464e Script region crossing. This has not user functionality, but lays all the
groundwork.
2008-11-09 19:30:40 +00:00
Melanie Thielker
e93828fe00 Add some discovery code, laying groundwork for region-crossing scripts
No user functionality yet
2008-11-08 14:35:52 +00:00
Melanie Thielker
c4d741180f Add some permissions checks and fixes 2008-10-08 02:45:23 +00:00
Melanie Thielker
c65b10caa2 Implement ForceOwnerPermissive and God TakeCopy 2008-10-06 07:21:13 +00:00
Melanie Thielker
4a69791875 Add "Notecard saved" message to saves of notecards into prims 2008-09-26 18:16:13 +00:00
Melanie Thielker
c64551710e Remove the ugly-as-sin "interop" hack script perms fudging in
object inventory
2008-09-22 14:03:42 +00:00
Melanie Thielker
94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Melanie Thielker
19c9ea8ca0 Fix an inventory naming regression 2008-09-08 23:54:52 +00:00
Melanie Thielker
6ca7afabca Remove casting nastiness in LSL_Api 2008-09-08 23:13:59 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield
109aa00150 fix: PostInitialise() not being called on script engines (nasty one that)
cleanup: warnings, readability
2008-09-02 12:07:23 +00:00
Melanie Thielker
a7a385937e Completing the item sale series, this one implements sell contents.
All item sale modes are now complete.
2008-08-24 16:41:23 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Sean Dague
cf317f5c33 refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.
2008-07-23 22:14:29 +00:00
Melanie Thielker
e712678689 Patch #9147
Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
2008-07-14 01:27:47 +00:00
Justin Clarke Casey
eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
2008-07-13 00:18:29 +00:00
Justin Clarke Casey
000d5e8b93 * minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser 2008-07-12 21:03:12 +00:00
mingchen
817a0fa40c *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow *any avatar* to deposit scripts in them, regardless of permissions 2008-07-09 19:53:22 +00:00
Charles Krinke
27e3fee1cd Mantis#1690. Thank you, Malanie for a patch that:
addresses "recompiles clear perms:
2008-07-08 15:10:53 +00:00
Justin Clarke Casey
238f2274e3 * refactor: archiver code clean up so that it's more readable for the next functionality addition 2008-07-06 15:38:39 +00:00
Jeff Ames
d470d30c09 Copyright notices and formatting cleanup. 2008-07-06 14:02:22 +00:00
Justin Clarke Casey
1b69714c44 * minor: documentation in SceneObjectPart.Inventory.cs. Refactor AddInventoryItem methods to reduce code duplication 2008-07-06 13:08:52 +00:00
Justin Clarke Casey
666626db6d * minor: remove unnecessary locking from SOP.GetInventoryItem() 2008-07-06 12:46:17 +00:00
Justin Clarke Casey
0b16f9eee2 * minor: Stop spurious 'item not found' messages when placing things into a prim's inventory 2008-07-06 12:35:00 +00:00
Sean Dague
2c113c00cf property encapsulation for SOP 2008-07-02 20:31:17 +00:00
Teravus Ovares
7f847166a9 * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.
* This should resolve creating content, taking it, and being able to rez it again.
2008-06-29 02:04:44 +00:00
Charles Krinke
9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
2008-06-28 16:08:12 +00:00
Justin Clarke Casey
9bf67201c3 * Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
2008-06-27 16:36:19 +00:00
Charles Krinke
d635b526e5 Mantis#1439. Thank you kindly, Melanie for a patch that
plumbs in the events for on_rez.
2008-06-04 14:31:36 +00:00
Charles Krinke
e2361548cb Mantis#1416. Thank you very much, Melanie for a patch that:
Createa a method to find out if a prim inventory contains scripts
2008-05-29 19:09:21 +00:00
Charles Krinke
066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
Teravus Ovares
5af108a029 * This update causes the backup process to run in a separate thread.
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy.
* Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change)
* You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete.
* This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21 21:22:56 +00:00
Jeff Ames
6ec680918b Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. 2008-05-18 23:06:50 +00:00
Teravus Ovares
349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames
a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares
aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Teravus Ovares
abc06daefd * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie. 2008-05-16 22:57:46 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares
d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Jeff Ames
c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Justin Clarke Casey
f16c997a74 * Minor: Normalise prim inventory log headers 2008-05-01 21:53:02 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00