Commit Graph

9 Commits

Author SHA1 Message Date
lbsa71
8cd72beb86 * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
Teravus Ovares
5bd5770ed2 * Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71
87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
lbsa71
1cf4278862 * Debugging Shape
* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
MW
909fcd554f A few minor changes/additions/fixes. 2007-12-11 16:05:53 +00:00
lbsa71
ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
lbsa71
9414d6a1e1 * miniscule changes just to keep myself in synch 2007-12-07 13:49:33 +00:00
lbsa71
064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00