Commit Graph

872 Commits

Author SHA1 Message Date
Adam Frisby
3c46e5b170 * Added Java support back into Sugilite (although it still needs a calling host to be added). 2007-07-05 00:09:45 +00:00
MW
beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
Adam Frisby
249ce4cf6f * More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time) 2007-07-04 05:49:12 +00:00
Adam Frisby
daf7b8ec76 * Cleaning - attempting to get compiler warnings back down to zero. 2007-07-04 05:25:40 +00:00
MW
bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 2007-07-03 20:10:20 +00:00
mingchen
e06ffb3981 *Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class
*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work!
2007-07-03 17:03:14 +00:00
lbsa71
9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
MW
7f18f494f1 Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there. 2007-07-01 21:45:47 +00:00
lbsa71
2d34caabb9 * removed try-catchall from scene constructor
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01 21:16:45 +00:00
MW
2852cda727 More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. 2007-07-01 21:04:33 +00:00
MW
54ef77f0fd Can change the name and description of a prim. 2007-07-01 18:33:44 +00:00
MW
9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 2007-07-01 17:26:33 +00:00
lbsa71
06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71
5e805656db Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
Adam Frisby
31649aa1d5 * Fixed scripting engine with a few minor updated namespace issues. 2007-07-01 11:24:50 +00:00
Adam Frisby
135e9b1f53 * Removed J# language support because it has issues with Mono. 2007-06-28 19:35:20 +00:00
mingchen
fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
2007-06-28 19:09:50 +00:00
MW
41f26668d9 enabled physics plugin flying flags. 2007-06-28 17:48:45 +00:00
MW
e1ebfaef63 Applied ScenePresence movement patch from Darok. 2007-06-28 15:56:24 +00:00
MW
561db23e5f Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Framework.Interfaces.Scripting. 2007-06-28 14:10:05 +00:00
MW
3456d951d8 Imported the scripting changes, so now should be up to date with sugilite. 2007-06-28 13:13:17 +00:00
mingchen
0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00