Commit Graph

125 Commits

Author SHA1 Message Date
Diva Canto
763285aaf1 Fixed SQL tests. 2010-03-02 07:29:41 -08:00
John Hurliman
df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie
1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Diva Canto
b92645ac56 MySQL tests pass, except T016_RandomSogWithSceneParts. Total mystery as to why that test doesn't show in panda. 2010-02-21 17:59:00 -08:00
Diva Canto
bb171717ce Deleted obsolete files in the Data layer. Compiles. 2010-02-21 15:38:52 -08:00
Justin Clark-Casey (justincc)
4355bcc417 Disable Data.BasicRegioNTest.T016_RandomSogWithSceneParts() temporarily since it's making the tests fail but the cause is not obvious (wrapped up in layers of reflection) 2010-02-16 19:31:49 +00:00
Melanie
61f63fdc38 Put PassCollision on the ignore list for testing, since we don't save that
yet.
2009-12-31 23:51:53 +00:00
Kunnis
4c61fcfc40 Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql.
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-06 03:57:15 +00:00
Justin Clark-Casey (justincc)
0f745e928f Apply patch that fixes the failing T013_eStateSettingsRandomStorage test
See http://opensimulator.org/mantis/view.php?id=3993
Thanks Kunnis
2009-11-27 18:52:20 +00:00
Justin Clark-Casey (justincc)
73b437b7b4 minor: remove some mono compiler warnings 2009-11-12 18:30:32 +00:00
John Hurliman
afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman
fdce1be3db * Removed OpenSim.Data.NHibernate
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
Jeff Ames
606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
John Hurliman
f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart 2009-09-16 15:06:08 -07:00
Justin Clark-Casey (justincc)
b061f2a3b0 oops, disable T012_EstateSettingsRandomStorage() again since it does appear to fail occasionally 2009-09-07 18:39:23 +01:00
Justin Clark-Casey (justincc)
fc8efc1667 T012_EstateSettingsRandomStorage() which wasn't being run because the method was private
test appears to work, so method made public to run in tests
2009-09-06 22:09:19 +01:00
Kunnis
b1853d9f26 Fixing a spot I missed in assets. Switching Grid to the new naming schema with Store/Get 2009-08-19 23:46:25 +01:00
Kunnis
f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 2009-08-19 23:45:22 +01:00
Jeff Ames
82c888fc6c Add copyright headers. Formatting cleanup. Fix a compiler warning. 2009-08-17 10:29:06 +09:00
Kunnis
dd78c250ae * Added Expression based ignores to the PropertyScrambler, which makes a lot of the tests clearer because I'm not constantly resetting properties. 2009-08-16 14:34:16 -04:00
Kunnis
5dde4a4cfa * More improvements to BasicAssetTest.cs 2009-08-16 14:26:43 -04:00
Kunnis
d2e5380cb2 * Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item 2009-08-16 14:17:29 -04:00
Kunnis
f6251ce810 * Modified SQLite/SQLiteInventoryStore.cs to not throw if the inventory row does not exist, to match the mysql behavior. * Modified SQLite/SQLiteRegionData.cs to only persist temporary items following the same rules mysql uses. * Added another ignore to the inventory test that was missing. * Added a few more ignores to the RegionTest that the first version of my test were missing. * Added ignoring the root Folder ID, which is set by the inventory system. * Added several improvements to the PropertyCompareConstraint: Protection against infinite loops, added IComparable<T> (for UUID) and moved IComparable before the property matching. * Fixed a bug where I was saving the inside of the ignore expression instead of the outside of it. 2009-08-16 14:15:59 -04:00
Kunnis
23d478f2fa Adding in Reflection-based testing, to ensure that all properties are covered. 2009-08-16 13:35:44 -04:00
Jeff Ames
2b630470b0 Add copyright headers. Formatting cleanup. 2009-08-16 17:30:13 +09:00
Justin Clark-Casey (justincc)
31820b0026 minor formatting adjustments 2009-08-14 18:36:09 +01:00
Kunnis
c18f7560d9 Adding in Reflection-based testing, to ensure that all properties are covered. 2009-08-14 18:15:25 +01:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Sean Dague
5ef6794165 make the asserts spit out messages about their test names 2009-04-13 21:04:50 +00:00
lbsa71
5572a00295 * Moved the DatabaseTestAttribute to Test.Common, and thus included ref to that in all db tests. *phew* 2009-04-09 16:40:02 +00:00
lbsa71
a707fa7bea * Added custom DatabaseTestAttribute to help separating unit tests from component tests. 2009-04-09 06:42:15 +00:00
Justin Clarke Casey
f3c7298fc5 * Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Adam Frisby
5225e40f9e * Removes some hard-coded magic numbers relating to RegionSize. We now use Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m)
* Adds minor functionality to MRM Scripting.
2009-04-01 05:58:07 +00:00
Mike Mazur
8606d7d126 Remove chained tests in BasicGridTest.cs.
It's good practice to isolate unit tests so their outcome (pass/fail)
does not depend on whether another test has been run/passed/failed. A
method is used to populate the DB independently for each test, and a
TearDown method cleans up the database after each test.

Also adding extra comment in C-style comment test.
2009-03-11 00:33:34 +00:00
Justin Clarke Casey
36e648a37a * minor: Remove most mono compiler warnings 2009-02-25 20:53:02 +00:00
Charles Krinke
8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
lbsa71
1cadad9ec6 * Applied a patch that: Added estate ban table to migration scripts and nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.  

This fixes mantis #3210. Thank you, tlaukkan!
2009-02-21 09:39:33 +00:00
idb
6119b02860 * Apply http://opensimulator.org/mantis/view.php?id=3185
* Fixes NHibernate problem where prim contents show as textures
* Thanks Tommil!
2009-02-20 22:56:40 +00:00
Jeff Ames
7d4846462b Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-20 02:33:54 +00:00
Justin Clarke Casey
631e10f269 * Apply http://opensimulator.org/mantis/view.php?id=3151
* Fixes NHibernate overflow exception when saving some objects (under at least PostgreSQL 8.3)
* Thanks Tommil!
2009-02-19 18:31:45 +00:00
Melanie Thielker
2d7c15c560 Fix estate ban list persistence in MySQL and reenable tests 2009-02-18 18:48:59 +00:00
Mike Mazur
76c0935ec7 - remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
Sean Dague
c7a08752c0 line ending fixes and set native eol property 2009-02-16 19:23:53 +00:00
Charles Krinke
38b1f2dbfc Mantis 3164. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added tests for manager, user and group lists.
* Added test for ban list. The test had to be left as ignored as 
native MySQL throws exception when ban is saved.
* Added utility class to support parametrized unit tests for range checking.
2009-02-14 22:31:39 +00:00
Charles Krinke
a583d8ad70 Thank you kindly, TLaukkan (Tommil) for a patch that:
* Created value object for EstateRegionLink for storing the estate region relationship.
* Refactored slightly NHibernateManager and NHibernateXXXXData implementations for accesing nhibernate generated ID on insert.
** Changed NHibernateManager.Save method name to Insert as it does Insert.
** Changed NHibernateManager.Save return value object as ID can be both UUID and uint currently.
** Changed NHibernateManager.Load method Id parameter to object as it can be both UUID and uint.
* Created NHibernateEstateData implementation. This is the actual estate storage.
* Created NHibernate mapping files for both EstateSettings and EstateRegionLink
* Created MigrationSyntaxDifferences.txt files to write notes about differences in migration scripts between different databases.
* Created estate storage migration scripts for all four databases.
* Created estate unit test classes for all four databases.
* Updated one missing field to BasicEstateTest.cs
* Tested NHibernate unit tests with NUnit GUI. Asset databases fail but that is not related to this patch.
* Tested build with both Visual Studio and nant.
* Executed build tests with nant succesfully.
2009-02-14 19:47:02 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00