UbitUmarov
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83fd05f131
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timming issues on fast tp back to same region on new code
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2019-03-27 02:04:11 +00:00 |
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UbitUmarov
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b32b104996
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some more changes on objects sending
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2019-03-24 16:15:24 +00:00 |
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UbitUmarov
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027750e98f
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compact the trivial te case, a more complete one may be needed even beening heavy
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2019-03-24 00:35:30 +00:00 |
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UbitUmarov
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010d64dcd2
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a bit more suicidal...
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2019-03-23 03:58:22 +00:00 |
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UbitUmarov
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a9aba562b1
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pesty warning
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2019-03-23 02:24:32 +00:00 |
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UbitUmarov
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d0052c8174
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add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
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2019-03-23 02:18:32 +00:00 |
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UbitUmarov
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db191cd4e2
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oops send flag PrimFlags.InventoryEmpty but do not override others
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2019-03-21 07:13:39 +00:00 |
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UbitUmarov
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b1cf06796f
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do send flag PrimFlags.InventoryEmpty
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2019-03-21 06:21:57 +00:00 |
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UbitUmarov
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fe6317f009
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LSL update texture entry is heavy, set all parameters on same update
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2019-03-19 21:37:58 +00:00 |
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UbitUmarov
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af35882eda
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prevent spurius acceleration values
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2019-03-19 13:00:11 +00:00 |
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UbitUmarov
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7884278097
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try to avoid some useless full object updates
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2019-03-19 10:29:48 +00:00 |
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UbitUmarov
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b10a3ba023
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take the deafult on the parameter overlay
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2019-03-19 06:52:57 +00:00 |
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UbitUmarov
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182977a872
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do not send parceloverlay on crossings (may be bad, or not)
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2019-03-19 06:38:43 +00:00 |
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UbitUmarov
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c2086e6257
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add a few extra checks for viewers animated objects support, to avoid timming issues
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2019-03-19 00:47:45 +00:00 |
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root
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c7a02dc058
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Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
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2019-03-11 23:41:26 +00:00 |
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root
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e877c94b51
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Add a but more status info on marker files
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2019-03-11 23:37:53 +00:00 |
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UbitUmarov
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32a03a49fc
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lludp: direct encode terrain patchs packets
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2019-03-10 15:56:14 +00:00 |
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UbitUmarov
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fbd741ece3
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prims have at most 9 face textures
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2019-03-07 12:12:11 +00:00 |
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UbitUmarov
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39f73b82d4
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dont try to backup a object in the middle of possible multipack link
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2019-03-05 17:03:17 +00:00 |
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UbitUmarov
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ca1993c72d
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direct encode lludp terse object update, let contain texture entry
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2019-03-02 18:23:29 +00:00 |
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UbitUmarov
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87733b196b
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reduce the chance of using a invalid avatar physics actor
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2019-03-01 11:48:00 +00:00 |
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UbitUmarov
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e24adb9ea1
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mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed
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2019-02-26 13:38:03 +00:00 |
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UbitUmarov
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cd5a6daa84
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also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8
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2019-02-24 09:46:55 +00:00 |
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UbitUmarov
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800f6d6529
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several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
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2019-02-24 07:25:50 +00:00 |
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UbitUmarov
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ece3843798
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let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing"
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2019-02-21 22:54:43 +00:00 |
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UbitUmarov
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17ea412da1
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fix last owner on add to object inventory
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2019-02-21 21:54:24 +00:00 |
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UbitUmarov
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98b6ba24b4
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oops do show the object delete
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2019-02-15 02:28:00 +00:00 |
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UbitUmarov
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f58e1f6265
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mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended
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2019-02-15 01:09:37 +00:00 |
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UbitUmarov
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874cc47617
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allow more suicidal NonPhysicalPrimMax
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2019-02-05 02:25:04 +00:00 |
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UbitUmarov
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175817fe55
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enforce prim size restrictions on physical state change; Place restrictions on ini values
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2019-02-05 01:45:04 +00:00 |
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UbitUmarov
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364b718acf
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reduce the odds of MTU violation
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2019-02-04 20:12:08 +00:00 |
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UbitUmarov
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e0b06d4b6b
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cosmetics
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2019-01-31 11:46:18 +00:00 |
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UbitUmarov
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1e1d296ef4
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do update physics script events on link ( this does need another cleanup one day
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2019-01-31 10:27:21 +00:00 |
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UbitUmarov
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73e64c6597
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mantis 6702: fix collisions lldetectedlinknumber also on Yengine
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2019-01-30 12:27:03 +00:00 |
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UbitUmarov
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695d807696
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change encoding of a few event caps messages
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2019-01-26 16:42:42 +00:00 |
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UbitUmarov
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367bd48d91
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script mono is meaningless for us
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2019-01-25 21:21:23 +00:00 |
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UbitUmarov
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df568b1a66
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some sop cleanup
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2019-01-25 20:57:48 +00:00 |
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UbitUmarov
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61fb39e49b
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cleanup
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2019-01-25 20:54:24 +00:00 |
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UbitUmarov
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8048746759
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changes on sog boundingbox and other cleanup
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2019-01-25 20:52:46 +00:00 |
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UbitUmarov
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cb94991acb
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cleanup dead code
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2019-01-25 20:50:13 +00:00 |
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UbitUmarov
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3ee70aac0b
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mess around with prioritizer
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2019-01-25 20:49:18 +00:00 |
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UbitUmarov
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27f5248d9f
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Ooops fix bad locking
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2019-01-25 03:19:48 +00:00 |
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UbitUmarov
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9d002fb568
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oops
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2019-01-21 13:23:44 +00:00 |
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UbitUmarov
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611cfc83d6
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give up on Lazy<T>
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2019-01-21 13:15:11 +00:00 |
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UbitUmarov
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237cf1ced6
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some cleanup
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2019-01-21 12:59:32 +00:00 |
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UbitUmarov
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ef43111fc1
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another missing file
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2019-01-21 06:41:01 +00:00 |
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UbitUmarov
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33a062612f
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remove terraindata abstraction layer, since we only have heightmap type
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2019-01-21 06:05:21 +00:00 |
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UbitUmarov
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0c38d52538
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cosmetics on terrain patchs
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2019-01-20 20:58:27 +00:00 |
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UbitUmarov
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3bfa278984
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cosmetics
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2019-01-20 02:02:24 +00:00 |
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UbitUmarov
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881cdc34b3
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cosmetics
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2019-01-20 00:19:40 +00:00 |
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