Commit Graph

5826 Commits

Author SHA1 Message Date
UbitUmarov
83fd05f131 timming issues on fast tp back to same region on new code 2019-03-27 02:04:11 +00:00
UbitUmarov
b32b104996 some more changes on objects sending 2019-03-24 16:15:24 +00:00
UbitUmarov
027750e98f compact the trivial te case, a more complete one may be needed even beening heavy 2019-03-24 00:35:30 +00:00
UbitUmarov
010d64dcd2 a bit more suicidal... 2019-03-23 03:58:22 +00:00
UbitUmarov
a9aba562b1 pesty warning 2019-03-23 02:24:32 +00:00
UbitUmarov
d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 2019-03-23 02:18:32 +00:00
UbitUmarov
db191cd4e2 oops send flag PrimFlags.InventoryEmpty but do not override others 2019-03-21 07:13:39 +00:00
UbitUmarov
b1cf06796f do send flag PrimFlags.InventoryEmpty 2019-03-21 06:21:57 +00:00
UbitUmarov
fe6317f009 LSL update texture entry is heavy, set all parameters on same update 2019-03-19 21:37:58 +00:00
UbitUmarov
af35882eda prevent spurius acceleration values 2019-03-19 13:00:11 +00:00
UbitUmarov
7884278097 try to avoid some useless full object updates 2019-03-19 10:29:48 +00:00
UbitUmarov
b10a3ba023 take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
UbitUmarov
182977a872 do not send parceloverlay on crossings (may be bad, or not) 2019-03-19 06:38:43 +00:00
UbitUmarov
c2086e6257 add a few extra checks for viewers animated objects support, to avoid timming issues 2019-03-19 00:47:45 +00:00
root
c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-03-11 23:41:26 +00:00
root
e877c94b51 Add a but more status info on marker files 2019-03-11 23:37:53 +00:00
UbitUmarov
32a03a49fc lludp: direct encode terrain patchs packets 2019-03-10 15:56:14 +00:00
UbitUmarov
fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov
39f73b82d4 dont try to backup a object in the middle of possible multipack link 2019-03-05 17:03:17 +00:00
UbitUmarov
ca1993c72d direct encode lludp terse object update, let contain texture entry 2019-03-02 18:23:29 +00:00
UbitUmarov
87733b196b reduce the chance of using a invalid avatar physics actor 2019-03-01 11:48:00 +00:00
UbitUmarov
e24adb9ea1 mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed 2019-02-26 13:38:03 +00:00
UbitUmarov
cd5a6daa84 also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8 2019-02-24 09:46:55 +00:00
UbitUmarov
800f6d6529 several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise 2019-02-24 07:25:50 +00:00
UbitUmarov
ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" 2019-02-21 22:54:43 +00:00
UbitUmarov
17ea412da1 fix last owner on add to object inventory 2019-02-21 21:54:24 +00:00
UbitUmarov
98b6ba24b4 oops do show the object delete 2019-02-15 02:28:00 +00:00
UbitUmarov
f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended 2019-02-15 01:09:37 +00:00
UbitUmarov
874cc47617 allow more suicidal NonPhysicalPrimMax 2019-02-05 02:25:04 +00:00
UbitUmarov
175817fe55 enforce prim size restrictions on physical state change; Place restrictions on ini values 2019-02-05 01:45:04 +00:00
UbitUmarov
364b718acf reduce the odds of MTU violation 2019-02-04 20:12:08 +00:00
UbitUmarov
e0b06d4b6b cosmetics 2019-01-31 11:46:18 +00:00
UbitUmarov
1e1d296ef4 do update physics script events on link ( this does need another cleanup one day 2019-01-31 10:27:21 +00:00
UbitUmarov
73e64c6597 mantis 6702: fix collisions lldetectedlinknumber also on Yengine 2019-01-30 12:27:03 +00:00
UbitUmarov
695d807696 change encoding of a few event caps messages 2019-01-26 16:42:42 +00:00
UbitUmarov
367bd48d91 script mono is meaningless for us 2019-01-25 21:21:23 +00:00
UbitUmarov
df568b1a66 some sop cleanup 2019-01-25 20:57:48 +00:00
UbitUmarov
61fb39e49b cleanup 2019-01-25 20:54:24 +00:00
UbitUmarov
8048746759 changes on sog boundingbox and other cleanup 2019-01-25 20:52:46 +00:00
UbitUmarov
cb94991acb cleanup dead code 2019-01-25 20:50:13 +00:00
UbitUmarov
3ee70aac0b mess around with prioritizer 2019-01-25 20:49:18 +00:00
UbitUmarov
27f5248d9f Ooops fix bad locking 2019-01-25 03:19:48 +00:00
UbitUmarov
9d002fb568 oops 2019-01-21 13:23:44 +00:00
UbitUmarov
611cfc83d6 give up on Lazy<T> 2019-01-21 13:15:11 +00:00
UbitUmarov
237cf1ced6 some cleanup 2019-01-21 12:59:32 +00:00
UbitUmarov
ef43111fc1 another missing file 2019-01-21 06:41:01 +00:00
UbitUmarov
33a062612f remove terraindata abstraction layer, since we only have heightmap type 2019-01-21 06:05:21 +00:00
UbitUmarov
0c38d52538 cosmetics on terrain patchs 2019-01-20 20:58:27 +00:00
UbitUmarov
3bfa278984 cosmetics 2019-01-20 02:02:24 +00:00
UbitUmarov
881cdc34b3 cosmetics 2019-01-20 00:19:40 +00:00