Commit Graph

580 Commits

Author SHA1 Message Date
Teravus Ovares
b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey
b8975ecbd9 Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory 
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Teravus Ovares
3180432deb * Added database and UserManagerBase glue for FriendsList management
* Don't forget to run prebuild
2007-12-31 22:56:43 +00:00
Justin Clarke Casey
5ef1433e95 Correctly output library inventory folder type and version information 2007-12-31 18:26:24 +00:00
Justin Clarke Casey
60fa75ac04 Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders.  This should be resolved soon.
2007-12-31 03:33:21 +00:00
Teravus Ovares
57a1132585 * Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Justin Clarke Casey
76e74a7667 Add an extra check that we don't create new inventory folders for a user that already has a root folder 2007-12-30 19:40:44 +00:00
Justin Clarke Casey
7d04cf8d4e Shift default OpenSim library into its own directory 2007-12-30 19:05:11 +00:00
Teravus Ovares
32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Teravus Ovares
14368d9a73 * Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance. 2007-12-30 04:12:08 +00:00
Justin Clarke Casey
40e89678b7 Make inventory items nominate explicit inventory folders rather than hardcoding 2007-12-29 19:41:50 +00:00
Justin Clarke Casey
1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Teravus Ovares
0631151e08 * Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie. 2007-12-28 23:19:03 +00:00
Justin Clarke Casey
505067658a Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 2007-12-28 22:49:32 +00:00
Justin Clarke Casey
27f7f76d04 Move OpenSimAssetSet assets file up into assets pending further changes 2007-12-28 22:32:52 +00:00
Justin Clarke Casey
4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 2007-12-28 22:13:43 +00:00
Justin Clarke Casey
7cf9a8d4f9 Move inventory contents configuration files to bin/inventory folder 2007-12-28 18:01:20 +00:00
Teravus Ovares
f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
2007-12-28 14:24:14 +00:00
Jeff Ames
1a484fcabf Set svn:eol-style. 2007-12-28 08:56:44 +00:00
Adam Johnson
79496381fc Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
lbsa71
8cd72beb86 * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
Teravus Ovares
5bd5770ed2 * Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Teravus Ovares
67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28 05:25:21 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71
d508d77122 * removed always true if 2007-12-27 21:06:44 +00:00
Teravus Ovares
d82ed9a8c5 * Fixed MonoSQLite Update Table routine
* Charles, this will fix the red issue.
* Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27 18:49:16 +00:00
Justin Clarke Casey
997a2907e2 Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached).  These
were working before so they must have broken in the last month.  Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
lbsa71
87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Teravus Ovares
cbf5ff4a93 * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE
* The first time you run OpenSim after updating past this revision, you'll see a lot of Errors.   Be calm, shutdown the simulator, and start it again and your prims table will be updated.
* MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27 05:37:48 +00:00
Justin Clarke Casey
54d9fbc0fe Prim inventory persistence phase 1: Creation of preliminary table in sqlite.
No user functionality yet.  This code is not turned on, so there is no possibility 
of disruption to existing databases.
2007-12-27 00:53:13 +00:00
Teravus Ovares
c7fc0dbeb7 * Patch from Charlie Omega for standard secondlife inventory folders: see mantis:0000246
* Deletes the solution file from OpenSim.Gui
2007-12-26 21:06:51 +00:00
Justin Clarke Casey
e9efd5bee2 Small non-functional inventory changes 2007-12-25 18:11:56 +00:00
Teravus Ovares
69cc4596b1 * Added some ugly hackish code to the user server to start implementing the new login method. You still can't yet log-in via the new method. Does not interfere with normal userserver operation, ie safe to update if you want. 2007-12-24 23:35:30 +00:00
Justin Clarke Casey
280a5cba8b Prim inventory script saving phase 1. Create necessary CAPS structures for correctly accepting prim inventory script updates.
No user functionality yet.
Refactoring to follow.
2007-12-24 22:35:01 +00:00
Charles Krinke
f28f917c61 Revert most of the regionName message stuff. 2007-12-24 19:27:52 +00:00
Charles Krinke
60b5130cff Add regionName to OGS1 regionUp report. 2007-12-24 17:21:07 +00:00
Justin Clarke Casey
57b2bc21a9 Log message tweaking 2007-12-24 05:24:53 +00:00
Justin Clarke Casey
77a2755e14 Yet more inventory debugging messages 2007-12-23 11:43:46 +00:00
Justin Clarke Casey
c545cc8cd9 Miscellaneous small tweaks and more logging messages to move towards resolving inventory problems 2007-12-23 02:14:29 +00:00
Justin Clarke Casey
c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey
ed0f8bd572 minor refactor 2007-12-22 16:45:44 +00:00
Justin Clarke Casey
42bc256e4f Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
2007-12-21 19:47:45 +00:00
Teravus Ovares
a453672edb * Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares
23f761231d * and another :/ 2007-12-20 23:37:41 +00:00
Teravus Ovares
f1f57ca267 * Fixed implicit .ToString() in shape fetch. 2007-12-20 23:34:30 +00:00
Teravus Ovares
97c78ce0fd * fixed a few Implicit uses of .ToString() 2007-12-20 23:25:19 +00:00
Justin Clarke Casey
e2fa5efb59 Revert a couple of UUIDs back to hyphenated since we actually sometimes store as hyphenated, sometimes not... 2007-12-20 22:56:30 +00:00
Justin Clarke Casey
30a8e27c40 Convert an sqlite user LLUUID I'd missed 2007-12-20 22:42:24 +00:00
Teravus Ovares
7cd8f808c8 * Matched up all previous .ToString() references (r2764) in OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString() 2007-12-20 22:36:18 +00:00
Justin Clarke Casey
288e7def7d Convert some inventory ids I managed to miss 2007-12-20 21:49:21 +00:00