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8a08e4980d4416bef4cbd2e763eaf1052e5e40cd
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3 Commits

Author SHA1 Message Date
Justin Clarke Casey
cce1b096db * refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule 2008-12-23 17:54:13 +00:00
Justin Clarke Casey
85557fb0ef * Like most other modules, make the sound module register for its event directly, rather than needing Scene to know about it 2008-12-22 18:47:20 +00:00
Justin Clarke Casey
db0c65ea56 * refactor: move sound trigger from scene into sepearate SoundModule 2008-12-19 21:03:56 +00:00
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