Commit Graph

12 Commits

Author SHA1 Message Date
Justin Clarke Casey
a6b21a3b83 * minor: Apply second patch from http://opensimulator.org/mantis/view.php?id=3089
* This adds more explanation for the new proxy settings in OpenSim.ini.example
* Also does some formatting correction
* I did some additional reformatting on top of that
2009-02-06 21:56:50 +00:00
Dr Scofield
9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Dahlia Trimble
28820e6185 Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http requests 2009-02-06 01:25:59 +00:00
Teravus Ovares
1a55dd11f1 * More friendly OpenJpeg error handling.
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4    The error messages reflect that.
* In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image.  (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-21 11:16:33 +00:00
Teravus Ovares
eb777b7373 * Catch a WebException in the LoadImageURLModule 2008-12-18 08:50:25 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield
3d26e6ede0 move along, nothing to see here. just a couple of lazy variables. 2008-06-27 19:57:06 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Jeff Ames
d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby
be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby
f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00