Commit Graph

82 Commits

Author SHA1 Message Date
UbitUmarov
0d71b6d871 very useless changes 2025-06-25 02:22:28 +01:00
UbitUmarov
5207b251c3 a few more useless changes 2024-04-08 21:43:03 +01:00
UbitUmarov
b1e2ac7c7b a small change to sog GetLinkNumPart() 2023-02-08 02:57:43 +00:00
UbitUmarov
3858cc945c we do need to ship the cached friends around on teleports (friends must come from grid) 2023-02-03 17:17:02 +00:00
UbitUmarov
d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
UbitUmarov
3d705fefa2 use osutf8 on some http headers parse 2022-03-16 15:56:00 +00:00
UbitUmarov
2a196190d9 ..Equals() is also not good 2022-03-14 20:21:18 +00:00
UbitUmarov
441ab99087 typos, ofc 2021-09-15 23:33:53 +01:00
UbitUmarov
55fb69f8e0 a few changes on teleport lookat 2021-09-15 23:01:01 +01:00
UbitUmarov
fe72b54652 cosmetics 2020-05-17 17:16:29 +01:00
UbitUmarov
9ce52ed2fc cosmetics 2020-05-16 03:01:44 +01:00
UbitUmarov
1847a42a86 changes on teleports v7 2019-03-28 00:02:24 +00:00
UbitUmarov
67e540e05c cross mouse buttons state 2017-06-03 04:28:43 +01:00
UbitUmarov
e5a3d85bc7 fix/simplify validation of god_data update field 2017-01-06 03:45:47 +00:00
Melanie Thielker
ad8915f154 Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
UbitUmarov
1fb01a0099 add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks) 2017-01-05 21:21:15 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
a90079bc92 cancel sending group powers on crossings, they are no longer needed. 2016-08-04 22:54:29 +01:00
UbitUmarov
e951f4cc96 a few more changes relative to sits crossing 2016-07-27 14:28:16 +01:00
UbitUmarov
52decfcc16 reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change ) 2016-07-26 21:39:47 +01:00
Melanie Thielker
5f18f2ce6a More EntityTransferContext plumbing 2015-11-01 19:37:14 +01:00
Melanie Thielker
69585a4824 More plumbing of the EntityTransferContext (not yet complete) 2015-11-01 19:11:14 +01:00
UbitUmarov
afa9b4a002 Assume childreen don't need to know caps seeds 2014-10-20 09:14:27 +01:00
UbitUmarov
f44c29effb try to fix propagation of seeds to all relevante regions 2014-10-19 15:51:12 +01:00
UbitUmarov
2bea66ed27 send motion control state in update to childs. Reset CollisionPlane on
makechild
2014-10-17 14:07:11 +01:00
UbitUmarov
016e58e354 *test* 2014-09-09 21:53:27 +01:00
UbitUmarov
447fd0850a remove duplication of textures, wearables and attachments on crossings.
receiver checks old method if it doesnt get packed appeareace
2014-08-15 21:39:37 +01:00
UbitUmarov
4ae0bb7df1 add limites checks on wearables size, revert to max 15 for
compatibility/testing
2014-08-07 23:29:31 +01:00
Melanie
005c69511d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-08-07 23:29:42 +01:00
Justin Clark-Casey (justincc)
b10710d4a5 minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
No functional changes.
2013-08-07 23:17:31 +01:00
Melanie
7914eaa357 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	bin/OpenSimDefaults.ini
2013-07-25 16:55:23 +01:00
Diva Canto
3891a8946b New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-24 14:27:58 -07:00
Melanie
7830cc9954 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Diva Canto
c61ff917ef Authenticate ChildAgentUpdate too. 2013-07-14 09:21:28 -07:00
Melanie
28a4ea73ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/ChildAgentDataUpdate.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-10-31 00:13:33 +00:00
Melanie
9e05067a4f Add AnimState to CADU 2012-10-30 22:11:02 +00:00
Melanie
197163e12a Fix teleporting from older to newer regions 2012-05-04 21:00:41 +02:00
Melanie
333d013b5c Add the default animation to the child agent data update 2012-05-04 20:33:48 +02:00
Melanie
9f9693dab8 Clear permissions given to the object we stand up from 2012-05-03 01:18:51 +02:00
Melanie
2d3381b795 Implement region crossing of sitting avatars. Edit mode and llSetPos work
but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
Diva Canto
99623894c7 Commented a couple of verbose debug messages. 2011-12-16 17:23:30 -08:00
Justin Clark-Casey (justincc)
f24898d049 Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now. 2011-12-09 23:24:52 +00:00
Justin Clark-Casey (justincc)
728fd0b1b8 lock attachments when enumerating through them in ScenePresence.CopyTo().
May have some effect on http://opensimulator.org/mantis/view.php?id=5644
2011-09-10 01:09:17 +01:00
Justin Clark-Casey (justincc)
b903d2ca96 In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
When a user logs in, the attachment item ids are pulled from persistence in the Avatars table.  However,
the asset ids are not saved.  When the avatar enters a simulator the attachments are set again.  If
we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments
later fail unless the attachment is detached and reattached.

Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
2011-09-06 01:59:21 +01:00
Justin Clark-Casey (justincc)
b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-08-02 00:13:04 +01:00
Justin Clark-Casey (justincc)
3d095e84d6 minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
Diva Canto
91a604d4b6 Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle. 2011-04-30 17:40:21 -07:00
Diva Canto
56df746133 XXX DEBUGGING! 2011-04-30 16:53:43 -07:00
Diva Canto
9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 2011-04-28 20:19:54 -07:00
Mic Bowman
541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00