Oren Hurvitz
c92c1f985e
Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)"
...
This makes it easier for users to understand the difference between this asset
and the asset called "Default Daycycle".
2021-03-18 10:35:57 +02:00
Oren Hurvitz
e082892cf1
When migrating Windlight region settings to EEP, store the EEP settings immediately.
...
Previously the migration was done only in memory, but the settings in the database weren't modified.
They would only get updated in the database the first time the user made any change to the EEP settings.
Also, added better error logging: include the full stack trace.
2021-03-18 10:35:57 +02:00
Oren Hurvitz
3d208dd690
osNpcLookAt() should only work on NPC's, not on regular users
2021-03-18 10:35:29 +02:00
Oren Hurvitz
521754ba84
Save a couple of estate settings in OAR files.
...
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
50669c8d41
minor cleanup
2021-03-12 00:04:51 +00:00
UbitUmarov
60868fe975
vs2017 debug seems to get very confused with our script class called Timer (run runprebuild)
2021-03-11 23:54:34 +00:00
UbitUmarov
8712c7100e
reduce a jobengine thread hold time; not using packet pool on receive;
2021-03-11 23:42:06 +00:00
UbitUmarov
e24dd01bda
mantis 8870: do look on all script engines for http requests done
2021-03-01 15:34:36 +00:00
UbitUmarov
915bc74ab4
remove a extra _
2021-02-16 12:35:31 +00:00
UbitUmarov
8c7bd5fe8d
add constants for npclookat types
2021-02-16 12:24:11 +00:00
UbitUmarov
1c29f3378d
mantis 8865: add experimental osNpcLookAt
2021-02-16 03:16:54 +00:00
UbitUmarov
e3aca7b6ce
don't try to remove caps on a npc (minor, just stop logs about it)
2021-02-15 23:22:11 +00:00
UbitUmarov
187db1efd0
mk sure some info is removed on close agent
2021-02-12 15:26:53 +00:00
UbitUmarov
273d2220cc
bad bad ubit...
2021-02-12 14:56:55 +00:00
UbitUmarov
db11710600
change where we check for region full of avatars
2021-02-12 14:48:35 +00:00
UbitUmarov
31f7d47663
minor cosmetics
2021-02-12 13:29:41 +00:00
UbitUmarov
ae66db0430
minor cosmetics
2021-02-12 13:04:07 +00:00
UbitUmarov
1610c3f741
mantis 8862: do cancel negative cache on valid store
2021-02-09 18:53:24 +00:00
UbitUmarov
95ffc8721c
mantis 8861: seems we can't trust save rotations
2021-02-09 03:57:50 +00:00
UbitUmarov
bb6f31039e
mantis 8855 fix the cast, avoiding the tostring
2021-02-06 18:42:02 +00:00
UbitUmarov
caddb8ac97
let osteleportobject work with phantom prims (still not kfm ones)(at least until i remember why not..)
2021-02-01 21:07:44 +00:00
UbitUmarov
6bdaef4e04
mk sure at least one maturity is set on classified update sent by viewer
2021-01-30 01:16:38 +00:00
UbitUmarov
7a05a9af48
oops, fix the bit mask
2021-01-30 00:47:00 +00:00
UbitUmarov
ffaa862254
mantis 8856: test a simpler fix
2021-01-30 00:27:06 +00:00
UbitUmarov
a3a499d69e
mantis 8854: fix the typos and rearrange code a bit. AGAIN PassTouches (and PassCollisions) are as old SL, not current
2021-01-25 14:07:08 +00:00
UbitUmarov
dcbf89963b
HttpRequestModule: changed from shared module to non shared module with static shared elements; make it use JobEngine, etc
2021-01-18 19:24:43 +00:00
UbitUmarov
545e196226
do init new acd circuit code + cosmetics
2021-01-17 15:07:35 +00:00
UbitUmarov
e25b05a454
remove the expire argument from os[Link]ParticleSystem.. expire is controled by maxage != 0
2021-01-12 16:12:44 +00:00
UbitUmarov
c215204e22
.. and another misisng change
2021-01-12 15:46:20 +00:00
UbitUmarov
ee4fd87463
good idea to commit the actual code..
2021-01-12 15:41:14 +00:00
UbitUmarov
72f7009b10
add os[Link]ParticleSystem with expire option. If expire true and system MaxAge > 0, the system will be be (lazy) removed from the prim after that MaxAge
2021-01-12 15:38:10 +00:00
UbitUmarov
9f8473caae
another ...
2021-01-12 13:20:57 +00:00
UbitUmarov
4cac0ea759
let udp output refill engine release its thread on iddle
2021-01-12 12:43:29 +00:00
UbitUmarov
30176673e3
move scripts dataserver threads to objectjobengine
2021-01-11 16:23:32 +00:00
UbitUmarov
517d2e136b
move floatsam write thread to objectjobengine
2021-01-11 15:18:01 +00:00
UbitUmarov
b596a36369
fix previus commit, not storing script related flags on dbs like all 0.9.x. this must be regen on scripts rez
2021-01-11 12:18:07 +00:00
UbitUmarov
13a7ce38ee
do not try to pass touch events to root prim if it does not have them
2021-01-11 01:33:32 +00:00
UbitUmarov
06dececb03
reset flags relative to script events touch, money and allowdrop. Seems several do have them set in inventories even without scripts
2021-01-11 01:32:23 +00:00
UbitUmarov
7405e89afb
move inventory fetch work threads to objectjobengine
2021-01-09 13:18:29 +00:00
UbitUmarov
54135029e7
move getassets work threads to objectjobengine
2021-01-09 12:59:45 +00:00
UbitUmarov
d3c87d12ba
move regionassetcoonector get threads to objectjobengine
2021-01-08 17:54:51 +00:00
UbitUmarov
2abea09e83
comment out code for map deregister, still not done
2021-01-08 16:14:11 +00:00
UbitUmarov
78d38aa832
move map itens to objectjobengine
2021-01-08 16:07:44 +00:00
UbitUmarov
ec216a3877
use ObjectJobEngine on ubOde mesh worker
2021-01-08 14:40:14 +00:00
UbitUmarov
1fbf8b44b4
ubOde mesh work does not need a thread all the time
2021-01-08 11:15:41 +00:00
UbitUmarov
70e00a00ec
fix creators user cache
2021-01-07 21:52:41 +00:00
UbitUmarov
6bcba59439
forget to flag local users
2021-01-07 21:15:22 +00:00
UbitUmarov
91bfc2f62c
reduce (again) number of http requestes on getdisplaynames
2021-01-07 20:37:44 +00:00
UbitUmarov
a3b26255dd
add vector variant of osSlerp; update script syntax
2021-01-06 16:32:51 +00:00
UbitUmarov
be649ee7e5
YEngine: remove obsolete appdomain code (still in use elsewhere)
2021-01-06 14:45:51 +00:00