Commit Graph

40 Commits

Author SHA1 Message Date
Tom
66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
Justin Clark-Casey (justincc)
68a5fe0431 Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground
Moving a flying avatar to a ground point doesn't yet land the avatar.  This may or may not be the best thing
2011-08-03 02:59:49 +01:00
Justin Clark-Casey (justincc)
30e816bfa2 Implement move to/autopilot for z axis movement as well.
This is jerky (an artifact of the way it's being done, I think), but it's better than on implementation.
2011-08-03 02:04:38 +01:00
Diva Canto
b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Diva Canto
797ca8d0e7 Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
Kitto Flora
9462a1861b Fix excessive forward motion and flailing while descending a slope, prevent adding motion while falling from flying. 2010-11-11 04:49:47 +00:00
Kitto Flora
c719e016ed Falling animation fix, comment out instrumentation. 2010-09-06 21:45:07 +00:00
Kitto Flora
16814dd8f1 Fixes to JUMP system. 2010-09-02 21:51:19 +00:00
Melanie
120f3a18f2 Correct some script constants. 2010-08-06 15:11:18 +01:00
Tom
c5c6627adb Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53. 2010-08-06 02:40:31 -07:00
Melanie
420dd78fb7 Merge branch 'careminster' into careminster-presence-refactor 2010-05-08 14:17:43 +01:00
Kitto Flora
add7abc1de Fix Mouse+WASD makes Av rise; Fix PREJUMP. 2010-05-07 14:12:07 -04:00
Melanie
98cb4f74b2 Merge branch 'master' into careminster-presence-refactor 2010-04-19 07:00:40 +01:00
Robert Adams
54a5b6f434 Reduce number of AvatarAnimations sent with large number of avatars 2010-04-13 18:50:08 -07:00
Melanie
1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
Melanie
028a87fe37 Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
John Hurliman
df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman
7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Teravus Ovares (Dan Olivares)
e6c71d6df6 * Fixes Sitting on the ground. 2009-12-30 15:55:49 -05:00
Teravus Ovares (Dan Olivares)
16a64c400b * Makes forward and backward key reactions faster by responding to the NUDGE type movements. 2009-12-30 15:01:14 -05:00
Melanie
b310efc50f Merge branch 'master' into careminster 2009-12-12 12:54:43 +00:00
Teravus Ovares (Dan Olivares)
0639e90f56 * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-12 02:41:59 -05:00
Melanie
ded16d3529 Merge branch 'master' into careminster 2009-12-02 00:36:53 +00:00
Teravus Ovares (Dan Olivares)
7a2e8cb05f * Fix Inconsistent line ending style on ScenePresenceAnimator 2009-12-01 10:47:18 -05:00
Teravus Ovares (Dan Olivares)
83694e5578 * Add a close method to the ScenePresenceAnimator that dereferences the class variables and make the ScenePresence Close method call it. 2009-11-30 14:03:20 -05:00
root
2c3f6aaa87 Merge branch 'careminster' into tests 2009-11-26 20:41:38 +01:00
Melanie
06f41bb017 Merge branch 'master' into careminster 2009-11-26 17:27:03 +00:00
CasperW
63b6b9cdce Added animation support for my last commit 2009-11-26 02:35:27 +01:00
OpenSim Master
a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
by Mic Bowman
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25 14:13:29 -05:00
Teravus Ovares (Dan Olivares)
a642968fd5 * Reverting last commit.. because it just made it worse. 2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares)
abddb60b8d * Attempt number 1 to stop the repeating crouch animation that sometimes happens.
* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step..  instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
KittoFlora
32c464ad1f Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login Init
Av Animation at Stand.
2009-11-25 08:03:09 +01:00
Melanie
df121a7cd0 Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
Jeff Ames
9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
CasperW
0149265ee8 Improved avatar responsiveness. 2009-11-21 16:50:33 +00:00
Justin Clark-Casey (justincc)
da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc)
61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc)
1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00