Jeff Ames
e5b9144282
Formatting cleanup.
2008-03-18 15:30:38 +00:00
Jeff Ames
47180080f0
Formatting cleanup.
2008-03-18 05:16:43 +00:00
Adam Frisby
c5d1f87cd2
* Removed and sorted using clauses in a number of files.
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* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Jeff Ames
de80a23c1a
Cleaned up a couple compiler warnings.
2008-02-29 10:35:03 +00:00
lbsa71
5b3897a4af
* Caught HttpListenerException and swallowed if with output
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* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity
2008-02-25 15:36:24 +00:00
Tedd Hansen
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
Jeff Ames
a8cfbbe963
Minor cleanup.
2008-02-20 18:38:20 +00:00
Tedd Hansen
47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
2008-02-19 12:02:53 +00:00
Adam Frisby
f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Adam Frisby
760ece2595
* Chat Message format patch from kinoc ( #443 ) Thanks!
2008-02-04 10:23:13 +00:00
Charles Krinke
a9b69f3880
Thank you very much, Kinoc for : Moved the Listener loop try/catch to a better position.
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Uses the IRC nick as the default when user location cannot be determined.
2008-02-02 00:47:28 +00:00
Charles Krinke
8a4e8a8e31
Thank you, Kinoc for the ChatModule.cs updates.
2008-02-01 22:15:40 +00:00
Sean Dague
61ed12c4d8
revert last IRC bridge changes as this broke chat on my test environment.
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Going to sift through the diff later to sort out what the root cause is here.
2008-01-31 17:15:41 +00:00
Teravus Ovares
da0fa4253b
Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390.
2008-01-29 04:35:01 +00:00
lbsa71
efd90b56b7
* Optimized usings
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* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Sean Dague
f9540e3f11
make it so prims don't relay into IRC
2007-12-17 19:43:48 +00:00
Sean Dague
fac91d0ff5
ignore Primitive for the IRC relay
2007-12-17 17:28:59 +00:00
Jeff Ames
83ca8bd178
Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation.
2007-12-13 07:10:32 +00:00
Jeff Ames
e278d07220
refactored ChatModule a bit.
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misc cleanup and code convention fixes.
2007-12-10 02:29:42 +00:00
Jeff Ames
696f5e27a9
removed old debugging code from IM and chat modules
2007-12-09 18:07:14 +00:00
Adam Johnson
3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
2007-12-07 08:54:31 +00:00
Jeff Ames
4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
2007-12-06 01:41:41 +00:00
Jeff Ames
f195725db4
keeping opensim safe for children -- made some namespace references less explicit
2007-12-04 22:14:53 +00:00
Adam Frisby
91c1e8a734
* Fixed a whole bunch of console messages.
2007-12-04 10:13:13 +00:00
Teravus Ovares
7cb38712d5
* Did some initial work for prim crossing. Just glue so far.
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* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Jeff Ames
924026d01c
cleaned up some mono compiler warnings
2007-11-18 15:14:37 +00:00
Jeff Ames
ad002835d3
enable typing animation for chat, maybe
2007-11-12 20:25:59 +00:00
Dalien Talbot
aeb7b8cc18
Fixing null pointer exception from Mathias Soeken:
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e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null.
2007-11-11 22:19:33 +00:00
MW
73fbacea1f
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
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hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
lbsa71
4fad66f855
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
lbsa71
67e12b95ea
* Optimized usings
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* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Sean Dague
1c8809077e
remove debug line
2007-10-23 02:34:10 +00:00
Sean Dague
81e5cf14ce
after a small misunderstanding with the match group numbers
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IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands
2007-10-22 16:55:03 +00:00
Sean Dague
f1fec04c56
my confusion on matches vs. groups in regex. This should work a bit better
2007-10-22 16:41:53 +00:00
Sean Dague
8e424a4162
make for nicer IRC messages. No promiss that this works yet, but
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it is a first attempt. Will tune shortly.
2007-10-22 16:35:39 +00:00
Sean Dague
627aa65e59
make IRC uglier for a while to get a better handle on writing a parser for the messages
2007-10-22 15:43:48 +00:00
Sean Dague
c5ea70bf93
nice catch by chi11ken that I was setting the wrong property
2007-10-22 15:39:02 +00:00
Sean Dague
6acaabefc3
revert r2162 as it completely clobbered all the work on
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the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
2007-10-22 15:37:54 +00:00
Adam Frisby
c4707a284f
* Major ass commit.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
MW
22e330c1a0
attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code.
2007-10-22 14:20:59 +00:00
Sean Dague
e0f43cad4b
update so that distances aren't required in the config file
2007-10-22 03:22:27 +00:00
Sean Dague
8e4748d914
pull the IRC portions into their own class. There is still
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something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow. This should make it easier
to just enhance the IRC portion of chat though.
2007-10-22 02:14:01 +00:00
Sean Dague
61397a3410
fix line ending mixing. Probably should put some
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wiki descriptions up on line endings so we don't keep
ending up in this place.
2007-10-21 14:59:18 +00:00
Adam Frisby
5adafd538a
* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
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* Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-20 00:09:07 +00:00
Adam Frisby
2afecae39c
* IRC ChatModule extension should now be more stable.
2007-10-19 23:56:51 +00:00
Adam Frisby
4f1abe3e76
* Whisper, Say and Shout distances are now configurable (what the hell!)
2007-10-19 23:36:27 +00:00