Commit Graph

6 Commits

Author SHA1 Message Date
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Adam Frisby
a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Sean Dague
4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Jeff Ames
b13836db57 Update svn properties. 2008-02-15 00:43:20 +00:00
Adam Frisby
3c22da9efc * Tree Populator Module, use "script tree" to make a growing tree in your sim. 2008-02-14 12:27:24 +00:00