Commit Graph

78 Commits

Author SHA1 Message Date
alondria
9117dfc858 Implements llGetInventoryNumber() 2008-03-24 19:29:35 +00:00
alondria
8a39d04f6d Implements llGetInventoryType() 2008-03-24 19:11:56 +00:00
alondria
3423ed4739 Implements llGetInventoryCreator() 2008-03-24 19:05:44 +00:00
alondria
68d016517d Implements llGetParcelPrimOwners() 2008-03-23 18:15:08 +00:00
alondria
5deca3f0c5 Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList 2008-03-23 06:08:52 +00:00
Jeff Ames
0d43aaa337 Fix llParseString2List bug when separator is longer than 1 character. 2008-03-23 00:39:35 +00:00
mingchen
71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
alondria
5ebef6410e Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). 2008-03-22 23:02:41 +00:00
alondria
d3515bf22e Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails.... 2008-03-21 20:20:39 +00:00
alondria
181c5ab7d7 Implements llGetObjectDetails() 2008-03-21 20:04:52 +00:00
alondria
d76c6ee140 Implements llKey2Name(). 2008-03-21 18:45:09 +00:00
alondria
5c41051fda Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in. 2008-03-21 15:34:51 +00:00
Adam Frisby
7286bd60b0 * Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Teravus Ovares
dc79146d01 * Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL
* Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
2008-03-21 00:52:41 +00:00
Justin Clarke Casey
f747687c8f * Patch to add llSetLinkPrimitiveParams stub
* Thanks krtaylor
2008-03-19 17:28:21 +00:00
Justin Clarke Casey
16cd6cd82e * Documentation patch from krtaylor. Thanks! 2008-03-19 10:47:40 +00:00
Jeff Ames
a0e1be3280 Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Sean Dague
dba37a8722 From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
MW
58ce8f3818 added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. 2008-03-15 13:52:57 +00:00
Teravus Ovares
ae9a98ceb1 * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL) 2008-03-14 06:20:50 +00:00
Jeff Ames
6da664edbe Refactor out some duplicate code. 2008-03-11 22:15:28 +00:00
Adam Frisby
11ba471bcc * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! 2008-03-11 16:19:01 +00:00
Teravus Ovares
f46fcbb9d2 * Added Linear Acceleration reporting to the ODEPlugin.
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10 14:14:44 +00:00
Teravus Ovares
d0123a796b ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.   
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares
8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin.   More on this later.
2008-03-10 05:23:43 +00:00
Charles Krinke
39684496eb Remove two warnings with unused variables. 2008-03-08 23:12:25 +00:00
Charles Krinke
ff75ba99a9 Thank you very much, Ldviopeng for :
Patch to implement the following LSL functions:
llGetObjectPermMask()
llSetObjectPermMask()
2008-03-08 22:26:25 +00:00
MW
d340820826 Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea.
Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08 20:54:34 +00:00
Charles Krinke
3151e302ca Thank you kindly, Ldviopeng for:
Patch to implement the following LSL / OS functions
llParcelPrimCount(60%)
osSetParcelMediaURL
2008-03-08 18:06:10 +00:00
lbsa71
f76bc24de7 * Applied patch #719 from lvoidpeng.
* Implements llGetOwnerKey
Thanks, lvoidpeng!
2008-03-07 14:26:27 +00:00
Adam Frisby
a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Jeff Ames
cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Adam Frisby
415fc22e5e * Removed a bunch of compiler warnings. 2008-03-03 09:54:39 +00:00
Charles Krinke
56697133d4 Thank you very much, Kinoc for:
* Impelements llInstantMessage
* Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg).
* Try's to better identify the "True Name" of objects in llDetectedName
 by checking for avatar name, scene Object Part name and entity name.
* Uses similar logic in the llSensor and llSensorRepeat functions.
2008-03-01 00:59:23 +00:00
Sean Dague
de1024adf7 From: Alan M Webb <awebb@vnet.ibm.com>
This patch is intended to implement the following functions:

        llIntegerToBase64
        llBase64ToInteger
        llParseStringKeepNulls

None of these functions are dependent upon state elsewhere in the SIM,
so they are appropriately self-contained. I've tested them out of
context, and from a script attached to an object in my test region.
2008-02-28 21:25:28 +00:00
Tedd Hansen
dbb205c181 Moved AsyncCommandManager into separate classes under "plugins". 2008-02-25 20:10:17 +00:00
Tedd Hansen
5739e13f5b Initial patch for llSensor*
llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot
Thank you very much kinoc! :)
2008-02-25 19:34:38 +00:00
Tedd Hansen
8af64c979f By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)
Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24 16:41:56 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Tedd Hansen
416d752829 llSetTimerEvent updated to use ticks instead of DateTime for internal timing. 2008-02-20 17:35:28 +00:00
Tedd Hansen
96edcea3ae llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts... 2008-02-20 17:14:01 +00:00
Sean Dague
530cc24884 From: Michael Osias <mosias@us.ibm.com>
This patch implements the llSendRemoteData command and fixes mantis 552,
and possibly 586.
2008-02-19 19:16:21 +00:00
Charles Krinke
3df36523cb Thank you very much, Hashbox for:
Changed the public IsAdministrator back to protected, 
now checks Config to see whether it is allowed to run or not. 
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true
2008-02-18 03:14:31 +00:00
Charles Krinke
e6a74344e7 Thank you Hashbox for adding the
osConsoleCommand Feature to ll-functions.
2008-02-17 21:15:43 +00:00
Adam Frisby
f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Tedd Hansen
44058f8ae6 state_entry is now executed on state change. 2008-02-10 22:36:01 +00:00
Tedd Hansen
9a04e0e1c4 We now support LSL state 2008-02-10 22:25:59 +00:00
alondria
758458121e Implements llListStatistics() and a bunch-o-LSL_Types.list statistical methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_* 2008-02-10 21:28:41 +00:00
alondria
c2632a2eb9 Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the RegionFlags are currently implemented within EstateSettings, thus this is always 0. 2008-02-10 18:08:02 +00:00