Commit Graph

7 Commits

Author SHA1 Message Date
Teravus Ovares
76206543e8 * Adds console command, 'predecode-j2k <number of threads>' to load all of the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2).  The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-25 04:34:00 +00:00
Teravus Ovares
74df9f9c81 * Adds a synchronous jpeg decode for pre-caching purposes
* When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
2009-01-23 11:00:36 +00:00
Teravus Ovares
a7ccbb3de0 * Added some more comments
* Fixed up an outgoing packet
* I <3 OpenSimulator
2009-01-22 09:31:01 +00:00
Teravus Ovares
c6154c8987 * Add File cache for j2k layer decodes. This will make it so that the server will decode the j2k stream once and cache it to disk so that the cache is saved across sim restarts. 2009-01-22 01:33:46 +00:00
Teravus Ovares
1a55dd11f1 * More friendly OpenJpeg error handling.
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4    The error messages reflect that.
* In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image.  (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-21 11:16:33 +00:00
Teravus Ovares
4823f2ae8e * Set SVN Properties 2009-01-19 18:33:25 +00:00
Teravus Ovares
8e01f75784 * Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r2362
2009-01-19 17:11:57 +00:00